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@ -884,25 +884,30 @@ static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
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{
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RoadVehFindData rvf;
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Vehicle *u;
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Vehicle *front = v->First();
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if (v->u.road.reverse_ctr != 0) return NULL;
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if (front->u.road.reverse_ctr != 0) return NULL;
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rvf.x = x;
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rvf.y = y;
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rvf.dir = dir;
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rvf.veh = v;
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u = (Vehicle*)VehicleFromPosXY(x, y, &rvf, EnumCheckRoadVehClose);
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if (front->u.road.state == RVSB_WORMHOLE) {
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u = (Vehicle*)VehicleFromPos(v->tile, &rvf, EnumCheckRoadVehClose);
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} else {
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u = (Vehicle*)VehicleFromPosXY(x, y, &rvf, EnumCheckRoadVehClose);
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}
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/* This code protects a roadvehicle from being blocked for ever
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* If more than 1480 / 74 days a road vehicle is blocked, it will
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* drive just through it. The ultimate backup-code of TTD.
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* It can be disabled. */
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if (u == NULL) {
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v->u.road.blocked_ctr = 0;
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front->u.road.blocked_ctr = 0;
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return NULL;
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}
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if (++v->u.road.blocked_ctr > 1480) return NULL;
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if (++front->u.road.blocked_ctr > 1480) return NULL;
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return u;
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}
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