This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
num_liveries indirectly contained the same information, but this
makes reading these things pretty difficult. So use IsSavegameVersionBefore()
like everywhere else instead.
IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.
Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.
So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.
Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
We often ask people for their openttd.cfg, which now includes their
passwords, usernames, etc. It is easy for people to overlook this,
unwillingly sharing information they shouldn't.
By splitting this information over either private.cfg or secrets.cfg,
we make it more obvious they shouldn't be sharing those files, and
hint to what is inside them.
Instead of creating the object on heap and use a pointer, create
the object on stack and use a guaranteed-not-null pointer.
The size of IniFile doesn't warrent the forcing to heap.
Additionally, use a subclass instead of a function to do some
initial bookkeeping on an IniFile meant to read a configuration.
Unless invoked with -w, --warning ("print a warning for any untranslated strings") or -t, --todo ("replace any untranslated strings with '<TODO>'").
Eints normally fixes the warnings after a Pull Request, so it is not really useful information for the developer to see as a warning.