|
|
|
@ -292,7 +292,6 @@ int Blitter_32bppAnim::BufferSize(int width, int height)
|
|
|
|
|
void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
|
|
|
|
|
{
|
|
|
|
|
assert(!_screen_disable_anim);
|
|
|
|
|
assert(_screen.width == this->anim_buf_width && _screen.height == this->anim_buf_height);
|
|
|
|
|
|
|
|
|
|
/* Never repaint the transparency pixel */
|
|
|
|
|
if (start == 0) {
|
|
|
|
@ -314,7 +313,7 @@ void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
|
|
|
|
|
dst++;
|
|
|
|
|
anim++;
|
|
|
|
|
}
|
|
|
|
|
dst += _screen.pitch - _screen.width;
|
|
|
|
|
dst += _screen.pitch - this->anim_buf_width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Make sure the backend redraws the whole screen */
|
|
|
|
|