Commit Graph

135 Commits (a122971ae297d1bca76f2518b7c814b1e162f52f)

Author SHA1 Message Date
rubidium 8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
smatz d56a690ba4 (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 17 years ago
smatz 926fe5c9e9 (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 17 years ago
smatz 60f9bbd17e (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 17 years ago
rubidium 745da6563f (svn r11621) -Fix [FS#1525]: there were still some cases where one could not build a tram track, but the tram could become blocked. 17 years ago
rubidium 4f0e072f3f (svn r11571) -Fix [FS#1493]: road vehicle getting to the wrong side of a station when trying to overtake in there. 17 years ago
skidd13 5d74f2ced4 (svn r11564) -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style 17 years ago
rubidium 825fc97077 (svn r11524) -Fix [FS#1485]: assertion when tram reversed at a station. 17 years ago
skidd13 e36dba227b (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
skidd13 815b8d8df1 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 17 years ago
skidd13 f92f3aec06 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
rubidium a36fd1db6e (svn r11477) -Fix [FS#1451]: a road vehicle must not show that it is driving max speed when it is standing still waiting for the vehicle in from of it. 17 years ago
skidd13 f4a5c80d71 (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define 17 years ago
skidd13 98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 17 years ago
rubidium cea3cf2857 (svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station could case an assertion error. Patch by divide. 17 years ago
rubidium 2245094822 (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. 17 years ago
rubidium abbde80e53 (svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn. 17 years ago
truelight c3c4c894dc (svn r11385) -Fix r11383: bool operation can be hard to translate for some people ;) (tnx fjb for noticing this bug ;)) 17 years ago
truelight b935a74782 (svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13) 17 years ago
truelight f1df43ec21 (svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13) 17 years ago
rubidium f7cc8872f8 (svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported. 17 years ago
rubidium f88f2dbdc0 (svn r11366) -Fix [FS#1258]: road vehicles must not drive through eachother on bridges/in tunnels. 17 years ago
rubidium b4e7203b0a (svn r11332) -Fix: vehicles getting a value of 0 on construction.
-Fix: assertion when selling vehicles.
17 years ago
rubidium 3fe8be47ff (svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0. 17 years ago
rubidium 2e8f93a821 (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money. 17 years ago
rubidium ca46e547de (svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way roads going to the east. 17 years ago
rubidium a28b307c95 (svn r11173) -Codechange: rename some callback enums so they are more uniform. 17 years ago
rubidium f41c8ab3aa (svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes. 17 years ago
rubidium a18f3f25a9 (svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle. 17 years ago
rubidium 634aba16a7 (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 17 years ago
rubidium 6f76bc2449 (svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas. 17 years ago
rubidium cadc470da5 (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 17 years ago
rubidium 732845440a (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
17 years ago
rubidium 235ad4ab6b (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 17 years ago
rubidium c2dcccae16 (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 17 years ago
rubidium 39f17c9de4 (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed. 17 years ago
rubidium bb368f880b (svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not (properly) use a road stop still tried to go to that road stop. 17 years ago
maedhros 8f365e3143 (svn r10924) -Fix [FS#1120]: VS_STOPPED is only set for the front part of an articulated
road vehicle, so don't check any other parts when testing if the vehicle is
stopped inside a depot.
17 years ago
bjarni 495bc4ecf4 (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count didn't always update correctly) (Matthias) 17 years ago
rubidium 14e55dd4b9 (svn r10814) -Fix [FS#1103]/Codechange: allow trams to be reverse manually, even though there is no track to do so. 17 years ago
maedhros 83a04adb71 (svn r10812) -Fix (r10097) [FS#1093]: Make RoadVehicle::MarkDirty() mark all parts of articulated vehicles as dirty, not just the front. 17 years ago
maedhros bc3231d189 (svn r10811) -Fix (r10097): Refit all the parts of an articulated road vehicle, not just the first part. 17 years ago
maedhros 371a0c4be6 (svn r10809) -Fix (r10097): When reversing, articulated parts of road vehicles should not attempt to do their own pathfinding. 17 years ago
rubidium b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
rubidium 2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 17 years ago
rubidium a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago