rubidium
926594b599
(svn r20547) -Change: the way order backups are performed. Now restoring an order doesn't require up to 765 commands.
14 years ago
rubidium
69fa0b36d3
(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.
14 years ago
rubidium
1c3d42598e
(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
14 years ago
alberth
35fec79700
(svn r20499) -Doc: Spelling fixes, and one doxygen comment addition.
14 years ago
rubidium
e1d35cba6d
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
14 years ago
frosch
9e538acc03
(svn r20461) -Codechange: Replace WWT_HSCROLLBAR, WWT_SCROLLBAR and WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
14 years ago
frosch
71ca58c2bb
(svn r20453) -Codechange: Remove direct accesses to Window::hscroll, vscroll and vscroll2.
...
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
14 years ago
frosch
10339c60c0
(svn r20452) -Codechange: Remove NWidgetCore::FindScrollbar() and associate scrollbar explicitly using a NWidgetPart via SetScrollbar().
14 years ago
alberth
ee01ec9136
(svn r20291) -Codechange: Unify break coding style.
14 years ago
terkhen
80c43f52e8
(svn r20289) -Codechange: Unify fall through coding style.
14 years ago
frosch
4bd32799f1
(svn r20286) -Codechange: Unify end of doxygen comments.
14 years ago
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
14 years ago
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
14 years ago
alberth
7aabb887d4
(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
14 years ago
alberth
a825b4fa5f
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
14 years ago
yexo
d3c1be9abd
(svn r20249) -Codechange: change the newgrf name/description from a char* to a GRFText* to make translations possible
14 years ago
terkhen
88ca183191
(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
14 years ago
alberth
4203e641f8
(svn r20223) -Codechange: Replace scrolled row calculations by a call to GetScrolledRowFromWidget().
14 years ago
alberth
be6c058424
(svn r20211) -Codechange: Indented code should have curly braces around it.
14 years ago
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
14 years ago
frosch
4ce5c6d93d
(svn r20089) -Fix [FS#3932]: Access of already freed memory, esp. due to hidden destructor call from Swap().
14 years ago
rubidium
5ca4098443
(svn r20082) -Fix [FS#3899]: reading deleted memory when selecting a NewGRF in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server's reply was processed and the ContentInfo object was replaced with another.
14 years ago
alberth
22b9bc5157
(svn r20043) -Codechange: Introduce vertical alignment for DrawStringMultiLine().
14 years ago
rubidium
ed35d62e70
(svn r20035) -Fix [FS#3909]: under some circumstances you could get into an infinite loop
14 years ago
michi_cc
22357624ff
(svn r20030) -Fix: MSVC 2010 defines more POSIX error constants that we define as well.
14 years ago
alberth
604e56adc2
(svn r20025) -Doc: Fix/add comments to let Doxygen know about the documentation.
14 years ago
yexo
9683b87466
(svn r20012) -Fix: when joining a company with a password you could only enter 20 characters of the password
14 years ago
rubidium
876eb5ee0b
(svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch)
14 years ago
rubidium
99a11badaf
(svn r19996) -Codechange: Add NetworkVehicleType enum.
14 years ago
frosch
9e53f1e004
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
14 years ago
rubidium
52b211f939
(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
14 years ago
smatz
80fd67a314
(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
14 years ago
rubidium
062dd0e24c
(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
14 years ago
rubidium
2555522eab
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
14 years ago
rubidium
6fa962b867
(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
14 years ago
rubidium
a8fa3dd3ce
(svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille)
14 years ago
rubidium
948beec597
(svn r19777) -Change: use the file scanner to find the .tars
14 years ago
smatz
e3c89df398
(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
14 years ago
rubidium
26af87bbaa
(svn r19695) -Fix: leaking a file descriptor
14 years ago
smatz
f48f4c8293
(svn r19693) -Codechange: split STATUS_INACTIVE to two states
14 years ago
smatz
32510296b6
(svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree
14 years ago
rubidium
519c8007c8
(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator
14 years ago
rubidium
df4d8b3bc9
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
14 years ago
smatz
cd20724d20
(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
14 years ago
rubidium
b907dfdef8
(svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command
14 years ago
rubidium
5eb54ac434
(svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game
14 years ago
rubidium
088282bcf8
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
14 years ago
rubidium
d2ed777fa5
(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
14 years ago
rubidium
23190b8952
(svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
...
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
14 years ago
smatz
0ef33548c2
(svn r19614) -Codechange: "it's" => "its" where appropriate
14 years ago