Commit Graph

329 Commits (a0c53f7c4cbbdb87170d2e27866071f0a3bfe7b5)

Author SHA1 Message Date
rubidium 647a3c8e5f (svn r26882) -Feature: allow limiting the height of bridges (ic111) 10 years ago
rubidium dc2b4f2498 (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 10 years ago
rubidium 2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch 2ce5034005 (svn r26277) -Add [FS#5849]: Display speed limit also for road bridges in the TileInfo window. 11 years ago
rubidium baad79b1b6 (svn r26111) -Fix: theoretical case where sprite table could be overread for aqueducts that start at flat land 11 years ago
rubidium 157a3d3be4 (svn r26072) -Cleanup: mark some unreachable default cases by NOT_REACHED() 11 years ago
frosch 0ca316e1d9 (svn r25231) -Fix (r25227): Also update infrastructure counts. (adf88) 11 years ago
frosch dd7d470808 (svn r25227) -Fix [FS#5541]: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway. 11 years ago
frosch 4c4010970a (svn r25141) -Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams. 11 years ago
frosch 5bf6513dfc (svn r24912) -Fix [FS#5389]: Upgrading bridges could steal road types. (adf88) 12 years ago
planetmaker f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
planetmaker 92a2302dbd (svn r24895) -Fix [FS#5436]: Allow downgrade of road bridges in the scenario editor 12 years ago
frosch 1e327a20c4 (svn r24413) -Add [FS#5221-ish]: Allow overbuilding bridges with the same type when adding a roadtype. 12 years ago
rubidium 76d5833650 (svn r24179) -Codechange: move some variables of Town to TownCache 12 years ago
michi_cc ff73fdb4b0 (svn r23952) -Feature: [NewGRF] Customisable tunnel portals for rail types (sprites by Snail). 13 years ago
frosch 4705dc84b1 (svn r23864) -Fix: Railtype overlays were drawn 'only transparent' on invisible bridges. 13 years ago
rubidium d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
truebrain 102c7ae60e (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 13 years ago
frosch b43fdd903a (svn r23586) -Fix: Draw PBS reservation also for bridges with railtype overlays. 13 years ago
frosch cecf7c4bc4 (svn r23584) -Fix: Draw PBS reservations also for tunnels with railtype overlays. 13 years ago
michi_cc 796fe54a2f (svn r23413) -Add: Company infrastructure counts for canals. 13 years ago
michi_cc 7a6b45c133 (svn r23412) -Add: Company infrastructure counts for road. 13 years ago
michi_cc 85ec2f07af (svn r23411) -Add: Company infrastructure counts for rail. 13 years ago
yexo 36e61e08b3 (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 13 years ago
rubidium e8eb3fe381 (svn r23110) -Codechange: let the flying altitude return ints are well 13 years ago
rubidium 0e2d2b2317 (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 13 years ago
rubidium fb9fb416a1 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 13 years ago
rubidium 70faeeaba9 (svn r23106) -Codechange: pass int* to GetTileSlope and friends 13 years ago
rubidium 5d7acba5d3 (svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code 13 years ago
rubidium f923ede158 (svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code 13 years ago
rubidium fd992c9fd8 (svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code 13 years ago
rubidium a70fdbcf2f (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 13 years ago
rubidium de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 13 years ago
terkhen f45bf2d1af (svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor. 13 years ago
rubidium c691b4c49e (svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88) 13 years ago
rubidium d946841eff (svn r22413) -Document: even more stuff 13 years ago
rubidium 87272273b5 (svn r22405) -Document: some more "random-ish" tidbits 13 years ago
rubidium 3cb12ed89c (svn r22019) -Codechange: s/functions.h/clear_func.h/ 14 years ago
rubidium 7086bb3017 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 14 years ago
rubidium 285f369969 (svn r21956) -Cleanup: always draw the bridge pillars 14 years ago
terkhen fbad07d3df (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 14 years ago
rubidium 2773233044 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 14 years ago
rubidium 0f52366443 (svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels 14 years ago
rubidium 3d6ba9ab0d (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 14 years ago
frosch 0ebd5af86f (svn r21291) -Fix: Treat objects on water like water in more cases. 14 years ago
frosch dadf68fe1d (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 14 years ago
rubidium 127a70cb19 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 14 years ago
rubidium adb1692a4d (svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657) 14 years ago
rubidium 0b0b1e4d28 (svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo) 14 years ago
rubidium 24fe5e2a62 (svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo) 14 years ago