Commit Graph

157 Commits (9aa69db2e6352bf81df189c70ba2719bbdc38c31)

Author SHA1 Message Date
rubidium 76b8970a33 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 17 years ago
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 17 years ago
smatz c76b2be644 (svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre 17 years ago
smatz a870a66877 (svn r12920) -Fix (r12859): town rating was affected even after the test run 17 years ago
rubidium 9c675afb91 (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs. 17 years ago
rubidium 6939569362 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 17 years ago
rubidium 5ef8c01ce7 (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits. 17 years ago
rubidium a40bba8bac (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. 17 years ago
rubidium 181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 17 years ago
rubidium acafc26426 (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 17 years ago
rubidium 9d8fa486af (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. 17 years ago
rubidium b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 17 years ago
rubidium 02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 17 years ago
smatz dccf5b4509 (svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't work 17 years ago
rubidium 9d3a08523a (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. 17 years ago
frosch 9346e067f3 (svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed. 17 years ago
smatz 6af1fb2bdd (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 17 years ago
rubidium 1bd5a29df5 (svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin. 17 years ago
smatz 8a2762978c (svn r12564) -Fix: towns couldn't terraform when inflation rised terraform prices enough 17 years ago
smatz 0aeefe164d (svn r12562) -Cleanup: variable scope in terraform_cmd.cpp 17 years ago
smatz 99b2536351 (svn r12561) -Fix: do not affect town rating change by the order in which we examine stations 17 years ago
smatz 42ed287506 (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style 17 years ago
smatz febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 17 years ago
skidd13 584bbfd7e7 (svn r12534) -Feature: Add a new type of town road layouts - random for each town 17 years ago
skidd13 4cc6140619 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive 17 years ago
rubidium 6f15d34fe5 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 17 years ago
rubidium 2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 17 years ago
rubidium eeabab4555 (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 17 years ago
skidd13 a887b79f90 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 17 years ago
smatz a47b4631ea (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled 17 years ago
frosch b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 17 years ago
smatz 29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 17 years ago
smatz ebe03109ad (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town 17 years ago
smatz 4b7a812e55 (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 17 years ago
smatz c261218cf5 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 17 years ago
smatz 146779b158 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
17 years ago
smatz dbfdc5df94 (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
17 years ago
peter1138 be548ee224 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. 17 years ago
skidd13 953c3cb6df (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
-Codechange: Remove some needless checks
17 years ago
rubidium aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 17 years ago
belugas 7a66d5e21d (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones 17 years ago
glx 8c13852373 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 17 years ago
belugas e789ee83ab (svn r11851) -Codechange: A few magic numbers removal, plus a little code style 17 years ago
rubidium 5c4150d304 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 17 years ago
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
glx 785572ea32 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 17 years ago
rubidium 46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 0e517fe023 (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago