truebrain
c99950c215
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
13 years ago
truebrain
12aa5b6a58
(svn r23604) -Add: initial support for GameScripts
13 years ago
rubidium
d0e7b0fd9d
(svn r23580) -Codechange: put the infrastructure maintenance cache testing behind the desync debug level guard, improving the game's speed significantly
13 years ago
yexo
b4fdba2fb3
(svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major OSes
13 years ago
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
13 years ago
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
13 years ago
rubidium
5891099f24
(svn r23422) -Fix [FS#4863] (r22797): the default palette setting wasn't applied correctly anymore as the configuration file is loaded after the first NewGRF scan
13 years ago
rubidium
a37e8ebe43
(svn r23417) -Fix: wrong argument to printf
13 years ago
michi_cc
d30fcd4e35
(svn r23411) -Add: Company infrastructure counts for rail.
13 years ago
truebrain
cc12942d70
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
13 years ago
rubidium
9512838a5e
(svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts
13 years ago
rubidium
0a4a75b0af
(svn r23273) -Codechange: allow passing a MissingGlyphSearcher to CheckForMissingGlyphs (default to the language pack strings)
13 years ago
rubidium
542c61397c
(svn r23271) -Codechange: don't repeatedly initialise and free the freetype library
13 years ago
rubidium
ea54c38e2c
(svn r23246) -Codechange: move searching/loading music/sound sets/drivers to later in the process so we could get rid of errors related to that being dumped onto the console
13 years ago
rubidium
02b884d923
(svn r23244) -Feature: if the installation is ananas, try to get the b without b installed
13 years ago
rubidium
6e31c2f068
(svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
13 years ago
rubidium
834eac49fd
(svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar)
13 years ago
rubidium
4ae8bbea07
(svn r23222) -Codechange: reduce tar scanning calls to the bare minimum
13 years ago
rubidium
6d991b3b10
(svn r23217) -Codechange: introduce the concept of scanning only in a limited set of sub directories
13 years ago
rubidium
7fd1e1df81
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
13 years ago
rubidium
1f823f89a1
(svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong moment making things with the cursor go wrong
13 years ago
yexo
433f74edd9
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
13 years ago
michi_cc
c575b5bbd7
(svn r23000) -Feature: Base graphics sets can now specify a preferred blitter which OpenTTD uses to decide which blitter to load.
13 years ago
michi_cc
65637d8941
(svn r22874) -Fix [FS#4747]: Check size of various buffers before allocation. (monoid)
13 years ago
rubidium
432b1a4aff
(svn r22830) -Codechange: move more logic to after the scanning of NewGRFs
13 years ago
rubidium
0061b5f184
(svn r22822) -Codechange: make a distinction between base sets and newgrfs for their directory
13 years ago
rubidium
9fe4b959ac
(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
13 years ago
rubidium
23e5720392
(svn r22799) -Fix (r22792): compile failure when there is no networking support
13 years ago
rubidium
5ea6064fab
(svn r22795) -Codechange: load the intro game the first time without NewGRFs
13 years ago
rubidium
5e7abe58f9
(svn r22792) -Codechange: use scan callback for initial NewGRF scanning
13 years ago
rubidium
421053a694
(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h
13 years ago
rubidium
7b7869fba7
(svn r22786) -Codechange: rename genworld mutices to model_progress mutices
13 years ago
rubidium
37415b9cf7
(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
13 years ago
frosch
c9e920f1eb
(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
13 years ago
frosch
d29def43b0
(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings.
13 years ago
alberth
f1cae9960f
(svn r22512) -Add: Save heightmap.
13 years ago
rubidium
944a5cb7aa
(svn r22423) -Document: some network stuff
13 years ago
frosch
bbcd2bab5d
(svn r22419) -Change: Always use the DOS palette for drawing.
...
-Remove: the '-i' option for palette selection.
13 years ago
rubidium
f90044d343
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
14 years ago
alberth
31386c42a7
(svn r22145) -Codechange: Do explicit test for non-bool values.
14 years ago
smatz
756cc6cf65
(svn r22116) -Codechange: use PoolBase::Clean() at more places
14 years ago
smatz
642fb19d4f
(svn r22115) -Fix (r22114): some comments and code ordering were wrong
14 years ago
smatz
1d9cae9afa
(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit
14 years ago
alberth
8c2fc45153
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
14 years ago
alberth
9d0ff9d692
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
14 years ago
rubidium
befa79ba4a
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
14 years ago
rubidium
1d0d7635e0
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
14 years ago
rubidium
79fd8a362b
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
14 years ago
rubidium
1339d75f75
(svn r21896) -Cleanup: remove the unused StartScenario
14 years ago
rubidium
7eadf07e44
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
14 years ago
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
14 years ago
rubidium
795a528328
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
14 years ago
rubidium
6a17bf91e3
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
14 years ago
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
14 years ago
rubidium
ad15cd37a6
(svn r21698) -Fix: incorrectly named global variable
14 years ago
terkhen
48b7916458
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
14 years ago
terkhen
12c86a1391
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
14 years ago
rubidium
e68efb9e71
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
14 years ago
rubidium
5dbd80ff3c
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
14 years ago
rubidium
49162ab39b
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
14 years ago
rubidium
69766049ce
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
14 years ago
terkhen
92d14f692b
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
14 years ago
rubidium
b46e57d364
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
14 years ago
rubidium
999246f63e
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
14 years ago
rubidium
611a9f2007
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
14 years ago
rubidium
ed04bef953
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
14 years ago
terkhen
c8a56f17f8
(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
14 years ago
terkhen
8eb3d653da
(svn r21090) -Codechange: Rename VehicleCache to NewGRFCache.
14 years ago
smatz
82949024f1
(svn r20758) -Fix: when leaving the program, current newgrf config would leak, causing valgrind warnings
14 years ago
rubidium
7af4449fef
(svn r20677) -Fix (r20136): copy-paste error (jwm)
14 years ago
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
14 years ago
rubidium
552adca67f
(svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker
14 years ago
rubidium
e1d35cba6d
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
14 years ago
frosch
4bd32799f1
(svn r20286) -Codechange: Unify end of doxygen comments.
14 years ago
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
14 years ago
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
14 years ago
alberth
7aabb887d4
(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
14 years ago
alberth
be6c058424
(svn r20211) -Codechange: Indented code should have curly braces around it.
14 years ago
rubidium
5b1fc7304a
(svn r20194) -Fix: compilation with network disabled failed
14 years ago
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
14 years ago
rubidium
eb30ebe1a4
(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location
14 years ago
rubidium
e38f503ec0
(svn r20185) -Codechange: reduce the scope of _palette_animation_counter
14 years ago
rubidium
45213e5708
(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location
14 years ago
rubidium
4975f5a94c
(svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on)
14 years ago
yexo
258ca28819
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
14 years ago
rubidium
939145c50b
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
14 years ago
rubidium
827a97a5ce
(svn r20038) -Change: move SafeSaveOrLoad a bit
14 years ago
frosch
13d43b8dab
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
14 years ago
frosch
1d9a84a934
(svn r19936) -Codechange: If there is an enum, also use it.
14 years ago
frosch
c5921a91ea
(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code.
14 years ago
frosch
9e53f1e004
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
14 years ago
frosch
1d3adb2b66
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
14 years ago
frosch
9db3cde73a
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
14 years ago
smatz
911061ac38
(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h
14 years ago
rubidium
464a56420f
(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick
14 years ago
rubidium
1647c2d50e
(svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore
14 years ago
rubidium
12e75643af
(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
14 years ago
rubidium
d8baa1342c
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
14 years ago
rubidium
a617237021
(svn r19587) -Fix: false positive in cache validity checking when a train crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles
14 years ago
rubidium
54067acb0f
(svn r19586) -Fix: some false positives in cache validity checks because cache = v->cache doesn't necessarily write all sizeof(Cache) bytes
14 years ago