darkvater
6e49b85703
(svn r952) -A tiny insignificant fix for a toyland industry gfx
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-Added table\sprites.h to VS.NET project file
2004-12-04 23:43:54 +00:00
bjarni
14a025a6bf
(svn r951) Makefile: fixed missing flag for libpng, which prevented lib detection if SDL was not used
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Makefile: Combined the OSX specific libpng code with the general one. Now OSX have no special code for libpng
2004-12-04 23:19:31 +00:00
miham
e7ee76dc56
(svn r950) Daily langfile updates (automatic)
2004-12-04 22:29:18 +00:00
bjarni
47713d05e3
(svn r949) Makefile: added DEDICATED flag to allow complilation of dedicated servers without linking to SDL. Request by Jezral
2004-12-04 20:34:59 +00:00
truelight
40121d60cd
(svn r948) -Codechange: clearified my last commit a bit more with some comment in the code
2004-12-04 18:57:42 +00:00
truelight
43e495045c
(svn r947) -Fix: [Network] Desync problem
2004-12-04 18:43:07 +00:00
tron
581302e147
(svn r946) Remove double patch option which crept in during merge
2004-12-04 18:27:08 +00:00
truelight
00168d4660
(svn r945) -Fix: [Network] Terraform callback went wrong in merge
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-Fix: Some settings went wrong in merge
2004-12-04 18:17:52 +00:00
truelight
39382a16f3
(svn r944) -Updated vc6 project file (Hackykid)
2004-12-04 18:16:20 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
truelight
0434287ef8
(svn r939) -Fix: Fixed compiler errors
2004-12-04 15:02:45 +00:00
tron
e56c3cddd8
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
d036559e0e
(svn r924) Use RailVehInfo() instead of &_rail_vehicle_info[]
2004-12-04 07:41:37 +00:00
tron
aa183e35d8
(svn r923) Forgot s/rail_vehinfo/RailVehInfo/
2004-12-04 00:34:20 +00:00
tron
56dd31f33b
(svn r920) Replace vehicle info macros with inline functions and add asserts to check limits
2004-12-03 21:57:05 +00:00
tron
5149373467
(svn r909) Small cleanup in vehicle.c, this should fix some warnings on 64bit machines
2004-12-03 14:38:02 +00:00
tron
c00258237e
(svn r907) Sprinkle holy ANSI water:
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- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
2004-12-03 07:43:00 +00:00
miham
b7f0b278fb
(svn r906) Daily langfile updates (automatic)
2004-12-03 05:59:26 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
miham
2c88f958ed
(svn r880) Daily langfile updates (automatic)
2004-12-01 21:35:14 +00:00
bjarni
a317cbdc09
(svn r877) Moved bemidi.cpp correctly this time
2004-12-01 19:44:39 +00:00
bjarni
5a458590b8
(svn r876) reverted the accidently cleared bemidi.cpp
2004-12-01 19:42:42 +00:00
bjarni
e9b49ebf8e
(svn r870) BeOS: made the move of bemidi.cpp properly (I hope)
2004-12-01 15:25:18 +00:00
bjarni
c925f452e7
(svn r869) Mac: finally made asserts open the console, so people should be able to see what went wrong even if they opened the game in the GUI
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deleted the wrongly moved bemidi.cpp
2004-12-01 15:23:05 +00:00
bjarni
2fc6077a68
(svn r862) Cygwin: libdetection now sets the flags properly if no Makefile.config is found
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Cygwin: workaround: libpng is automatically not used even if present until the Cygwin/libpng problem is solved
2004-12-01 11:50:20 +00:00
miham
ec7586dac3
(svn r857) Daily langfile updates (automatic)
2004-11-29 23:20:07 +00:00
Bjarni
00d6b3609f
(svn r856) Makefile: added the flags CYGWIN and MINGW to libdetection. They were missing in the autodetected makefile.config
2004-11-29 20:26:00 +00:00
bjarni
a580b4c21e
(svn r855) BeOS: moved bemidi to os/beos/ (w-ber)
2004-11-29 20:03:04 +00:00
darkvater
ccd731a2ce
(svn r854) -Fix [1070274] Invisible trains. Weird macros and MSVC optimizing don't always mix. (Tron)
2004-11-29 19:26:24 +00:00
tron
d701668f50
(svn r853) -Feature: Implement improved vehicle loading algorithm
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It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
miham
5733ad3e32
(svn r852) Daily langfile updates (automatic)
2004-11-28 22:43:46 +00:00
tron
29cec910fc
(svn r850) Adjust the other language files according to revision 844
2004-11-28 21:37:23 +00:00
tron
9be1dadb04
(svn r847) Add the station type icons to strgen: {TRAIN}, {LORRY}, {BUS}, {PLANE} and {SHIP}
2004-11-28 19:46:24 +00:00
tron
d542f5624a
(svn r844) Fix some typos ([ 1074329 ]) and use a bigger font in the detailed performance rating window
2004-11-28 12:24:48 +00:00
tron
6b9a744b2d
(svn r843) Remove redundant variable assignments and function calls
2004-11-27 21:28:51 +00:00
tron
12d6d679b0
(svn r842) -Fix: [ 985925 ] Start/stop flag in train depots always works, regardless of the horizontal scroll position
2004-11-27 19:53:53 +00:00
pasky
97c533eb9c
(svn r831) Remove station-specific roadbits magic. Tron already fixed road stations so that they don't give out roadbits in r780.
2004-11-26 22:29:02 +00:00
pasky
0554031514
(svn r830) Move the MP_STATION roadbits guard to GetTownRoadBitsByTile() wrapper of GetRoadBitsByTile(). This should really and for once fix the road-behind-road-station bug.
2004-11-26 22:21:12 +00:00
tron
908adfc191
(svn r829) Fix small glitch: Immediately redraw the tile selection square when using the hotkey to toggle removal
2004-11-26 21:52:18 +00:00
pasky
08e16d966a
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
2004-11-26 21:14:42 +00:00
tron
daa599c135
(svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
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This fix was created by Celestar
2004-11-26 21:11:37 +00:00
tron
1c86acd8ba
(svn r826) Seperate all bridge related tables from tunnel_land.h into their own file
2004-11-26 20:29:05 +00:00
tron
7b8bf96c2b
(svn r822) Use a struct instead of pairs of bytes for the string colormap.
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While here give the string colormap a more canonical name.
2004-11-26 16:55:35 +00:00
dominik
d801ca16a3
(svn r819) Code cleanup: colors for langfile strings are now taken from a color table instead of a sprite
2004-11-26 14:00:57 +00:00
miham
a295166754
(svn r818) Daily langfile updates (automatic)
2004-11-26 07:30:06 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
miham
908d2471ec
(svn r814) Daily langfile updates (automatic)
2004-11-25 08:11:48 +00:00
tron
b07357373f
(svn r813) Push two tables from vehicle_gui.h into vehicle_gui.c - they were in the binary 48 (!) times.
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While here change the type for one table from uint16 to StringID.
2004-11-25 06:05:47 +00:00
tron
e35a0b1c44
(svn r803) Switch to ISO 8859-15
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It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
2004-11-24 22:52:57 +00:00
darkvater
669368cf21
(svn r802) -add latvian to VS.net Project (bociusz)
2004-11-24 20:56:52 +00:00