belugas
6fa570762c
(svn r13588) -Documentation: Document the function PopupMainPlayerToolbMenu. Makes it a bit clearer, don't you think?
2008-06-19 20:04:24 +00:00
skidd13
ec261a6456
(svn r13587) -Codechange: make some globals members of VehicleListBase since they are used as such
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-Cleanup: some small things referring the change
2008-06-19 19:58:30 +00:00
belugas
0fdb8057bb
(svn r13586) -Codechange: Using default parameter, for cases where there are few exceptions.
2008-06-19 19:58:26 +00:00
bjarni
7fa33c28a9
(svn r13584) -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreen
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This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support
Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4
2008-06-19 17:54:23 +00:00
rubidium
5b615eae3a
(svn r13581) -Fix [FS#2040]: RVs continueing onto next DT station when they are build adjacent to them.
2008-06-19 13:04:41 +00:00
rubidium
aef8a214c3
(svn r13579) -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
2008-06-19 11:45:52 +00:00
rubidium
b9ed846df4
(svn r13578) -Merge: documentation updates from the 0.6 branch.
2008-06-19 11:45:44 +00:00
skidd13
a192d5c7a3
(svn r13577) -Change: group core files in source.list together
2008-06-19 10:40:19 +00:00
rubidium
dd0a66e202
(svn r13576) -Codechange: disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF.
2008-06-19 10:20:45 +00:00
skidd13
ad9b19b77a
(svn r13575) -Codechange: Move small vector to core since it fits better in there
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-Codechange: convert smallvector from struct to class
2008-06-19 10:19:02 +00:00
skidd13
a7e3f09f7c
(svn r13574) -Doc: Document the small vector template class
2008-06-19 09:33:50 +00:00
skidd13
1818d5c2e1
(svn r13573) -Codechange: Use smallvec class functions instead of class members
2008-06-19 09:32:25 +00:00
rubidium
ae91120307
(svn r13572) -Fix: MSVC x64 complains.
2008-06-19 09:15:52 +00:00
smatz
5259d13da7
(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
2008-06-18 21:19:04 +00:00
smatz
25db4b3aae
(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
2008-06-18 20:20:12 +00:00
smatz
811ae0ac3f
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
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This is to balance performance, code complexity and NewGRF requirements
2008-06-18 16:48:58 +00:00
smatz
883ffd1683
(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
2008-06-18 13:11:02 +00:00
belugas
424a7935ad
(svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack
2008-06-18 03:19:31 +00:00
belugas
5e8e2709d0
(svn r13561) -Codechange: two more enumifications of widgets
2008-06-18 02:38:28 +00:00
belugas
db174b8b9b
(svn r13560) -Fix(r13550): This section widget_count did not required to be lowered. So small revert
2008-06-18 02:04:01 +00:00
belugas
b8b47dcf50
(svn r13559) -Codechange: Enumification of the Options menu items
2008-06-17 23:51:17 +00:00
smatz
cf489a25b0
(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
2008-06-17 19:38:00 +00:00
smatz
4e2e078743
(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
2008-06-17 17:25:22 +00:00
belugas
4bbe69f881
(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
2008-06-17 16:33:55 +00:00
peter1138
ea965c21e1
(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
2008-06-17 07:05:17 +00:00
belugas
fb4619c8ea
(svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
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Still more go do
2008-06-17 03:20:04 +00:00
belugas
365705209b
(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
2008-06-17 03:13:09 +00:00
belugas
f5b1b5a640
(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
2008-06-17 02:33:42 +00:00
belugas
7b873ce0bc
(svn r13540) -Codechange: Less a magic number and a more adaptable code
2008-06-17 02:25:45 +00:00
glx
8578181a3a
(svn r13539) -Fix (r13537): signed/unsigned warnings
2008-06-16 20:16:43 +00:00
frosch
e04e2822b8
(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
2008-06-16 20:08:30 +00:00
smatz
e00df941fa
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
2008-06-16 19:38:41 +00:00
belugas
b08db89d30
(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
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Even more when it's a parameter.
2008-06-16 17:28:15 +00:00
skidd13
18097d0461
(svn r13535) -Codechange: Protect GUIList internals
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-Fix: VL_FIST_SORT should be set after list rebuild too
2008-06-16 17:10:55 +00:00
skidd13
d85c5f020b
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
2008-06-16 17:09:52 +00:00
skidd13
96e898699c
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
2008-06-16 17:05:17 +00:00
skidd13
5e956bf57f
(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
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-Prepare: vehicles sorting for convsersion to GUIList
2008-06-15 22:10:22 +00:00
skidd13
fc648a2b30
(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
2008-06-15 16:40:41 +00:00
skidd13
5dc6a19c26
(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
2008-06-15 16:11:25 +00:00
skidd13
477f22a6fd
(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
2008-06-15 15:48:33 +00:00
smatz
41457acd47
(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
2008-06-15 13:52:51 +00:00
belugas
d095599b58
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
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Or, in more simple terms, the check for the animation frame of nearby house.
2008-06-15 02:48:25 +00:00
frosch
8fd2971bc3
(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
2008-06-14 19:13:23 +00:00
skidd13
149bf45b77
(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
2008-06-14 16:41:03 +00:00
skidd13
a8bb6177ee
(svn r13516) -Codechange: Move MemCpyT to a fitting core header
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-Codechange: Split the sorting code from the sortlist to an appropriate header
2008-06-14 16:23:08 +00:00
belugas
e044910d52
(svn r13515) -Codechange: Widget enumification for scenario editor
2008-06-14 02:00:20 +00:00
belugas
cec90c1af1
(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
2008-06-14 01:45:58 +00:00
belugas
a91eb2ad13
(svn r13513) -Codechange: Give proper message when building a river fails.
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Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
2008-06-14 01:08:59 +00:00
glx
d8fde03ec7
(svn r13508) -Fix (r7733): incorrect usage of strtoul
2008-06-13 15:18:29 +00:00
peter1138
7d877c0c05
(svn r13507) -Fix (r12856): first engine change should've been moved too
2008-06-13 13:28:55 +00:00