Jonathan G Rennison
70f3993a55
CMake: Fix host strgen/settingsgen importing
2021-03-04 18:50:29 +00:00
Jonathan G Rennison
92eb93561c
Github: Add workflow dispatch trigger for CI builds
2021-03-04 17:31:27 +00:00
Jonathan G Rennison
eab32e8861
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/lang/serbian.txt
2021-03-04 15:33:52 +00:00
glx22
349dc568ea
Fix: [CMake] Remove timestamps from regression output
2021-03-04 16:22:58 +01:00
glx22
1d79f55a46
Fix: [CMake] Skip detection for unused libs for dedicated builds
2021-03-04 16:22:58 +01:00
glx22
db0993f500
Change: [Actions] Also check dedicated build
2021-03-04 16:22:58 +01:00
Jonathan G Rennison
5a364d3e8c
Merge branch 'master' into jgrpp
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# Conflicts:
# src/blitter/32bpp_optimized.cpp
# src/lang/serbian.txt
2021-03-04 00:17:10 +00:00
Jonathan G Rennison
d566a152bb
Skip GfxDetermineMainColours contents in dedicated compiles
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Fixes linker error
2021-03-03 18:01:34 +00:00
Patric Stout
0243ae4654
Fix #8799 : NGameAllowedSorter() is not imposing strict weak ordering relation ( #8801 )
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In other words, it should only (!) return true if A comes for B.
This promise was broken for the situation where two values are
identical. It would return true in these cases too. This is of
course not possible: if two values are identical, neither come
before the other. As such, the sorter was not imposing strict
weak ordering relations.
libstdc++ handled this scenario just fine, but libc++ crashes
badly on this, as it allowed comparing of [begin, end] instead
of [begin, end).
libc++ considered this not a bug (and by specs, they are correct;
just this way of crashing is of course a bit harsh):
https://bugs.llvm.org/show_bug.cgi?id=47903
2021-03-03 12:12:29 +00:00
Jonathan G Rennison
5724f6e3db
Merge pull request #219 from telk5093/jgrpp
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Update: Korean translation
2021-03-03 11:28:06 +00:00
Jonathan G Rennison
152e258d80
Merge pull request #221 from Lastorder-DC/patch-1
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Fix #220 build fail due to missing var
2021-03-03 11:26:39 +00:00
Lastorder
f3b850623c
Fix #220 build fail due to missing var
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Removed from merge commit dfecdf3afb
2021-03-03 19:29:49 +09:00
TELK
6f4d45f61f
Update: Korean - GUI setting for shading trees on slopes
2021-03-03 19:19:37 +09:00
TELK
3b135935c7
Change: Improve Korean translation
2021-03-03 19:19:37 +09:00
Jonathan G Rennison
7ec10dd677
Version: Committing version data for tag: jgrpp-0.40.3
2021-03-02 23:48:35 +00:00
Jonathan G Rennison
26dcd0734e
Github: Disable release upload jobs
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
7e62af94ee
Remove OVEERIDE macro
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
865cf79915
Fix missing override keywords
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
3e1589eeae
Fix name collision in template replacement enum definition
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
13b34b9917
Fix code style in Town::UpdateLabel
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
3e017ddaa9
Remove unused dirty block size constants
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
32dcc0d484
Linkgraph: Fix unused expression result warning
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
9ca1c04330
Build: Fix use of xmmintrin.h on non-x86 MSVC builds
2021-03-02 22:57:29 +00:00
Jonathan G Rennison
d7b76df1f5
Github: Fix revision logging in release workflow
2021-03-02 22:57:29 +00:00
Jonathan G Rennison
59741b9f3c
CMake: Fix HOST_BINARY_DIR cross compiling
2021-03-02 22:57:29 +00:00
Jonathan G Rennison
8d650f82ae
CMake: Fix OPTION_DOCS_ONLY mode
2021-03-02 21:56:13 +00:00
Jonathan G Rennison
64dd3c2a57
CMake: Set minimum zstd version to 1.4
2021-03-02 21:56:13 +00:00
Jonathan G Rennison
6482a48099
Github: Adjust version file info in release workflow
2021-03-02 20:05:35 +00:00
Michael Lutz
937d60f239
Fix #8774 : Black screenshots when using 40bpp-blitter. ( #8791 )
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This affected all screenshot types that render to an off-screen
buffer and don't copy the actual screen contents.
2021-03-02 20:55:39 +01:00
Jonathan G Rennison
ea2a3b591d
Documentation: Update low level changes
2021-03-02 19:48:50 +00:00
translators
95462493ef
Update: Translations from eints
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english (us): 4 changes by 2TallTyler
italian: 4 changes by troccoli
serbian: 251 changes by nkrs
german: 6 changes by ebla71, 2 changes by Wuzzy2
romanian: 3 changes by ALEX11BR
russian: 11 changes by Ln-Wolf
ukrainian: 2 changes by StepanIvasyn
lithuanian: 15 changes by devbotas
spanish: 2 changes by perezdidac
2021-03-02 18:56:54 +00:00
Jonathan G Rennison
2df9c97884
Revert "Change: Zero out the gameloop timers when the game is paused"
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This reverts commit 64686b53ff
.
2021-03-02 18:55:30 +00:00
Jonathan G Rennison
f81c71e15b
OpenGL: Temporarily reduce OpenGL driver priorities
2021-03-02 14:10:39 +00:00
Jonathan G Rennison
84a7ab180e
Merge branch 'master' into jgrpp
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# Conflicts:
# src/company_cmd.cpp
# src/lang/greek.txt
# src/table/settings.ini
2021-03-02 13:46:42 +00:00
Jonathan G Rennison
fdfd9753d6
Fix tree shading with 40bpp blitter
2021-03-02 13:38:59 +00:00
Jonathan G Rennison
f4e29071be
Merge tag '1.11.0-beta2' into jgrpp
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# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/debug.cpp
# src/gfx.cpp
# src/gfx_func.h
# src/lang/czech.txt
# src/lang/english.txt
# src/lang/italian.txt
# src/lang/swedish.txt
# src/lang/ukrainian.txt
# src/network/network_server.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/pathfinder/follow_track.hpp
# src/screenshot.cpp
# src/settings_type.h
# src/spritecache.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/video_driver.cpp
# src/video/video_driver.hpp
# src/video/win32_v.cpp
2021-03-02 11:59:03 +00:00
Jonathan G Rennison
b9332ee62c
Zstd: Change package status to recommended
2021-03-01 23:08:23 +00:00
Michael Lutz
c656633bea
Fix #8775 : [Win32] Don't create the main window when alt-tabbing back into fullscreen.
2021-03-01 23:41:39 +01:00
Michael Lutz
b7a44983b4
Fix: [Win32] Original window size was lost when tabbing in and out of fullscreen.
2021-03-01 23:41:39 +01:00
Patric Stout
74aa934441
Codechange: validate that "max" value of settings fit in their storage
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This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout
d7a70c67ba
Fix: old snow_line_height had a higher maximum value than could be stored
...
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
2021-03-01 23:17:47 +01:00
Patric Stout
a0c298a539
Fix: three max-values for settings could exceed their storage size
2021-03-01 23:17:47 +01:00
Patric Stout
abac4b1758
Fix c4df0f95
: bootstrap was only showing a black screen ( #8788 )
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The bootstrap has the _switch_mode to SM_MENU, and never leaves
this mode. Neither is it considered a modal window (while in some
sense it really is). So .. we need to add another "draw anyway"
exception, to make sure bootstrap is being drawn.
2021-03-01 23:17:30 +01:00
Limyx826
47e899cf75
Add: Malaysia Ringgit as Currency
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Cause why not
*Update the formating
2021-03-01 21:56:26 +00:00
Charles Pigott
64686b53ff
Change: Zero out the gameloop timers when the game is paused
2021-03-01 21:55:51 +00:00
Charles Pigott
ef5cea0e06
Change: De-limit framerate window's framerate
2021-03-01 21:55:51 +00:00
glx22
cd4c8ecbf3
Add: [Actions] Allow partial cache invalidation on dependencies change
2021-03-01 22:41:48 +01:00
Owen Rudge
838fd61f29
Fix: [OSX] Hide dock when entering fullscreen
2021-03-01 21:03:18 +00:00
Jonathan G Rennison
44d786d8ce
MinGW: Fix define fallback for missing SHGFP_TYPE_CURRENT
2021-03-01 19:18:46 +00:00
Jonathan G Rennison
a7ed477185
Log savegame compression format used at debug level sl 3
2021-03-01 19:06:25 +00:00