Commit Graph

1553 Commits

Author SHA1 Message Date
tron
33cf096b03 (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c 2005-02-10 22:26:28 +00:00
tron
9031e0369e (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 2005-02-10 12:26:41 +00:00
tron
94c75f33bb (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 2005-02-10 12:14:38 +00:00
tron
2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 2005-02-10 05:43:30 +00:00
tron
092e72d60d (svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
bjarni
297223cc21 (svn r1851) - Language: added Frisian translation (no strings have been translated yet) 2005-02-08 18:07:27 +00:00
tron
4b2e34e0aa (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 2005-02-08 17:31:13 +00:00
tron
8aee833024 (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values 2005-02-08 16:53:28 +00:00
tron
d1fb165ad2 (svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
tron
1afad51ee2 (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 2005-02-08 15:42:28 +00:00
darkvater
0525b08612 (svn r1846) - Fix: VS6 project file (bociusz)
- Fix: VS6 fkcing borkdness should be abolished
2005-02-07 20:36:41 +00:00
darkvater
8867c00d68 (svn r1845) - Revert r1835 since it totally screws network compiling
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
truelight
c1a2be0d05 (svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default 2005-02-07 19:23:38 +00:00
matthijs
5df36d4ead (svn r1843) - Codechange: [NPF] Removed some unused code. 2005-02-07 19:01:56 +00:00
tron
be840ccd00 (svn r1842) Fix another typo made in r1834 2005-02-07 18:51:46 +00:00
celestar
f758bd769b (svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped 2005-02-07 12:47:29 +00:00
tron
b1baa4ed8b (svn r1840) Repel str_buffr and use local buffers where possible 2005-02-07 12:32:35 +00:00
tron
f8d97a5f61 (svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters 2005-02-07 10:41:45 +00:00
tron
ad837c2069 (svn r1838) Ship depots are on water, not roads 2005-02-07 10:37:12 +00:00
tron
9198522307 (svn r1837) GetTileOwner returns Owner, not bool
Also assert() that the TileIndex is valid
2005-02-07 10:09:28 +00:00
tron
552d84884f (svn r1836) Clean up some strange constructs concerning socket options 2005-02-07 09:56:16 +00:00
tron
7c38b7bc01 (svn r1835) Reduce the visibility of network_core.h 2005-02-07 09:54:37 +00:00
matthijs
c5c5c9b17c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
tron
eed181245d (svn r1833) byte -> char transition: the rest 2005-02-06 22:25:27 +00:00
tron
27dc506a03 (svn r1832) Next byte -> char iteration: custom names 2005-02-06 20:53:31 +00:00
truelight
cc8fc19d4a (svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
a city layout before placing the city, finally that works very nice)
2005-02-06 20:29:32 +00:00
truelight
2bd8df54e1 (svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron) 2005-02-06 19:22:54 +00:00
truelight
bedc63d75d (svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-flag) 2005-02-06 18:41:15 +00:00
tron
d48261aa23 (svn r1828) New warning flag especially for truelight (:< 2005-02-06 18:38:42 +00:00
tron
2fb453a4a5 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
truelight
eb28e8b322 (svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
again.. kind of anyway. Still needs work for the extra chunks 
   TTDPatch provides, and which we use too, but not in the same way..
 - Also, no longer BE is a problem, reading is BE/LE safe. 
 - Tnx to Bjarni for the BE testing, Tron for the help on the BE, 
   Darkvater for helping out, and Mek for providing me with the correct 
   information regarding TTDPatch savegames
2005-02-06 18:28:35 +00:00
tron
c513c4da96 (svn r1825) Further style improvements:
- uint16 -> StringID where appropriate
- if cascades -> switch
- remove redundant ifs
- misc. stuff
2005-02-06 16:56:04 +00:00
truelight
b0d6d59be5 (svn r1824) -Codechange: made ChangeIndustryProduction a bit more readable 2005-02-06 15:07:29 +00:00
tron
92d1b6060c (svn r1823) Get rid of some ugly cast magic concerning language packs 2005-02-06 14:47:56 +00:00
tron
d11cc22536 (svn r1822) Const correctness 2005-02-06 14:27:50 +00:00
tron
b2ae5b197e (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 2005-02-06 13:41:02 +00:00
tron
498ccae27a (svn r1820) Style cleanup:
- indentation
- 0 -> '\0' in string handling
- whitespaces
- space after for, switch, etc.
- don't treat non-boolean values as boolean
- space before and after binary operators
- bracing style
2005-02-06 11:23:41 +00:00
truelight
ccf3c71903 (svn r1819) -Codechange: removed 1 unused function, and 1 unused struct (tnx to Tron) 2005-02-06 10:39:18 +00:00
truelight
020c1e9b6c (svn r1818) -Add: Dynamic orders (up to 64k orders) 2005-02-06 10:24:57 +00:00
truelight
e9c93f9c0c (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
tron
6493e12bfb (svn r1816) Use char instead of byte for string formatting 2005-02-06 09:52:06 +00:00
tron
1d5c516780 (svn r1815) Remove some unused declarations 2005-02-06 08:55:51 +00:00
tron
ff3bc3cc94 (svn r1814) Let ReadFileToMem() return void* (instead of byte*) because we don't know what the caller wants to do with the data 2005-02-06 08:38:09 +00:00
tron
0381073e56 (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 2005-02-06 08:18:00 +00:00
tron
0b8876e946 (svn r1812) [1117058] Use CT_WATER instead of CT_STEEL when accounting water which gets delivered to a town (worked because CT_STEEL and CT_WATER share the same enum number) 2005-02-06 07:49:41 +00:00
tron
ccb80ab09d (svn r1811) Use char for string handling in namegen.[ch] 2005-02-05 23:07:35 +00:00
tron
80776172a5 (svn r1810) Move town name generation declarations into a header of their own 2005-02-05 23:03:12 +00:00
tron
31e098e64e (svn r1809) Remove unused function str_is_below() 2005-02-05 22:52:08 +00:00
tron
7aae12d55d (svn r1808) Use strcmp() instead of home brewed function str_eq() 2005-02-05 22:50:33 +00:00
miham
4d62bbf857 (svn r1807) Langfile updates (20050205) 2005-02-05 22:25:07 +00:00