Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
In asynchronous mode, don't wait for result of executed command, just fire-and-forget, and return estimated cost/resultpull/595/head
parent
5821194ad1
commit
3effb8931c
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file script_asyncmode.cpp Implementation of ScriptAsyncMode. */
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "script_asyncmode.hpp"
|
||||
#include "../script_instance.hpp"
|
||||
#include "../script_fatalerror.hpp"
|
||||
|
||||
#include "../../safeguards.h"
|
||||
|
||||
bool ScriptAsyncMode::AsyncModeProc()
|
||||
{
|
||||
/* In async mode we only return 'true', telling the DoCommand it
|
||||
* should stop run the command in asynchronous/fire-and-forget mode. */
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptAsyncMode::NonAsyncModeProc()
|
||||
{
|
||||
/* In non-async mode we only return 'false', normal operation. */
|
||||
return false;
|
||||
}
|
||||
|
||||
ScriptAsyncMode::ScriptAsyncMode(HSQUIRRELVM vm)
|
||||
{
|
||||
int nparam = sq_gettop(vm) - 1;
|
||||
if (nparam < 1) {
|
||||
throw sq_throwerror(vm, "You need to pass a boolean to the constructor");
|
||||
}
|
||||
|
||||
SQBool sqasync;
|
||||
if (SQ_FAILED(sq_getbool(vm, 2, &sqasync))) {
|
||||
throw sq_throwerror(vm, "Argument must be a boolean");
|
||||
}
|
||||
|
||||
this->last_mode = this->GetDoCommandMode();
|
||||
this->last_instance = this->GetDoCommandModeInstance();
|
||||
|
||||
this->SetDoCommandAsyncMode(sqasync ? &ScriptAsyncMode::AsyncModeProc : &ScriptAsyncMode::NonAsyncModeProc, this);
|
||||
}
|
||||
|
||||
void ScriptAsyncMode::FinalRelease()
|
||||
{
|
||||
if (this->GetDoCommandAsyncModeInstance() != this) {
|
||||
/* Ignore this error if the script already died. */
|
||||
if (!ScriptObject::GetActiveInstance()->IsDead()) {
|
||||
throw Script_FatalError("Asyncmode object was removed while it was not the latest *Mode object created.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScriptAsyncMode::~ScriptAsyncMode()
|
||||
{
|
||||
this->SetDoCommandAsyncMode(this->last_mode, this->last_instance);
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file script_asyncmode.hpp Switch the script instance to Async Mode. */
|
||||
|
||||
#ifndef SCRIPT_ASYNCMODE_HPP
|
||||
#define SCRIPT_ASYNCMODE_HPP
|
||||
|
||||
#include "script_object.hpp"
|
||||
|
||||
/**
|
||||
* Class to switch current mode to Async Mode.
|
||||
* If you create an instance of this class, the mode will be switched to
|
||||
* either Asynchronous or Non-Asynchronous mode.
|
||||
* The original mode is stored and recovered from when ever the instance is destroyed.
|
||||
* In Asynchronous mode all the commands you execute are queued for later execution. The
|
||||
* system checks if it would be able to execute your requests, and returns what
|
||||
* the cost would be. The actual cost and whether the command succeeded when the command
|
||||
* is eventually executed may differ from what was reported to the script.
|
||||
* @api game
|
||||
*/
|
||||
class ScriptAsyncMode : public ScriptObject {
|
||||
private:
|
||||
ScriptAsyncModeProc *last_mode; ///< The previous mode we were in.
|
||||
ScriptObject *last_instance; ///< The previous instance of the mode.
|
||||
|
||||
protected:
|
||||
static bool AsyncModeProc();
|
||||
static bool NonAsyncModeProc();
|
||||
|
||||
public:
|
||||
#ifndef DOXYGEN_API
|
||||
/**
|
||||
* The constructor wrapper from Squirrel.
|
||||
*/
|
||||
ScriptAsyncMode(HSQUIRRELVM vm);
|
||||
#else
|
||||
/**
|
||||
* Creating instance of this class switches the build mode to Asynchronous or Non-Asynchronous (normal).
|
||||
* @note When the instance is destroyed, it restores the mode that was
|
||||
* current when the instance was created!
|
||||
* @param asynchronous Whether the new mode should be Asynchronous, if true, or Non-Asynchronous, if false.
|
||||
*/
|
||||
ScriptAsyncMode(bool asynchronous);
|
||||
#endif /* DOXYGEN_API */
|
||||
|
||||
/**
|
||||
* Destroying this instance resets the asynchronous mode to the mode it was
|
||||
* in when the instance was created.
|
||||
*/
|
||||
~ScriptAsyncMode();
|
||||
|
||||
/**
|
||||
* @api -all
|
||||
*/
|
||||
virtual void FinalRelease();
|
||||
};
|
||||
|
||||
#endif /* SCRIPT_ASYNCMODE_HPP */
|
Loading…
Reference in New Issue