Commit Graph

77 Commits (9059e4f85f4112cba38a6fb1741be46771b000d8)

Author SHA1 Message Date
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium 04d5b67eb6 (svn r17567) -Fix: some doxygen warnings 15 years ago
frosch ebd916be3d (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 15 years ago
frosch 9853c0dc22 (svn r16480) -Fix (r15617): Invalidate newgrf variable caches of more vehicles in more places. Esp. they were only invalidated for trains. 15 years ago
rubidium 6237fe1462 (svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. 15 years ago
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
15 years ago
rubidium 59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 15 years ago
smatz 40745dc0d9 (svn r15704) -Cleanup: remove further includes from recently split files 16 years ago
rubidium c0d71b84f9 (svn r15617) -Change [FS#2694]: vehicle variables 40-43 weren't cached (though spec stated they are). Caching these variables can yield a 10+% speed increase when those vehicle variables are queried often. 16 years ago
rubidium d846eef0b6 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 16 years ago
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 9907742a0f (svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness. 16 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz 0cd41d1dc6 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
16 years ago
rubidium 87e5a8b52b (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 16 years ago
rubidium c9a82ac3e7 (svn r14423) -Codechange: also do r14221 for the strings. 16 years ago
rubidium b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
rubidium 3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
smatz 5f4ff33ce3 (svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, president and company renaming commands, too 16 years ago
smatz 1266b1a73f (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 16 years ago
smatz 6be25eabb3 (svn r14328) -Fix (r11822): when a company was renamed and then manager was renamed before building anything, company name changed 16 years ago
rubidium 97c184f8f8 (svn r14063) -Codechange: replace some "magic" constants with enumified constants. 16 years ago
rubidium 3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
rubidium d06529ef4d (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 16 years ago
rubidium 2e4f32023c (svn r13712) -Fix: enforce the length restrictions of company and president name in the commands too. 16 years ago
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 16 years ago
rubidium cd8e589fa9 (svn r13256) -Codechange: merge the OPTS and PATS chuncks.
-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
16 years ago
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 16 years ago
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
rubidium 5fa0946c08 (svn r13242) -Codechange: remove _opt_ptr. 16 years ago
belugas fc35ad9ee9 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
16 years ago
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
smatz e5d4ee30d3 (svn r12565) -Cleanup: variable scope in misc\*.cpp 16 years ago
rubidium 5d747802f2 (svn r12389) -Codechange: remove unneeded code from the Cheat window handling and bring it in line with the coding guidelines. 17 years ago
peter1138 3907ac518b (svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned... 17 years ago
rubidium dc87b05e8c (svn r11834) -Codechange: only include settings_type.h if needed. 17 years ago
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
rubidium 46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 17 years ago
rubidium 384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium a773d45885 (svn r11684) -Codechange: split gfx.h in a type and functional header. 17 years ago
rubidium 8f0e68285b (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 17 years ago