tron
f1be69c47b
(svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
19 years ago
tron
864b0ede8b
(svn r5097) -Fix: The trolly AI used information from the wrong industry when calculating the amount of to be transported goods
19 years ago
tron
36e31fa41f
(svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
19 years ago
tron
3e5ef7319e
(svn r5091) Remove duplicate code (same check twice)
19 years ago
tron
7ad49df54c
(svn r4941) Replace some ints and magic numbers by proper types and enums
19 years ago
rubidium
2a337ab009
(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
19 years ago
tron
aac74778c5
(svn r4553) int and magic numbers -> Slope and DiagDirection
19 years ago
celestar
65f759cbac
(svn r4463) -Codechange. Include vehicle.h directly instead of implicitly via station.h in a number of source files
19 years ago
celestar
2ab5b8e666
(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and moved them to station_map.h to keep consistency
19 years ago
Darkvater
e91fa54a15
(svn r4128) - CodeChange: Add proper semantics for CargoID for such variables instead of using the general byte-type.
19 years ago
tron
c40740e058
(svn r4120) Use the new station functions where appropriate
19 years ago
tron
f6285a659c
(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
19 years ago
tron
25606a2e0b
(svn r3816) Use existing accessors
19 years ago
tron
8cfcdaa733
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
19 years ago
tron
49cb8eb470
(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
19 years ago
tron
4efa560ffc
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
19 years ago
tron
b26d54585f
(svn r3660) Convert further road bits and type references to the functions/enums
19 years ago
tron
b8b6084da2
(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
19 years ago
Darkvater
573ce05eb8
(svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
...
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages.
19 years ago
peter1138
80986fcd32
(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
19 years ago
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
...
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight
af6fe3949b
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
...
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
19 years ago
tron
524fd25cbd
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
19 years ago
tron
181d586a7c
(svn r3078) Some more stuff, which piled up:
...
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
19 years ago
truelight
620f36acb6
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
19 years ago