Avoid std::scoped_lock for MacOS 10.12 compatibility

pull/251/head
Jonathan G Rennison 3 years ago
parent c951dc8b9d
commit 8d8076040a

@ -730,7 +730,13 @@ void NetworkUDPInitialize()
DEBUG(net, 1, "[udp] initializing listeners");
assert(_udp_client.socket == nullptr && _udp_server.socket == nullptr && _udp_master.socket == nullptr);
std::scoped_lock lock(_udp_client.mutex, _udp_server.mutex, _udp_master.mutex);
// std::scoped_lock lock(_udp_client.mutex, _udp_server.mutex, _udp_master.mutex);
/* Avoid std::scoped_lock for MacOS 10.12 compatibility */
std::unique_lock<std::mutex> lock1(_udp_client.mutex, std::defer_lock);
std::unique_lock<std::mutex> lock2(_udp_server.mutex, std::defer_lock);
std::unique_lock<std::mutex> lock3(_udp_master.mutex, std::defer_lock);
std::lock(lock1, lock2, lock3);
_udp_client.socket = new ClientNetworkUDPSocketHandler();

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