Commit Graph

9108 Commits

Author SHA1 Message Date
glx
7e1ac0ce57 (svn r12967) -Fix (r12966): my lang update script failed 2008-05-05 23:04:24 +00:00
glx
e326a03c4c (svn r12966) -Update: apply english.txt changes from r12965 to other languages 2008-05-05 22:52:49 +00:00
glx
963dce0d47 (svn r12965) -Codechange: add support for callback 37 in industries directory window 2008-05-05 22:42:06 +00:00
glx
e7678a03cc (svn r12964) -Codechange: rewrite callback 37 related code so it will be easier to add supported windows 2008-05-05 22:37:40 +00:00
rubidium
50516f2372 (svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop. 2008-05-05 22:35:33 +00:00
smatz
71800aa7c6 (svn r12962) -Fix (r12961): forgot one break 2008-05-05 22:22:12 +00:00
smatz
c9cf1d4cee (svn r12961) -Codechange: store the type of savegame we are loading in a global variable 2008-05-05 22:03:01 +00:00
rubidium
56e1178dca (svn r12960) -Codechange: handle return values of (some) file system related functions. 2008-05-05 21:54:05 +00:00
glx
1050f07ed1 (svn r12959) -Fix: don't assume no production when the first produced cargo is invalid in industries directory 2008-05-05 21:09:03 +00:00
peter1138
22aa011b57 (svn r12958) -Codechange: Allocate sprites reserved by GRM in advance of 'Action 1' sprites, giving much less chance of GRM reservation failure if lots of NewGRF sets are loaded. 2008-05-05 19:02:10 +00:00
rubidium
f200fc3b99 (svn r12957) -Codechange: do not misuse snprintf when you just want to copy a string, also use DEBUG instead of fprintf in one case. 2008-05-05 18:27:57 +00:00
belugas
0eab2c07c2 (svn r12956) -Codechange: Code-style application on switch-case aligment 2008-05-05 16:05:36 +00:00
smatz
72120a48c4 (svn r12955) -Fix (r12858): compilation with desync debug was broken 2008-05-05 15:07:09 +00:00
peter1138
4595d2c3b1 (svn r12953) -Feature: Open a new viewport when ctrl-clicking on a 'Location' button, a town/station/industry list, or some news items. 2008-05-05 11:36:43 +00:00
peter1138
57e104f97e (svn r12952) -Cleanup: Indenting and codestyle 2008-05-05 11:24:58 +00:00
belugas
cdd22af5a1 (svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values. 2008-05-05 02:11:12 +00:00
belugas
26f11fd181 (svn r12950) -Fix: two includes is one too much 2008-05-05 02:02:32 +00:00
rubidium
a1e77073fe (svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces. 2008-05-04 22:57:50 +00:00
rubidium
e6bc8fa3d8 (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. 2008-05-04 22:38:18 +00:00
glx
9eb498eb53 (svn r12947) -Fix: keep only first 15 bits for non failed callback results 2008-05-04 22:32:25 +00:00
rubidium
a51e32376e (svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway. 2008-05-04 22:19:44 +00:00
rubidium
7a85e26268 (svn r12945) -Fix: (small) memory leak when joining/exiting threads. 2008-05-04 22:13:47 +00:00
smatz
297f99e100 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
rubidium
0b8b5d1f3b (svn r12943) -Fix: reading/modifying invalid data under some circumstances. 2008-05-04 21:47:36 +00:00
rubidium
762315c47c (svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the Window deletion causing the reading invalid/freed data which could cause crashes. 2008-05-04 21:36:37 +00:00
rubidium
cb680474c3 (svn r12941) -Codechange: don't access wndproc directly. Patch by Alberth. 2008-05-04 10:05:50 +00:00
bjarni
dbf6e344a4 (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well 2008-05-04 10:05:35 +00:00
rubidium
8ca1035316 (svn r12939) -Codechange: do not use the window proc to determine whether a toolbar is a rail toolbar, but use the window number. 2008-05-04 09:39:16 +00:00
rubidium
a26b25aecc (svn r12938) -Codechange: coding style fixes. Patch by Alberth. 2008-05-04 08:56:59 +00:00
rubidium
5b44c68b19 (svn r12937) -Codechange: split allocating and finding the spot to place a window. Patch by Alberth. 2008-05-04 08:49:57 +00:00
rubidium
72eb1f100b (svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth. 2008-05-04 08:38:21 +00:00
rubidium
d1ddff90d9 (svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order. 2008-05-02 08:15:36 +00:00
belugas
b49b4f627f (svn r12934) -Codechange: Before verification of local authority, just make sure airport can physically be built there. Just moving tests 2008-05-02 02:06:57 +00:00
glx
49484eedca (svn r12933) -Fix: minor errors related to industries accepted/produced cargo 2008-05-01 22:51:53 +00:00
peter1138
3e0b6199c4 (svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides. 2008-04-30 17:42:08 +00:00
rubidium
4097d81323 (svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka. 2008-04-30 07:39:46 +00:00
smatz
c76b2be644 (svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre 2008-04-29 23:11:55 +00:00
peter1138
a00371c8db (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rubidium
1d01390fa6 (svn r12921) -Codechange: coding style fixes and documentation updates. 2008-04-29 18:19:29 +00:00
smatz
a870a66877 (svn r12920) -Fix (r12859): town rating was affected even after the test run 2008-04-29 18:08:14 +00:00
smatz
fc60ef874d (svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress 2008-04-29 16:36:44 +00:00
rubidium
9f3351fed4 (svn r12918) -Fix [FS#1963] (r12679): last airport would always be shown as buildable even when it was not. 2008-04-29 10:26:22 +00:00
peter1138
5ca6fd67fc (svn r12917) -Codechange: standardise variable names called with FOR_ALL_ENGINEIDS_OF_TYPE 2008-04-29 07:11:54 +00:00
smatz
868c17a175 (svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way as ThreadObject_Win32::IsRunning() does 2008-04-28 23:48:45 +00:00
smatz
dd00683a46 (svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with tile=0, buoys will never change that value 2008-04-28 23:34:23 +00:00
peter1138
a37ee93f8d (svn r12914) -Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable. 2008-04-28 11:15:13 +00:00
bjarni
757de2bdf5 (svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
  -Mass autoreplace (the button in the depot window) will now estimate costs correctly
  -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
  Thanks to Ammler for testing this
2008-04-27 20:09:29 +00:00
bjarni
9f5f4e59cd (svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each argument can be either a Vehicle pointer or a VehicleID 2008-04-27 18:05:48 +00:00
peter1138
3f2513b5ac (svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles. 2008-04-27 10:19:41 +00:00
smatz
9e1b8b69e3 (svn r12906) -Fix: vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (before new player start) 2008-04-26 14:20:39 +00:00