Commit Graph

4555 Commits

Author SHA1 Message Date
peter1138
a98818cc6d (svn r4496) - NewGRF: switch custom engine names from storing a char* to using the new StringID based text system. Vehicle name
translations now work.
2006-04-21 07:06:31 +00:00
peter1138
720f194217 (svn r4495) - NewGRF: Implement conversion from old language IDs (bitmask) to new language IDs (value) 2006-04-21 07:03:37 +00:00
peter1138
6567292bf1 (svn r4494) - NewGRF: Clean up and reset custom texts 2006-04-21 06:55:47 +00:00
belugas
bbb2c58456 (svn r4493) Newgrf : Action 04. Beginning of implementation.
Some TODOs left, but the core is there.
Thanks to Peter1138 for code, advice and patience
And to Patchman for letting us define a lot of langids :)
2006-04-21 03:00:20 +00:00
Darkvater
09fab9483c (svn r4491) - Codechange: handle IGT_LIST types just as the other types with a proper name and value setting (for example for newgrf parameters). 2006-04-20 22:09:49 +00:00
Darkvater
983892e886 (svn r4490) - Feature: The integer-list parser now accepts a space character as an item seperator next to the comma. 2006-04-20 22:09:12 +00:00
Darkvater
f9c99a809b (svn r4489) - Codechange: some small cleanups in the settings-parser code, mainly substituting terminating 0 characters with '\0'. 2006-04-20 22:08:20 +00:00
peter1138
edc5b8ba4b (svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project files 2006-04-20 21:19:20 +00:00
peter1138
28eec97d8f (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
peter1138
103a2aa116 (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory 
leaks.
2006-04-20 20:51:57 +00:00
peter1138
c8b1ff8654 (svn r4484) - Newstations: Use StringIDs instead of char*s to reference our custom names. 2006-04-20 17:04:08 +00:00
peter1138
3d137e9c0f (svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used. 2006-04-20 13:33:40 +00:00
miham
09aef493a6 (svn r4482) WebTranslator2 update to 2006-04-20 10:29:39
german     - 2 fixed, 22 changed by moewe2 (22), Neonox (2)
italian    - 76 changed by sidew (76)
norwegian  - 38 fixed by oletk (38)
polish     - 3 fixed, 10 changed by meush (13)
slovenian  - 84 fixed, 1 deleted, 45 changed by christooss (130)
2006-04-20 08:33:42 +00:00
peter1138
b514575947 (svn r4481) - Fix: Validate the given sprite ID when loading a sprite. 2006-04-20 05:57:47 +00:00
celestar
cc29d3dcb4 (svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH)
P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
2006-04-19 16:10:17 +00:00
celestar
ffc04f0889 (svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player icon, but compute its position from the length of the string. 2006-04-19 16:02:07 +00:00
peter1138
1f2a41bc9b (svn r4474) - NewGRF: Skip non-fatal errors when not in stage 2. 2006-04-19 07:50:16 +00:00
peter1138
65c43cb425 (svn r4473) - Newstations:
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id.
  - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references.
2006-04-19 07:17:00 +00:00
miham
11f6a33f40 (svn r4472) WebTranslator2 commit2 system precheck failed, fix in progress 2006-04-18 21:17:54 +00:00
peter1138
100cc6fea7 (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
KUDr
52b6524e05 (svn r4470) -Fix: FS#97 — Possible bug in Win64 versions (by michi_cc)
Doesn't fix any known bug, but the code is now bit cleaner. The proper result of subtraction of two pointers is ptrdiff_t.
2006-04-18 18:02:52 +00:00
miham
17f2b09e33 (svn r4469) WebTranslator2 update to 2006-04-18
portuguese - 21 strings updated
spanish    - 50 strings updated
german     - 35 strings updated
italian    - 54 strings updated
turkish    - 52 strings updated
polish     - 113 strings updated
2006-04-18 17:44:24 +00:00
celestar
9dbe6fdda6 (svn r4468) -Fix: (FS#45) correct declaration of NORETURN for gcc (egladil) 2006-04-18 13:55:11 +00:00
celestar
b5fa656a30 (svn r4467) -Fix: New plantations now cause the correct ".. being planted .." news item (MeusH) 2006-04-18 13:16:00 +00:00
celestar
277f8cbda2 (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings.
   -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-18 08:50:17 +00:00
celestar
6c5e9fe311 (svn r4465) -Codechange (FS#60): Remove a variable no one really needs. (DaleStan) 2006-04-18 07:20:37 +00:00
celestar
04fe8ccb0b (svn r4464) -Codechange: Oops, forgot one file in last commit 2006-04-18 06:42:14 +00:00
celestar
65f759cbac (svn r4463) -Codechange. Include vehicle.h directly instead of implicitly via station.h in a number of source files 2006-04-18 05:16:13 +00:00
peter1138
49160bde23 (svn r4462) - Newstations: ensure the chosen tile layout is available from a custom station 2006-04-17 19:26:18 +00:00
celestar
01cd0f6fd3 (svn r4461) -Codechange: Add and make use of map accessor functions for signal drawing. Includes some basic cleanup of the drawing functions 2006-04-17 19:09:30 +00:00
peter1138
7331bfd36a (svn r4460) - Newstations: remove unused class_id / stat_id variables from the
Station struct.
2006-04-17 18:47:50 +00:00
peter1138
712499fc8f (svn r4459) - Newstations: check pointer for NULL before using it. 2006-04-17 18:35:44 +00:00
miham
4e8b3d246d (svn r4458) [WT2 quickcommit w/o stats] 2006-04-17 17:59:42 +00:00
peter1138
0e22cb1318 (svn r4453) - NewGRF: fix two compile warnings. 2006-04-16 20:24:10 +00:00
peter1138
1ec49f91eb (svn r4452) - NewGRF: switch to unsigned ints for array indices. 2006-04-16 18:57:07 +00:00
miham
a08e50ed1b (svn r4451) WebTranslator2 daily commit
[dutch] 49 strings fixed by Zr40
[polish] 152 strings fixed by MeusH
2006-04-16 17:48:40 +00:00
peter1138
f52f3fa55d (svn r4450) - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics. 2006-04-16 17:29:37 +00:00
peter1138
cf9ecc68cb (svn r4449) - NewStations, remove parameter to use first custom station when building a railway station. The parameters will be
changing.
2006-04-16 17:05:45 +00:00
Darkvater
f8f10d737d (svn r4447) - NewGRF: It seems I committed printing action NOP Action 0x0C which is mainly used for comments. So leave it in, but fix the created warning. Use proper action name for check_length() in Action 0x10 2006-04-16 11:33:26 +00:00
peter1138
82f38f45d3 (svn r4446) - Add function to determine if a Sprite ID exists. 2006-04-16 11:26:23 +00:00
bjarni
e1a688df75 (svn r4445) -Fix: FS#108 Danish name generator bug
this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
2006-04-16 10:26:46 +00:00
miham
6659e06e47 (svn r4444) [WebTranslator2 commir] Dutch, Polish affected 2006-04-16 10:03:15 +00:00
Darkvater
2035c1e284 (svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed. 2006-04-15 22:16:47 +00:00
Darkvater
cd25cba992 (svn r4439) - NewGRF: Add support for Action 0x10. This also required an extra pre-stage (before initialize and activation) to scan the GRF file for GOTO labels. Big thanks for peter1138 for the guidance and answers, as well as parts of the code. 2006-04-15 21:27:59 +00:00
Darkvater
fd8e02119c (svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. 2006-04-15 20:07:42 +00:00
Darkvater
0b2399fec2 (svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same. 2006-04-15 19:52:58 +00:00
tron
613104ba00 (svn r4432) Make use of map access functions 2006-04-15 18:57:58 +00:00
peter1138
6750dcdd89 (svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;) 2006-04-15 16:40:54 +00:00
Darkvater
1cfd43d145 (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 2006-04-15 16:07:00 +00:00
Darkvater
65bccb7c97 (svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate memory and zero it out and change the loop a little 2006-04-15 16:03:45 +00:00