@ -313,7 +313,7 @@ static const Command _command_proc_table[] = {
DEF_CMD ( CmdUpdateStoryPageElement , CMD_STR_CTRL | CMD_DEITY , CMDT_OTHER_MANAGEMENT ) , // CMD_UPDATE_STORY_PAGE_ELEMENT
DEF_CMD ( CmdSetStoryPageTitle , CMD_STR_CTRL | CMD_DEITY , CMDT_OTHER_MANAGEMENT ) , // CMD_SET_STORY_PAGE_TITLE
DEF_CMD ( CmdShowStoryPage , CMD_DEITY , CMDT_OTHER_MANAGEMENT ) , // CMD_SHOW_STORY_PAGE
DEF_CMD ( CmdRemoveStoryPage , CMD_STR_CTRL | CMD_DEITY , CMDT_OTHER_MANAGEMENT ) , // CMD_REMOVE_STORY_PAGE
DEF_CMD ( CmdRemoveStoryPage , CMD_DEITY , CMDT_OTHER_MANAGEMENT ) , // CMD_REMOVE_STORY_PAGE
DEF_CMD ( CmdLevelLand , CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO , CMDT_LANDSCAPE_CONSTRUCTION ) , // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once