Commit Graph

938 Commits (75f21065c97bc8da765c0ec2fe592ffc48e82db9)

Author SHA1 Message Date
Peter Nelson 9602de474d Codechange: Use iterators and/or range-for on cargo related loops. 9 months ago
Peter Nelson 49dae08a3b Codechange: Add missing override specifiers. 9 months ago
frosch f40816503f Codechange: Add enum items for dynmically created setting dropdowns. 10 months ago
frosch b5885295f0 Codechange: Use parameters, which should be used. 10 months ago
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 10 months ago
Rubidium 8ab0936491 Codechange: use parameter pack/folding instead of va_arg macros for widget states 10 months ago
Patric Stout ba67f39db6
Codechange: vendor the nlohmann-json library (#11290) 10 months ago
PeterN acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 10 months ago
Tyler Trahan 701a61c9af Codechange: Delete date_type.h 10 months ago
Tyler Trahan 77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 10 months ago
Tyler Trahan fca2b37726 Codechange: Move Ticks into their own class 10 months ago
Patric Stout 30172fc037
Codechange: cleanup CargoPacket in terms of variable/function names (#11278)
Over the years, things got reused and changed, making the current
names somewhat unclear in what they actually mean and do.
10 months ago
Patric Stout 00f13282a9
Codechange: keep how we convert string <-> JSON private (#11269) 10 months ago
Patric Stout 5f9b8aaa95
Codechange: [Script] use nlohmann for Squirrel <-> JSON conversion (#11251) 10 months ago
Peter Nelson e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
10 months ago
Michael Lutz 0089323542 Add: [Script] Custom news message text for industry SetProductionLevel. 10 months ago
Michael Lutz 1c56991213 Add: [Script] Game script control of industry production level. 10 months ago
Patric Stout 7afd686541
Codechange: add tests for GS <-> AdminPort JSON conversion (#11252)
While at it, fix a bug where booleans were made integers.
10 months ago
Patric Stout 993e7be707
Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250) 10 months ago
Joan Josep 5e6b5d981f
Codechange: Use existing functions in GetMonthlyInfrastructureCosts. (#11237) 10 months ago
Patric Stout 07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype (#11190)
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
11 months ago
Patric Stout 299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 11 months ago
Patric Stout 5fba47b0f7
Codechange: make no assumptions on how the internals of TileIndex work (#11183)
Basically, avoid ".value", and just cast it to its original type
if you want to retrieve this.
11 months ago
Andy ce9305a5ee
Add: [Script] GSIndustry.GetConstructionDate() method (#11145) 12 months ago
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
12 months ago
Rubidium 18a31cca7c Codechange: do not make a string valid in place, to then copy it 1 year ago
Rubidium af9b9327af Codechange: do not keep local variable for temporary string parameters 1 year ago
Rubidium 78f5d58dc6 Codechange: use std::string without const as return
Otherwise some compilers, e.g. MSVC, do not pick up that these are temporaries
and as such it will pass the temporaries to `const std::string &` instead of
the wanted `std::string &&`
1 year ago
PeterN d42a78f3e8
Codechange: Make DropDownListStringItem preformat and remove other implementations. (#11063)
Having to choose between DropDownListStringItem, DropDownListCharStringItem, and DropDownListParamStringItem depending on whether to draw a StringID, a raw string, or a StringID with extra parameters was needlessly complex.

Instead, allow passing a StringID or raw string to DropDownListStringItem. This will preformat the StringID into a raw string, and can therefore accept parameters via the normal SetDParam mechanism.

This also means that strings no longer need to be formatted on every draw.
1 year ago
PeterN 2a2443dd01
Feature: Create group of vehicles from manage vehicle list button. (#10890) 1 year ago
Loïc Guilloux 1d9bc23525
Fix #10868: [Script] Handle errors when loading savegame data on stack (#11029) 1 year ago
Rubidium d4c2043294 Codechange: remove a number of unneeded c_str() calls 1 year ago
Loïc Guilloux 1cd49bf5e5
Fix ca1e34c: [Script] Wrong value printed for {RAW_STRING} (#11011) 1 year ago
Rubidium 7c37dcb8e3 Fix: do not use {STRING} when {STRING1} or {STRING2} is needed 1 year ago
mrmbernardi 35ef6c1723
Feature: [GS] Goal destination can be updated (#10817) 1 year ago
Rubidium 2ae7367024 Codechange: replace StrMakeValidInPlace with StrValid 1 year ago
Rubidium ca1e34c121 Codechange: use std::string to build ScriptText's encoded text 1 year ago
Rubidium fbd71a9d72 Codechange: replace C-style string processing with C++-style for the listing callbacks 1 year ago
Patric Stout 3b1407d240
Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)
With the removal of the share-system, you could no longer make an
AI disappear in a single player game. At least, not without going
into the console.
1 year ago
PeterN f814c86389
Codechange: Reorganise hotkey initialisation. (#10951)
Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
1 year ago
Bernard Teo 2c667b1773
Doc: Fix spelling error in ScriptTileList::RemoveRectangle (#10937) 1 year ago
Patric Stout 6b1c38e303
Fix 3effb893: mention GSAsyncMode in changelog (#10924) 1 year ago
Jonathan G Rennison 3effb8931c
Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
In asynchronous mode, don't wait for result of executed command,
just fire-and-forget, and return estimated cost/result
1 year ago
Peter Nelson 2511649938 Codechange: Use window parent association for dropdowns.
This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
1 year ago
PeterN d086f288cd
Codechange: Remove duplicated includes. (#10888)
These are now included by stdafx.h so don't need to be included again.
1 year ago
PeterN 584faaf064
Change: Reorganise industry accept/produce arrays. (#10853)
Use a array of struct for each cargo instead of an array for each statistic.
This makes iterating for acceptance and production much simpler.
pct_transported is now calculated when needed.
1 year ago
Peter Nelson 09408e8e46 Codechange: Add IsCargoAccepted/Produced() helpers. 1 year ago
Peter Nelson 633f19419d Codechange: Make more use of GetCargoAccepted/ProducedIndex(). 1 year ago
Peter Nelson 76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
1 year ago
Rubidium 63d9bb93b8 Codechange: migrate from C-style GetString to C++-style GetString 1 year ago
Rubidium 275ebf4509 Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*> 1 year ago
Rubidium c518293135 Codechange: replace printf with fmt::print 1 year ago
Rubidium 07860e67e2 Codechange: use fmt::format_to to format the help message 1 year ago
Rubidium d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 1 year ago
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 1 year ago
Peter Nelson 83f2ad500e Codechange: stdarg.h include not needed as cstdarg is included. 1 year ago
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 1 year ago
Patric Stout 199e41c762
Codechange: use default dtor instead of empty (#10826) 1 year ago
Rubidium 62fda0f505 Codechange: remove manual allocation/free for SQ_instance 1 year ago
Rubidium f9b5bc7ee6 Cleanup: the need for SQAutoFreePointers has gone 1 year ago
Rubidium d9e93edc8b Codechange: replace 'const char *' script API parameters with std::string 1 year ago
Rubidium b1b578f988 Cleanup: stredup-ing string variant for calling scripts 1 year ago
Rubidium ab51175db2 Codechange: use std::string for script config 1 year ago
Rubidium bbcb55ebc9 Codechange: use std::string as script API return type 1 year ago
Rubidium b24a6bb8f3 Codechange: use std::string for script log calls 1 year ago
Rubidium 77177f7e8b Add: support for std::string parameters in the script API 1 year ago
Rubidium 98972a0748 Codechange: use C++ strings for constructing script file paths 1 year ago
Rubidium 20ff0bccd7 Codechange: use std::string to store script GUI's break string 1 year ago
Rubidium 48825e1a8e Codechange: rewrite script string-to-settings conversion to C++ 1 year ago
Rubidium e035705239 Codechange: introduce and use std::string variant of sq_throwerror 1 year ago
Rubidium 3453c03a17 Codechange: use fmt::format to create dummy scripts 1 year ago
Rubidium 9f2fc860ad Codechange: use std::optional<std::string> for changing the script over char * 1 year ago
Rubidium 0fd9eb0faa Codechange: use std::string for script info/library finding 1 year ago
Rubidium a30f7c83bd Codechange: use std::string for script names to load 1 year ago
Rubidium 9b0123ab66 Codechange: use std::string for script API versions 1 year ago
Rubidium 3d8d99ba11 Add: method to call script functions with std::string 1 year ago
Peter Nelson 531d1ae8bc Codechange: Use GetScrolled(Row/Item)FromWidget in more places.
In many instances the clicked row position is 'manually' calculated
instead of using the GetScrolledRowFromWidget helper function, with
variations on checks. Replace with the two helpers where possible.
1 year ago
Peter Nelson 726d05b22b Fix: Don't list unavailable road types for game scripts. 1 year ago
Peter Nelson e6740046ee Codechange: Use range-for iteration. 1 year ago
Peter Nelson a8c0d16371 Cleanup: Use std::advance instead of for-loop. 1 year ago
Peter Nelson 68782f951b Cleanup: Vector supports random access. 1 year ago
Rubidium 1ae7eb1594 Codechange: use std::map over SmallMap and std::string of stredup(char*) 1 year ago
Rubidium 12085d088c Cleanup: remove obsolete string_compare_type 1 year ago
Rubidium bc389a86c9 Codechange: use std::string as std::map key, instead of stredup string 1 year ago
Rubidium 72082aa7d3 Codechange: use std::string for getting a script's name 1 year ago
Rubidium 6e3d3c0e7c Codechange: introduce std::string variant of sq_pushstring 1 year ago
Peter Nelson bf9caa425b Change: Units-system can convert from N to kN, don't preconvert.
This allows force to passed as is and avoid premature rounding.

The AI function "GetMaxTractiveEffort" still needs to return kN to avoid breaking the API.
1 year ago
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
1 year ago
Peter Nelson 6202eae9d5 Codechange: Rely on Scrollbar::SetPosition to clamp.
Manually clamping scrollbar bounds before calling `SetPosition()` is doubling up work that the function already does.
1 year ago
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
1 year ago
Rubidium fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 1 year ago
Rubidium 19ec4e8beb Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t> 1 year ago
PeterN b67cf7f94a
Change: Replace ScriptLog data array with std::deque. (#10770)
Due to cyclic header dependency this requires moving the data types used
by ScriptLog out of the ScriptLog class.
1 year ago
Rubidium 877349c13d Codechange: use std::string for text file name resolution 1 year ago
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 1 year ago
Rubidium 86786a7af6 Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp 1 year ago
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 1 year ago
Rubidium 8f24901843 Codechange: replace printf with PRINTF macros by fmt::format for scripts 1 year ago
Rubidium 8b93e45e22 Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC 1 year ago