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@ -42,15 +42,15 @@ uint GetVehicleProperty(const Vehicle *v, uint8 property, uint orig_value);
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uint GetEngineProperty(EngineID engine, uint8 property, uint orig_value);
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enum VehicleTrigger {
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VEHICLE_TRIGGER_NEW_CARGO = 1,
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VEHICLE_TRIGGER_NEW_CARGO = 0x01,
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/* Externally triggered only for the first vehicle in chain */
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VEHICLE_TRIGGER_DEPOT = 2,
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VEHICLE_TRIGGER_DEPOT = 0x02,
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/* Externally triggered only for the first vehicle in chain, only if whole chain is empty */
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VEHICLE_TRIGGER_EMPTY = 4,
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VEHICLE_TRIGGER_EMPTY = 0x04,
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/* Not triggered externally (called for the whole chain if we got NEW_CARGO) */
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VEHICLE_TRIGGER_ANY_NEW_CARGO = 8,
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VEHICLE_TRIGGER_ANY_NEW_CARGO = 0x08,
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/* Externally triggered for each vehicle in chain */
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VEHICLE_TRIGGER_CALLBACK_32 = 10,
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VEHICLE_TRIGGER_CALLBACK_32 = 0x10,
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};
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void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
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