Peter Nelson
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0355f887d9
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Fix #6438: Properly invalidate AI Settings window when max no competitor setting is changed.
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5 years ago |
glx
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b22fbfbe3d
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Add: allow opening of one TextfileWindow per type
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5 years ago |
glx22
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654b635f6f
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Fix #7122: OnClick() and DrawWidget() editability was inconsistent in AISettingsWindow (#7123)
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5 years ago |
PeterN
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5ff0c24993
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Fix #6780: Some windows didn't get updated from OnTick() (#7048)
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6 years ago |
peter1138
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86eae807be
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(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.
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7 years ago |
peter1138
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c55f586df8
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(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden.
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7 years ago |
frosch
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d8b465f556
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(svn r27581) -Fix [FS#6461]: Button size computation in script configuration window. (adf88)
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8 years ago |
zuu
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aabc46712a
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(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window.
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9 years ago |
frosch
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bed0370ad1
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(svn r27187) -Fix: Code style.
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9 years ago |
peter1138
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d4a9b3aced
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(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows.
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10 years ago |
rubidium
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6e99a55928
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(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking
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10 years ago |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
rubidium
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83eeba28b7
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(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
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11 years ago |
frosch
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43ec0bf0c1
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(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
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11 years ago |
frosch
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e184b9799c
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(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
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11 years ago |
frosch
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5f8f71edf0
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(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
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11 years ago |
frosch
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98fdd20f84
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(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets.
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11 years ago |
frosch
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fef30983e6
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(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
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11 years ago |
frosch
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ee4e68bd5e
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(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
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11 years ago |
frosch
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5cb174c6b8
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(svn r25412) -Codechange: Make use of Window::OnHotkey
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11 years ago |
frosch
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1b8b1f3f6c
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(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
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11 years ago |
frosch
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d9e9710cb3
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(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
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11 years ago |
frosch
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bb308c5e30
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(svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file.
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11 years ago |
frosch
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4e4e635916
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(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
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11 years ago |
frosch
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8157a8afd8
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(svn r25290) -Add: Assign string names to notable windows.
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11 years ago |
frosch
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56e4a8c4d6
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(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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11 years ago |
zuu
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c6187b5d97
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(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
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11 years ago |
frosch
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9b06e79765
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(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
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11 years ago |
frosch
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a00320c61d
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(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
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12 years ago |
frosch
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e43bf5dabd
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(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
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12 years ago |
frosch
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a499435351
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(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
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12 years ago |
frosch
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545b6de900
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(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
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12 years ago |
frosch
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f5d8ba5d7f
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(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
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12 years ago |
frosch
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6e6d94a2d1
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(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
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12 years ago |
frosch
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f6d4200f86
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(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
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12 years ago |
frosch
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f2221e8b89
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(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
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12 years ago |
frosch
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2c22fe98dd
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(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
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12 years ago |
frosch
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c4d7c8dd42
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(svn r24733) -Codechange: Move handling of editbox keys to window class.
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12 years ago |
frosch
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7699a7dc06
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(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
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12 years ago |
frosch
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6d1fe626f5
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(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
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12 years ago |
frosch
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1071d51508
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(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
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12 years ago |
frosch
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137adb3496
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(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
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12 years ago |
frosch
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17025fa6ea
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(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
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12 years ago |
frosch
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8cd77b6f6e
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(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
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12 years ago |
frosch
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03736af2ae
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(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
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12 years ago |
frosch
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cd55253865
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(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
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12 years ago |
zuu
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eff4bbeb53
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(svn r24554) -Add: Hotkeys for widgets in AI Debug window
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12 years ago |
zuu
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d219fdb875
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(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
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12 years ago |
zuu
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f3f4c562ff
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(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
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12 years ago |
zuu
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468d232ef4
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(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
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12 years ago |