Commit Graph

51030 Commits

Author SHA1 Message Date
Patric Stout
91644df491 Doc: update the supported platforms to match current master 2021-04-21 22:48:11 +02:00
Michael Lutz
e53313391a Fix: [OpenGL] Check maximum supported texture size against screen resolution. 2021-04-21 22:44:59 +02:00
Jonathan G Rennison
51e22617cd Disallow converting town-owned roads to types with the no houses flag 2021-04-21 21:42:52 +01:00
Peter Nelson
5ff15443e9 Cleanup: Replace single-use Pair struct with std::pair.
This struct is defined in geometry_type but not used by any geometry-related
code, only for subsidy code where both parameters are cast from int to
NewsReferenceType.
2021-04-21 21:39:00 +02:00
Rubidium
bf4fe19a66 Codechange: merge duplicated logic to scroll in lists by key into a single function 2021-04-21 21:12:08 +02:00
translators
b3495f1a13 Update: Translations from eints
spanish (mexican): 2 changes by absay
2021-04-21 17:51:39 +00:00
Jonathan G Rennison
e81ba600ba Documentation: Re-organise and rationalise the readme 2021-04-21 17:33:24 +01:00
Loïc Guilloux
d4f0b6f434
Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc (#9066) 2021-04-20 21:38:46 +02:00
Jonathan G Rennison
3cbd70dc32 Adjust some GUI strings for scheduled dispatch 2021-04-20 20:24:10 +01:00
translators
fe3cd185d7 Update: Translations from eints 2021-04-20 17:50:52 +00:00
Jonathan G Rennison
2855c45c1b Fix #244: Scheduled dispatch buttons not disabled for other companies 2021-04-20 18:42:57 +01:00
Loïc Guilloux
8395c6532e
Fix 799eb31: [CMake] Don't include regression AIs in bundles (#9068) 2021-04-20 18:46:15 +02:00
Patric Stout
ce6a744278 Doc: server name doesn't need to be advertised to be valid
Strictly seen the comment is true, as it says 'e.g.', but it is
misleading. The server name is just that: the name of the server
as configured. No need to mention advertising.
2021-04-20 17:34:04 +02:00
Patric Stout
cd757d53ca Codechange: remove always-empty "address" from NetworkContentSocketHandler
When ever you saw this debug lines (which you never should), they
showed an empty address. It is also not very useful to have, as it
always points to a known server anyway.
2021-04-20 17:34:04 +02:00
Patric Stout
31897eaa7d Codechange: split ParseConnectionString into two functions
One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
2021-04-20 17:34:04 +02:00
Patric Stout
05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout
f4bd3fff5e Remove: "map_name" from server announcements / listing
The idea back in the days was nice, but it never resulted in
anything useful. Most servers either read "(loaded game)" or
"Random Map", neither being useful. It was meant for heightmaps,
so you could find a server that was using a specific one .. but
there are many things wrong with that idea. Mostly, servers tend
to save and load savegames from time to time, after which the
original heightmap used was lost.

All in all, removing map_name all together is just better.
2021-04-20 17:24:38 +02:00
Jonathan G Rennison
14636d2512 Check multi-tile ID-translated houses after house ID limit change
(Or when reloading NewGRFs)
If an overriding house type which newly fit in the limit changed the
tile layout, existing houses on the map could have the wrong layout

See: #243
2021-04-19 23:04:54 +01:00
Jonathan G Rennison
6a3e87114a Add a min_version parameter to SlXvIsFeatureMissing 2021-04-19 22:51:28 +01:00
Jonathan G Rennison
1fd620fd1f Debug: Show untranslated house IDs in debug window 2021-04-19 22:47:55 +01:00
translators
17d00537a1 Update: Translations from eints
chinese (simplified): 52 changes by clzls
2021-04-19 17:50:20 +00:00
Jonathan G Rennison
8d8076040a Avoid std::scoped_lock for MacOS 10.12 compatibility 2021-04-18 20:33:17 +01:00
translators
f757d07bb3 Update: Translations from eints
swedish: 3 changes by DonaldDuck313
spanish: 39 changes by MontyMontana
2021-04-18 17:49:06 +00:00
Jonathan G Rennison
c951dc8b9d Add command log flag for whether random seed changed 2021-04-18 12:35:32 +01:00
Jonathan G Rennison
4733950ccf Fix signed integer overflow in SetMinutesWindow callback
When date * daylength is too large for int32
2021-04-18 11:28:42 +01:00
Jonathan G Rennison
1da8f1a229 Fix signed integer overflow when initialising scheduled dispatch
When date * daylength is too large for int32
2021-04-18 11:05:24 +01:00
dP
7c7c6cde03 Fix: Do not unlock railtypes when enabling wagons with GameScript 2021-04-17 22:26:11 +02:00
Rubidium
e5fedcd6da Fix #6322: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game 2021-04-17 22:24:52 +02:00
Rubidium
4400bbfa96 Change: [Script] Let Script_FatalError use std::string instead of const char * 2021-04-17 22:24:52 +02:00
Peter Nelson
3248a6c12b Fix #9042: Make multiplayer server list height auto-fill window.
#9042 did not fix all combinations of scaling options. This additional
change makes the server list automatically fill available height.
2021-04-17 22:23:43 +02:00
PeterN
195cf31cb9
Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. (#9044) 2021-04-17 19:20:22 +01:00
Milek7
aade177d79
Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. (#9046) 2021-04-17 19:19:37 +01:00
Milek7
da55286c2c
Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. (#9045) 2021-04-17 19:19:18 +01:00
PeterN
8e539ce293
Change: Improve layout and spacing of vehicle group widgets. (#9041)
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added.
Group list size tweaks to match normal row size (at least with normal gui and text size.)
Removed reduction of 2 rows in the group list <- main culprit of odd sizing.
Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead.
Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.)
2021-04-17 19:19:06 +01:00
Rubidium
44d1b964bf Fix #7513: recursive array/class/table release caused stack overflow 2021-04-17 19:18:51 +01:00
Rubidium
47a99bb676 Fix #7513: recursive garbage collection caused stack overflow 2021-04-17 19:18:51 +01:00
translators
6c49ae9cd7 Update: Translations from eints
chinese (simplified): 3 changes by clzls
spanish: 1 change by MontyMontana
polish: 6 changes by Milek7
2021-04-17 17:50:40 +00:00
Peter Nelson
cb9f56df0c Feature: Show previous chat history when the chat message box is open 2021-04-16 20:25:46 +02:00
Peter Nelson
fbef63822c Codechange: Use std::deque for chat history instead of fixed array 2021-04-16 20:25:46 +02:00
Peter Nelson
837994034d Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom.
The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen.
Instead, specify the minimum size by number of text lines and (summed total) padding.
2021-04-16 20:24:08 +02:00
translators
a4db7c844d Update: Translations from eints
korean: 6 changes by telk5093
portuguese (brazilian): 2 changes by Greavez
2021-04-16 17:52:24 +00:00
Jonathan G Rennison
74091c3c80 Disable realistic braking for TELE, PIPE, WIRE railtypes by default
See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
6a62b94263 Add NewGRF railtype flag to disable realistic braking for vehs of that type
See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
ba2e6087b2 Add train cache flag for whether train using realistic braking physics 2021-04-15 20:56:45 +01:00
Jonathan G Rennison
b514d29db1 Replace TrainCache::cached_tilt with a flags field 2021-04-15 20:56:45 +01:00
translators
010d977b16 Update: Translations from eints
hungarian: 5 changes by nemesbala
catalan: 2 changes by J0anJosep
tamil: 3 changes by Saran-S-Menon
2021-04-15 17:52:17 +00:00
Jonathan G Rennison
555861510f Version: Committing version data for tag: jgrpp-0.41.0 2021-04-14 21:21:00 +01:00
Jonathan G Rennison
cb08d56add MinGW32: Fix 13011e00: wrong safe esp variable in asm block 2021-04-14 21:08:05 +01:00
Jonathan G Rennison
205673715c MinGW32: Fix EnumDisplayMonitors callback calling convention compile error 2021-04-14 20:49:26 +01:00
Jonathan G Rennison
b4b3638f1b Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/romanian.txt
2021-04-14 20:14:13 +01:00