Codechange: move all input-handling of video-drivers into InputLoop

pull/221/head
Patric Stout 3 years ago committed by Patric Stout
parent 38b4ae1c0e
commit 661eb39ecc

@ -447,6 +447,36 @@ void VideoDriver_Allegro::Stop()
if (--_allegro_instance_count == 0) allegro_exit();
}
void VideoDriver_Allegro::InputLoop()
{
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
/* Determine which directional keys are down. */
_dirkeys =
(key[KEY_LEFT] ? 1 : 0) |
(key[KEY_UP] ? 2 : 0) |
(key[KEY_RIGHT] ? 4 : 0) |
(key[KEY_DOWN] ? 8 : 0);
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_Allegro::MainLoop()
{
auto cur_ticks = std::chrono::steady_clock::now();
@ -462,19 +492,6 @@ void VideoDriver_Allegro::MainLoop()
PollEvent();
if (_exit_game) return;
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application */
if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = std::chrono::steady_clock::now();
/* If more than a millisecond has passed, increase the _realtime_tick. */
@ -502,21 +519,8 @@ void VideoDriver_Allegro::MainLoop()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
/* determine which directional keys are down */
_dirkeys =
(key[KEY_LEFT] ? 1 : 0) |
(key[KEY_UP] ? 2 : 0) |
(key[KEY_RIGHT] ? 4 : 0) |
(key[KEY_DOWN] ? 8 : 0);
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
InputLoop();
this->InputLoop();
::InputLoop();
UpdateWindows();
CheckPaletteAnim();

@ -32,6 +32,9 @@ public:
bool ClaimMousePointer() override;
const char *GetName() const override { return "allegro"; }
protected:
void InputLoop() override;
};
/** Factory for the allegro video driver. */

@ -74,6 +74,7 @@ public:
protected:
Dimension GetScreenSize() const override;
float GetDPIScale() override;
void InputLoop() override;
private:
bool PollEvent();

@ -632,6 +632,28 @@ bool VideoDriver_Cocoa::PollEvent()
return true;
}
void VideoDriver_Cocoa::InputLoop()
{
NSUInteger cur_mods = [ NSEvent modifierFlags ];
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0;
_shift_pressed = (cur_mods & NSShiftKeyMask) != 0;
#if defined(_DEBUG)
if (_shift_pressed) {
#else
if (_tab_is_down) {
#endif
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
/** Main game loop. */
void VideoDriver_Cocoa::GameLoop()
{
@ -653,17 +675,6 @@ void VideoDriver_Cocoa::GameLoop()
break;
}
NSUInteger cur_mods = [ NSEvent modifierFlags ];
#if defined(_DEBUG)
if (cur_mods & NSShiftKeyMask) {
#else
if (_tab_is_down) {
#endif
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = std::chrono::steady_clock::now();
@ -692,14 +703,8 @@ void VideoDriver_Cocoa::GameLoop()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0;
_shift_pressed = (cur_mods & NSShiftKeyMask) != 0;
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
InputLoop();
this->InputLoop();
::InputLoop();
UpdateWindows();
this->CheckPaletteAnim();

@ -729,11 +729,41 @@ void VideoDriver_SDL::Stop()
}
}
void VideoDriver_SDL::InputLoop()
{
uint32 mod = SDL_GetModState();
const Uint8 *keys = SDL_GetKeyboardState(NULL);
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
#endif /* defined(_DEBUG) */
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
/* Determine which directional keys are down. */
_dirkeys =
(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
(keys[SDL_SCANCODE_UP] ? 2 : 0) |
(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_SDL::LoopOnce()
{
uint32 mod;
int numkeys;
const Uint8 *keys;
InteractiveRandom(); // randomness
while (PollEvent() == -1) {}
@ -751,22 +781,6 @@ void VideoDriver_SDL::LoopOnce()
return;
}
mod = SDL_GetModState();
keys = SDL_GetKeyboardState(&numkeys);
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application */
if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
#endif /* defined(_DEBUG) */
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = std::chrono::steady_clock::now();
/* If more than a millisecond has passed, increase the _realtime_tick. */
@ -798,20 +812,8 @@ void VideoDriver_SDL::LoopOnce()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
/* determine which directional keys are down */
_dirkeys =
(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
(keys[SDL_SCANCODE_UP] ? 2 : 0) |
(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
InputLoop();
this->InputLoop();
::InputLoop();
UpdateWindows();
this->CheckPaletteAnim();

@ -43,6 +43,7 @@ public:
protected:
Dimension GetScreenSize() const override;
void InputLoop() override;
private:
int PollEvent();

@ -647,15 +647,61 @@ void VideoDriver_SDL::Stop()
}
}
void VideoDriver_SDL::InputLoop()
{
uint32 mod = SDL_GetModState();
#if SDL_VERSION_ATLEAST(1, 3, 0)
Uint8 *keys = SDL_GetKeyboardState(&numkeys);
#else
int numkeys;
Uint8 *keys = SDL_GetKeyState(&numkeys);
#endif
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
#if SDL_VERSION_ATLEAST(1, 3, 0)
if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
#else
if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
#endif /* defined(_DEBUG) */
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
/* Determine which directional keys are down. */
_dirkeys =
#if SDL_VERSION_ATLEAST(1, 3, 0)
(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
(keys[SDL_SCANCODE_UP] ? 2 : 0) |
(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
#else
(keys[SDLK_LEFT] ? 1 : 0) |
(keys[SDLK_UP] ? 2 : 0) |
(keys[SDLK_RIGHT] ? 4 : 0) |
(keys[SDLK_DOWN] ? 8 : 0);
#endif
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_SDL::MainLoop()
{
auto cur_ticks = std::chrono::steady_clock::now();
auto last_realtime_tick = cur_ticks;
auto next_game_tick = cur_ticks;
auto next_draw_tick = cur_ticks;
uint32 mod;
int numkeys;
Uint8 *keys;
CheckPaletteAnim();
@ -697,29 +743,6 @@ void VideoDriver_SDL::MainLoop()
while (PollEvent() == -1) {}
if (_exit_game) break;
mod = SDL_GetModState();
#if SDL_VERSION_ATLEAST(1, 3, 0)
keys = SDL_GetKeyboardState(&numkeys);
#else
keys = SDL_GetKeyState(&numkeys);
#endif
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application */
#if SDL_VERSION_ATLEAST(1, 3, 0)
if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
#else
if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
#endif /* defined(_DEBUG) */
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = std::chrono::steady_clock::now();
/* If more than a millisecond has passed, increase the _realtime_tick. */
@ -751,27 +774,8 @@ void VideoDriver_SDL::MainLoop()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
/* determine which directional keys are down */
_dirkeys =
#if SDL_VERSION_ATLEAST(1, 3, 0)
(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
(keys[SDL_SCANCODE_UP] ? 2 : 0) |
(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
#else
(keys[SDLK_LEFT] ? 1 : 0) |
(keys[SDLK_UP] ? 2 : 0) |
(keys[SDLK_RIGHT] ? 4 : 0) |
(keys[SDLK_DOWN] ? 8 : 0);
#endif
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
InputLoop();
this->InputLoop();
::InputLoop();
UpdateWindows();
_local_palette = _cur_palette;

@ -36,6 +36,10 @@ public:
bool ClaimMousePointer() override;
const char *GetName() const override { return "sdl"; }
protected:
void InputLoop() override;
private:
int PollEvent();
bool CreateMainSurface(uint w, uint h);

@ -156,6 +156,11 @@ protected:
}
}
/**
* Handle input logic, is CTRL pressed, should we fast-forward, etc.
*/
virtual void InputLoop() {}
std::chrono::steady_clock::duration GetGameInterval()
{
return std::chrono::milliseconds(MILLISECONDS_PER_TICK);

@ -1118,6 +1118,40 @@ void VideoDriver_Win32::CheckPaletteAnim()
this->MakeDirty(0, 0, _screen.width, _screen.height);
}
void VideoDriver_Win32::InputLoop()
{
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
/* Determine which directional keys are down. */
if (_wnd.has_focus) {
_dirkeys =
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
} else {
_dirkeys = 0;
}
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
}
void VideoDriver_Win32::MainLoop()
{
MSG mesg;
@ -1174,18 +1208,6 @@ void VideoDriver_Win32::MainLoop()
}
if (_exit_game) break;
#if defined(_DEBUG)
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0)
#else
/* Speed up using TAB, but disable for ALT+TAB of course */
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = std::chrono::steady_clock::now();
/* If more than a millisecond has passed, increase the _realtime_tick. */
@ -1220,30 +1242,13 @@ void VideoDriver_Win32::MainLoop()
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
/* determine which directional keys are down */
if (_wnd.has_focus) {
_dirkeys =
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
} else {
_dirkeys = 0;
}
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
if (_force_full_redraw) MarkWholeScreenDirty();
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
GdiFlush();
InputLoop();
this->InputLoop();
::InputLoop();
UpdateWindows();
CheckPaletteAnim();

@ -43,8 +43,8 @@ public:
protected:
Dimension GetScreenSize() const override;
float GetDPIScale() override;
void InputLoop() override;
private:
void CheckPaletteAnim();

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