(svn r12389) -Codechange: remove unneeded code from the Cheat window handling and bring it in line with the coding guidelines.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent 9dffdaca0d
commit 5d747802f2

@ -349,7 +349,7 @@ CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
#ifndef _DEBUG
if (_networking) return CMD_ERROR;
#endif
return CommandCost(EXPENSES_OTHER, -(Money)p1);
return CommandCost(EXPENSES_OTHER, -(int32)p1);
}
/** Transfer funds (money) from one player to another.

@ -1768,10 +1768,17 @@ void SetFiosType(const byte fiostype)
}
}
/**
* The 'amount' to cheat with.
* This variable is semantically a constant value, but because the cheat
* code requires to be able to write to the variable it is not constified.
*/
static int32 _money_cheat_amount = 10000000;
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
return true;
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT);
return _money_cheat_amount;
}
/**
@ -1827,38 +1834,24 @@ static int32 ClickChangeDateCheat(int32 p1, int32 p2)
typedef int32 CheckButtonClick(int32, int32);
enum ce_flags_long
{
CE_NONE = 0,
CE_CLICK = 1 << 0,
CE_END = 1 << 1,
};
/** Define basic enum properties */
template <> struct EnumPropsT<ce_flags_long> : MakeEnumPropsT<ce_flags_long, byte, CE_NONE, CE_END, CE_END> {};
typedef TinyEnumT<ce_flags_long> ce_flags;
struct CheatEntry {
VarType type; ///< type of selector
ce_flags flags; ///< selector flags
StringID str; ///< string with descriptive text
void *variable; ///< pointer to the variable
bool *been_used; ///< has this cheat been used before?
CheckButtonClick *proc;///< procedure
int16 min, max; ///< range for spinbox setting
};
static const CheatEntry _cheats_ui[] = {
{SLE_BOOL, {CE_CLICK}, STR_CHEAT_MONEY, &_cheats.money.value, &_cheats.money.been_used, &ClickMoneyCheat, 0, 0},
{SLE_UINT8, {CE_NONE}, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat, 0, 11},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_CROSSINGTUNNELS,&_cheats.crossing_tunnels.value,&_cheats.crossing_tunnels.been_used,NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL, 0, 0},
{SLE_BOOL, {CE_NONE}, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL, 0, 0},
{SLE_UINT8, {CE_NONE}, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat,-1, 4},
{SLE_INT32, {CE_NONE}, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat, -1, 1},
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_opt.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
@ -1873,123 +1866,97 @@ static const Widget _cheat_widgets[] = {
static void CheatsWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
int clk = WP(w, def_d).data_1;
int x, y;
int i;
case WE_PAINT: {
int clk = WP(w, def_d).data_1;
DrawWindowWidgets(w);
DrawWindowWidgets(w);
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, w->width - 50);
for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
x = 0;
y = 45;
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
for (i = 0; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} break;
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
if (ce->flags & CE_CLICK) {
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, 0, (clk - (i * 2) == 1) ? FR_LOWERED : FR_NONE);
if (i == 0) { // XXX - hack/hack for first element which is increase money. Told ya it's a mess
SetDParam(0, 10000000);
} else {
SetDParam(0, false);
}
} else {
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
}
} break;
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clk - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
}
} break;
}
} break;
}
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
y += 12;
y += 12;
}
break;
}
break;
}
case WE_CLICK: {
const CheatEntry *ce;
case WE_CLICK: {
uint btn = (e->we.click.pt.y - 46) / 12;
int32 value, oldvalue;
uint x = e->we.click.pt.x;
/* not clicking a button? */
/* Not clicking a button? */
if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) break;
ce = &_cheats_ui[btn];
oldvalue = value = (int32)ReadValue(ce->variable, ce->type);
const CheatEntry *ce = &_cheats_ui[btn];
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
*ce->been_used = true;
switch (ce->type) {
case SLE_BOOL:
if (ce->flags & CE_CLICK) WP(w, def_d).data_1 = btn * 2 + 1;
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
default: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max */
uint16 step = ((ce->max - ce->min) / 20);
if (step == 0) step = 1;
/* Increase or decrease the value and clamp it to extremes */
value += (x >= 30) ? step : -step;
value = Clamp(value, ce->min, ce->max);
case SLE_BOOL:
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
/* take whatever the function returns */
value = ce->proc(value, (x >= 30) ? 1 : -1);
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
if (value != oldvalue) {
WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
}
} break;
if (value != oldvalue) WP(w, def_d).data_1 = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
break;
}
if (value != oldvalue) {
WriteValue(ce->variable, ce->type, (int64)value);
SetWindowDirty(w);
}
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
w->flags4 |= 5 << WF_TIMEOUT_SHL;
SetWindowDirty(w);
}
break;
case WE_TIMEOUT:
WP(w, def_d).data_1 = 0;
SetWindowDirty(w);
break;
} break;
case WE_TIMEOUT:
WP(w, def_d).data_1 = 0;
SetWindowDirty(w);
break;
}
}

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