Commit Graph

31 Commits (73ed748deb65f14f280b8cefebb0a6beff16a4a5)

Author SHA1 Message Date
Patric Stout 0e76d965f1 Codechange: deduplicate tick-handlers of all video drivers
They were all identical, so better put this in a single place
hoping it is less likely to break.
3 years ago
Patric Stout ec1dd0bf61 Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Additionally, make sure this is a class method. Later commits
will make use of this.
3 years ago
Patric Stout 790fa7102e Codechange: be consistent in naming the paint function Paint()
Also move this function to be a class member. This to allow
further deduplicating of code in a later commit.
3 years ago
Patric Stout 761efbb457 Codechange: use (Un)LockVideoBuffer() to manage video buffer 3 years ago
Patric Stout 661eb39ecc Codechange: move all input-handling of video-drivers into InputLoop 3 years ago
Patric Stout fa170b9ace Feature: configurable refresh-rate and change default to 60fps
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.

As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.

The simulation will still always run at 33.33 fps, and is not
influences by this setting.
3 years ago
Patric Stout ae7a2b9f02 Change: allow video-drivers to miss deadlines slightly
Before, every next frame was calculated from the current time.
If for some reason the current frame was drifting a bit, the
next would too, and the next more, etc etc. This meant we rarely
hit the targets we would like, like 33.33fps.

Instead, allow video-drivers to drift slightly, and schedule the
next frame based on the time the last should have happened. Only
if the drift gets too much, that deadlines are missed for longer
period of times, schedule the next frame based on the current
time.

This makes the FPS a lot smoother, as sleeps aren't as exact as
you might think.
3 years ago
Michael Lutz 22f5aeab07 Feature: Automatic UI and font zoom levels when supported by the OS. 3 years ago
Michael Lutz fa60c1f8b9
Feature: Choose a sensible window size on a fresh OTTD config file. (#8536) 4 years ago
Michael Lutz 37bc2f8064 Codechange: Use std::string in the driver and blitter selection code. 4 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison 81f159434d Codechange: Add EditBoxGainedFocus method to VideoDriver base class 5 years ago
glx 9195f2337a Codechange: use std::vector for _resolutions 5 years ago
frosch b1fe837b8e (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) 7 years ago
rubidium b476086c39 (svn r26538) -Codechange: remove double accounting of the drivers 10 years ago
rubidium defda16eb6 (svn r26108) -Codechange: some coding style (whitespace) 11 years ago
rubidium 6996b441d9 (svn r26107) -Codechange/cleanup: remove some coding bloat and simplify the driver factory instatiations 11 years ago
michi_cc 13873d2534 (svn r25678) -Codechange: Notify the video driver when an edit box lost (global) focus so it can abort any current input composition. 11 years ago
rubidium 6e31c2f068 (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
michi_cc 6dbb050a32 (svn r22999) -Codechange: Allow changing the blitter during the running game. 13 years ago
rubidium 9fe4b959ac (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter 13 years ago
rubidium 4d5dbf5170 (svn r22410) -Document: some more bits ;) 13 years ago
rubidium 34764feac2 (svn r20186) -Codechange: remove VARDEF from _realtime_tick and _rightclick_emulate 14 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
peter1138 6b6fd36050 (svn r14907) -Codechange: Remove 32 character limit from driver/blitter selection and parameters. 16 years ago
smatz 2299181c4b (svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions 16 years ago
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 3ca95f2a85 (svn r11839) -Codechange: move some variables from variables.h to a more logical location. 17 years ago
belugas 3dd61f423a (svn r11734) -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
17 years ago
peter1138 8b81cdd2a6 (svn r10471) -Codechange: implement driver probing priority so that 'preferred' drivers are loaded first 17 years ago
peter1138 68c6add8cc (svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model. 17 years ago