rubidium
863ff6522b
(svn r19798) -Codechange: generalise the waypoint naming method
14 years ago
smatz
53aaabe6e9
(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT and DECLARE_ENUM_AS_BIT_SET
14 years ago
alberth
6b6ff9c52b
(svn r19400) -Codechange: CheckforTownRating returns a CommandCost.
15 years ago
alberth
7134201524
(svn r19399) -Doc: Doxyment enum TownRatingCheckType.
15 years ago
alberth
566f87b2de
(svn r19279) -Codechange: CheckIfAuthorityAllowsNewStation() returns CommandCost.
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
c2221885f4
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
15 years ago
smatz
1da745c9ad
(svn r17612) -Feature: possibility to choose (randomise or enter custom) town name before its creation (original patch by Terkhen)
15 years ago
smatz
93d275f1be
(svn r17608) -Codechange: use CmdFoundTown when founding 'Random town' too
15 years ago
alberth
17a52eb852
(svn r17582) -Codechange: Move TownActions and _town_action_costs[] to a header file to allow sharing.
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
2a430d981f
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
...
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
15 years ago
rubidium
e067d4a4b8
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
15 years ago
smatz
59f94619c7
(svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles
15 years ago
smatz
ff33ed94ce
(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom()
15 years ago
smatz
af78d6a9bb
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
15 years ago
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
smatz
a50ba1b8c1
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
15 years ago
smatz
56a7b70591
(svn r16380) -Codechange: rename pool.hpp to pool_type.hpp
15 years ago
smatz
10d1ef5447
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
15 years ago
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
15 years ago
smatz
04723b240e
(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index
15 years ago
rubidium
88201ccd5c
(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.
15 years ago
rubidium
e7dedf4e1b
(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 with < .. - 1 (both caused due to wrapper functions)
15 years ago
rubidium
f457cff73c
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
15 years ago
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
15 years ago
smatz
ed1e54bd84
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
15 years ago
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
15 years ago
smatz
e1e6687bfd
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
15 years ago
frosch
4710c3fe31
(svn r16274) -Fix: Disable multitile houses for which the newgrf does not define proper additional tiles. (instead of crashing later)
15 years ago
frosch
c7345c6db0
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
16 years ago
rubidium
2adbf67968
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
16 years ago
belugas
f6e4bc765a
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
16 years ago
belugas
7f650197d7
(svn r15679) -Cleanup: Little code-style application
16 years ago
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
16 years ago
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
16 years ago
smatz
0878541cf2
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
16 years ago
frosch
032346cf8a
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
16 years ago
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
16 years ago
smatz
aa692a99a9
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
16 years ago
smatz
df2a387fc3
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
16 years ago
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
peter1138
481c2164d0
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
16 years ago
frosch
f5cff71284
(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
16 years ago
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
16 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
smatz
254e19da91
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
16 years ago
rubidium
c3746a55bb
(svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables.
16 years ago
michi_cc
ac722661a5
(svn r14505) -Fix (r14504): Missing include.
16 years ago
michi_cc
02c99bdf66
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
16 years ago