(svn r23621) -Add: allow manipulation of signs via GameScripts
parent
afcf07ac8a
commit
e7cd301d3c
@ -0,0 +1,39 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
|
||||
|
||||
#include "../script_sign.hpp"
|
||||
#include "../template/template_sign.hpp.sq"
|
||||
|
||||
|
||||
template <> const char *GetClassName<ScriptSign, ST_GS>() { return "GSSign"; }
|
||||
|
||||
void SQGSSign_Register(Squirrel *engine)
|
||||
{
|
||||
DefSQClass<ScriptSign, ST_GS> SQGSSign("GSSign");
|
||||
SQGSSign.PreRegister(engine);
|
||||
SQGSSign.AddConstructor<void (ScriptSign::*)(), 1>(engine, "x");
|
||||
|
||||
SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_BASE, "ERR_SIGN_BASE");
|
||||
SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS");
|
||||
|
||||
ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_SIGNS, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS);
|
||||
|
||||
ScriptError::RegisterErrorMapString(ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS");
|
||||
|
||||
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::IsValidSign, "IsValidSign", 2, ".i");
|
||||
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::SetName, "SetName", 3, ".i.");
|
||||
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetName, "GetName", 2, ".i");
|
||||
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetLocation, "GetLocation", 2, ".i");
|
||||
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::BuildSign, "BuildSign", 3, ".i.");
|
||||
SQGSSign.DefSQStaticMethod(engine, &ScriptSign::RemoveSign, "RemoveSign", 2, ".i");
|
||||
|
||||
SQGSSign.PostRegister(engine);
|
||||
}
|
Loading…
Reference in New Issue