peter1138
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192137258a
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(svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch]
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2006-09-28 18:42:35 +00:00 |
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Darkvater
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7e4d0f112e
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(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
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2006-09-05 23:21:41 +00:00 |
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tron
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3cb526d0d9
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(svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots
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2006-06-04 16:04:15 +00:00 |
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peter1138
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ec1117869c
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(svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
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2006-06-03 15:10:39 +00:00 |
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tron
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dd180a1e18
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(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
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2006-04-23 13:48:16 +00:00 |
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celestar
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646badb7d7
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(svn r4252) -Codechange: Make more use of map accessors. water_cmd is now map access free
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2006-04-03 10:50:54 +00:00 |
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celestar
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61ccc68382
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(svn r4251) -Fix: Silence a warning in GetWaterTileType
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2006-04-03 10:31:02 +00:00 |
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celestar
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3bbdf34ed7
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(svn r4250) -Codechange: Further use of map accessors for water tiles
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2006-04-03 10:28:16 +00:00 |
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celestar
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05b9ec64c4
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(svn r4212) -Codechange: Add and make use of an accessor that retrieves the type of a water tile. Add an enum describing the different water tiles
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2006-03-31 18:36:13 +00:00 |
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celestar
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75f0e6f194
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(svn r4172) -Codechange: Added a few accessors to work with ShipDepots and Locks
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2006-03-30 11:21:36 +00:00 |
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celestar
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06ae3f8ee1
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(svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
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2006-03-30 11:11:35 +00:00 |
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tron
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116fb6dff6
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(svn r3714) Add functions to turn tiles into water and shore tiles
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2006-03-01 21:00:44 +00:00 |
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