glx
9cee4e91cb
(svn r11424) -Fix: an override can be set only once
2007-11-12 20:42:35 +00:00
glx
de4e9cdc9c
(svn r11423) -Codechange: store grfid when adding an override
2007-11-12 20:40:58 +00:00
rubidium
eb47b106ac
(svn r11422) -Fix [FS#1430]: properly support genders coming from newgrfs instead of crashing.
2007-11-12 20:05:12 +00:00
rubidium
8752519896
(svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
2007-11-12 19:21:33 +00:00
rubidium
9d85d9d41f
(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map.
2007-11-12 18:32:04 +00:00
rubidium
04925c3f12
(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn.
2007-11-12 18:28:55 +00:00
glx
0660d2a3d6
(svn r11418) -Fix (r11416): forgot an instance
2007-11-12 01:38:32 +00:00
belugas
2571f02594
(svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was last seen while been center-followed
2007-11-12 01:12:32 +00:00
belugas
3904640d02
(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
2007-11-12 01:05:35 +00:00
rubidium
bfcf48e168
(svn r11415) -Fix [FS#1428]: do not ignore the autorenew settings for new games when creating a new game.
2007-11-11 21:05:50 +00:00
rubidium
a11271e574
(svn r11414) -Fix [FS#1387]: when building a station, even though we already 'know' it in memory, it should still be unknown in the realm of callbacks.
2007-11-11 20:24:32 +00:00
glx
80b9e0bc5b
(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacks
2007-11-11 18:32:01 +00:00
rubidium
21c02fee87
(svn r11412) -Fix (r11403): animation was not turned on properly.
...
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
2007-11-11 18:22:06 +00:00
rubidium
9758a76512
(svn r11411) -Codechange: implement random triggers for houses.
2007-11-11 17:58:05 +00:00
rubidium
af5c2a785f
(svn r11410) -Codechange: implement random triggers for industries.
2007-11-11 17:56:37 +00:00
truelight
f6dda29549
(svn r11409) -Update: as of now, I am a retired Developer, so mark me as such
2007-11-11 14:32:18 +00:00
rubidium
7c67950765
(svn r11408) -Fix [FS#1422]: do not do a 270 degree turn when 90 degrees is enough on a commuter airport.
2007-11-11 13:04:51 +00:00
truelight
8b3e278897
(svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ)
2007-11-11 12:34:44 +00:00
rubidium
fe24593692
(svn r11406) -Fix: wrong triggers would be activated on callback 32 for vehicles.
2007-11-11 12:29:47 +00:00
truelight
d8d0babece
(svn r11405) -Fix: in rare cases OpenTTD could segfault when resizing and scroll the main window (Rafal Rzepecki)
2007-11-11 12:26:44 +00:00
belugas
592b0c4e51
(svn r11404) -Codechange: remove 2 magical numbers
2007-11-11 01:39:15 +00:00
rubidium
d32604d59e
(svn r11403) -Fix: NewIndustries GRF assume that tiles are already animated during construction.
2007-11-11 00:53:59 +00:00
glx
63b36d9330
(svn r11402) -Fix [FS#1382]: incorrect handling of industry behaviour 'must be in town with population large than 1200'
2007-11-11 00:04:52 +00:00
rubidium
2e44d2aedb
(svn r11401) -Fix [FS#1391]: make all min functions do exactly the same instead of branching on either < or <=.
2007-11-10 23:22:32 +00:00
rubidium
3a8cdc37ce
(svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as it needs the cargo types to be the same.
2007-11-10 22:56:43 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
glx
3a84801f55
(svn r11398) -Fix [FS#1414]: industry variables 67 and 68 return was incorrect
2007-11-10 00:42:25 +00:00
truelight
e4aec527e0
(svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight)
2007-11-09 13:21:48 +00:00
truelight
2493626f21
(svn r11396) -Fix: GCC 3.3 doesn't like 'static bool inline', should of course be 'static inline bool' (SmatZ)
2007-11-09 11:22:17 +00:00
truelight
71f443cbdc
(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
2007-11-09 11:20:36 +00:00
glx
3e8493c851
(svn r11394) -Fix: default value for input cargo multipliers is 256 even for invalid cargo. Exceptions are temperate banks and oil rigs, default value is 0 for them
2007-11-08 22:29:21 +00:00
glx
56964501f1
(svn r11393) -Fix (r11368): forgot to update lang project files
2007-11-08 16:11:25 +00:00
belugas
dda3793eb9
(svn r11392) -Codechange: Remove some MSVC warnings by removing boolean typecast that can be avoided by using HASBIT instead.
...
Although the code is old (r2817), it is the recent changes made in macros.h that brough it up.
2007-11-08 16:09:04 +00:00
rubidium
32e5e8db72
(svn r11391) -Change: print all error messages related to missing/corrupted files in one message including the location where they can get said missing/corrupted files.
2007-11-07 23:29:43 +00:00
truelight
4bcca42762
(svn r11390) -Fix r11387: AB() was wrong (spotted by Rafal Rzepecki, patch by skidd13)
2007-11-07 22:41:50 +00:00
egladil
cd5597dddf
(svn r11389) -Fix [FS#1386]: Replace calls to deprecated API with newer ones and handle broken iconv declaration in OSX 10.5.
2007-11-07 21:35:33 +00:00
truelight
0154541982
(svn r11388) -Fix: postfix ++ returned new value, should (ofcourse) be old value (SmatZ)
...
-Fix: prefix ++ didn't exist, added it
2007-11-07 14:33:52 +00:00
truelight
6104d33ef1
(svn r11387) -Codechange: changed many macros.h #defines to static inline functions (patch by skidd13, with a big tnx to SmatZ for profiling!)
2007-11-06 23:21:08 +00:00
miham
71fa86dee7
(svn r11386) -Update: WebTranslator2 update to 2007-11-05 19:07:09
...
afrikaans - 24 changed by TrueTenacity (24)
brazilian_portuguese - 1 fixed by tucalipe (1)
czech - 1 fixed by Hadez (1)
dutch - 1 fixed by habell (1)
norwegian_bokmal - 4 fixed, 43 changed by jhsoby (47)
turkish - 28 fixed by jnmbk (28)
2007-11-05 18:07:49 +00:00
truelight
9f319318b4
(svn r11385) -Fix r11383: bool operation can be hard to translate for some people ;) (tnx fjb for noticing this bug ;))
2007-11-05 17:50:10 +00:00
glx
1626ff3948
(svn r11384) -Fix: second and third accepted cargo were inverted in original industry tiles
2007-11-05 01:38:49 +00:00
truelight
4b8aaa994c
(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
2007-11-04 23:06:39 +00:00
truelight
69b1d97c03
(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
2007-11-04 22:47:34 +00:00
glx
3517ee6d54
(svn r11381) -Fix [FS#1227]: redo the fix in a less breaking way
2007-11-04 22:24:03 +00:00
glx
6c9617b4ae
(svn r11380) -Revert (r11191, r11196): it worked, but broke cargo loading
2007-11-04 22:21:46 +00:00
truelight
508c13d1f9
(svn r11379) -Fix r11378: KillFirstBit2x64 accepts and returns unsigned variables, not signed, so enforce that a bit
2007-11-04 18:32:51 +00:00
truelight
038817a708
(svn r11378) -Codechange: optimize KillFirstBit2x64 (skidd13)
2007-11-04 18:28:52 +00:00
truelight
525d239bc2
(svn r11377) -Codechange: some more strictness in macros.h (skidd13)
2007-11-04 17:43:53 +00:00
rubidium
6fe2b0b3b2
(svn r11376) -Fix: fill the town a oil rig is associated with before creating the name, otherwise every oil rig will become "<TOWN> Oilrig" which effectively means that there can be several oil rigs with exactly the same name.
2007-11-04 11:46:01 +00:00
rubidium
91af1d6bca
(svn r11375) -Fix [FS#1397]: the industry recolour map was always applied when recolouring was turned on, instead of only applying it when the colour translation is '0'.
2007-11-04 11:28:36 +00:00