Commit Graph

206 Commits (901463386671defe899505f4dd593d1de4b90a5c)

Author SHA1 Message Date
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 5 years ago
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
Peter Nelson b1e40b6b56 Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift pressed. 5 years ago
PeterN 23960d0f2c Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection.

This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.

* Feature: Add vehicle group liveries.
5 years ago
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 6 years ago
Pavel Stupnikov 8e4bce58ea Feature: GS methods to scroll viewport for players (#6745) 6 years ago
alberth f72ad87540 (svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo). 10 years ago
frosch b996c24387 (svn r26716) -Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes. 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
peter1138 567d0ff3a7 (svn r26450) -Feature: Hierarchical vehicle subgroups. 10 years ago
frosch a32d18cbb9 (svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes. 10 years ago
zuu 1dbd59e6ab (svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate 11 years ago
zuu 425197a19c (svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameter 11 years ago
frosch ba1779b978 (svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack in the TextRefStack. 11 years ago
frosch eca86d1baf (svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray 11 years ago
rubidium 168fa4129d (svn r26092) -Fix [FS#5818]: prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names 11 years ago
zuu ab69c6c2a0 (svn r25788) -Feature: [Script] Game Scripts can now charge fees and give money to companies 11 years ago
zuu 67ab3108d6 (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns 11 years ago
rubidium 8463335b00 (svn r25487) -Fix: do not allow control codes in names of things (signs, vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone 11 years ago
frosch c73219f9e5 (svn r25394) -Fix: Restrict renaming engines to the server, just like renaming towns. 11 years ago
zuu 33ad9774fb (svn r25352) -Feature: GameScript API for selecting a story page to view 11 years ago
zuu 9aa1bf0264 (svn r25342) -Add: StoryPage data structures and GS API 11 years ago
zuu a4cddc3e08 (svn r25296) -Feature: Goals can now have a progress text and/or be marked as completed. 11 years ago
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
zuu 0826994821 (svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor 12 years ago
michi_cc aa47d6c7f2 (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 12 years ago
rubidium 48717ade9c (svn r23800) -Codechange: also desync log failed commands 13 years ago
rubidium 1a0fe0e8c6 (svn r23783) -Cleanup: remove ancient but not needed command flag 13 years ago
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
truebrain 34d90da509 (svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 13 years ago
truebrain 102f811d02 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 13 years ago
truebrain 3ada3b9cc5 (svn r23630) -Add: a Goal GUI to show your current goals 13 years ago
truebrain 084f4e6aac (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 13 years ago
truebrain 5858c53420 (svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only) 13 years ago
truebrain e0ffe4faf2 (svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only) 13 years ago
truebrain ad48ab9237 (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 13 years ago
truebrain e7cd301d3c (svn r23621) -Add: allow manipulation of signs via GameScripts 13 years ago
truebrain afcf07ac8a (svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only) 13 years ago
truebrain 5ff98b45c1 (svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only) 13 years ago
truebrain 83f2785f54 (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 13 years ago
truebrain 577fe0238e (svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium) 13 years ago
rubidium 58423b26d1 (svn r23474) -Codechange: move the declaration error related functions to error.h 13 years ago
rubidium f600429424 (svn r23215) -Codechange: stricter type safety for CommandFlags 13 years ago
rubidium 7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 13 years ago
yexo 655cee276c (svn r22996) -Fix: make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks can't change the result between the runs 13 years ago
rubidium 37415b9cf7 (svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress 13 years ago