Commit Graph

234 Commits (86cb184eb4401b2cd77fa2404cac8dcec6b9a7cf)

Author SHA1 Message Date
Rubidium 86cb184eb4 Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc 3 months ago
Peter Nelson a61311fcb0 Codefix: DrawEngineList does not accept EngineID.
Replace min/max parameters of DrawEngineList with scrollbar reference, and use iterators instead of indices.
3 months ago
Peter Nelson 7737aa6640 Codechange: Make all NWidgetPart arrays constexpr.
This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
5 months ago
Peter Nelson a0dfb76e34 Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts.

Now they should all use WidgetID.
5 months ago
Peter Nelson c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. (#11481)
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
7 months ago
Peter Nelson c877494f7a
Codechange: Simplify autoreplace rail/road types by using separate widget. (#11457)
This avoids needing to determine which type of list to deal with by additionally checking the window number for VEH_TRAIN/VEH_ROAD.
7 months ago
Peter Nelson 18fb8e153f Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
This is to allow unit-tests to produce more useful output.
7 months ago
Rubidium 37f84b7372 Codechange: replace x.size() != 0 with !x.empty() 8 months ago
Peter Nelson fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. (#11384)
This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
8 months ago
Peter Nelson 2fd3d943aa
Fix 94167dfd: Don't shade the currently selected engine in autoreplace window. (#11354)
This breaks #7729 which specifically allows autoreplace of same engine types, and also did not work properly if the engine had been built during the current game session.
8 months ago
merni-ns c794676928
Fix #10763, Fix #11168: Display variant groups that consist only of unavailable sub-groups (#11342) 8 months ago
PeterN cef6a5f79c
Fix #11326: Update autoreplace scrollbar count after clearing engine list. (#11327) 9 months ago
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 9 months ago
PeterN acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 9 months ago
Peter Nelson e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
9 months ago
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Rubidium 836541b41c Codechange: use SetDParam and CopyOutDParam for tooltips 12 months ago
PeterN 64930c343a
Codechange: Pass reference instead of pointer to GUI*Lists. (#10822)
Pointer-avoidance.
1 year ago
Peter Nelson 941dbadf9e Codechange: Add and use GetScrolledItemFromWidget to get a list item.
This function returns an iterator, either to the selected item or the
container's end.

This makes handling the result more robust as indices are not used.
1 year ago
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
1 year ago
Peter Nelson 0880616851 Codechange: Remove various STRING strings. 1 year ago
PeterN 1697dff744
Change: Hide all variants from UI when (display) parent is hidden. (#10708) 1 year ago
Michael Lutz 05ed9f56fd Feature: [NewGRF] Engine name callback. 1 year ago
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
1 year ago
Peter Nelson 85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
1 year ago
peter1138 94167dfd34 Change: Add variant hierarchy to build vehicle window list. 1 year ago
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2 years ago
Peter Nelson b6ed595176 Codechange: Prefer suggested widget padding. 2 years ago
Peter Nelson 5786d49143 Change: Use Rect when drawing build engine list. 2 years ago
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 3 years ago
Michael Lutz e08b3abe7f Codechange: Un-bitstuff group and autoreplace commands. 3 years ago
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 3 years ago
Tyler Trahan b4bd7b367e
Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639) 3 years ago
Patric Stout d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting (#9306)
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
3 years ago
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
glx22 7c0762da65 Change: Show what is affected by "wagon removal" toggle 3 years ago
PeterN 224625942c
Fix: Count engine details text in lines rather than pixels. (#9107)
This allows the details panel to scale correctly for different zoom levels.
3 years ago
peter1138 a05bc04b63 Feature: Per-group wagon removal flag. 3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 3 years ago
glx 1f6b3a37f9 Codechange: Replace FOR_ALL_ENGINES with range-based for loops 5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
glx b52561fd38 Codechange: use std::sort() in EngList_Sort[Partial]() 5 years ago
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
5 years ago
glx22 66dd7c3879
Fix: MSVC warnings (#7423) 5 years ago
Henry Wilson ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
Henry Wilson a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 5 years ago