frosch
81e0a17783
(svn r20610) -Fix (r20609): X and Y got swapped.
14 years ago
yexo
fc882736e3
(svn r20609) -Fix [FS#3702]: crash when a NewGRF defined an invalid substitute type for a house and the NewGRF was removed during the game
14 years ago
rubidium
95b208cde2
(svn r20449) -Codechange: unduplicate saving/loading of NewGRF ID + local id -> OpenTTD spec mappings
14 years ago
frosch
fe063af382
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
14 years ago
yexo
fa9d25eb2c
(svn r19435) -Fix: when loading a savegame created with a house newgrf without that newgrf available all houses became tall office blocks
15 years ago
rubidium
982b8ee5fc
(svn r17693) -Cleanup: remove some unneeded includes
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
0e5af86ead
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
15 years ago
smatz
7b78bae8e7
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
15 years ago
smatz
d39c08fd9d
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
smatz
45312433b6
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
15 years ago
smatz
f733d75dad
(svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old savegames was broken
15 years ago
smatz
50624d5c0f
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
15 years ago
smatz
769de62daf
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
15 years ago
rubidium
c0204dc186
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
15 years ago
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
smatz
c71949729e
(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail
16 years ago
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago