bjarni
155c9d235f
(svn r970) Added 2nd data path for all non-windows OSes
...
added completely customizable lang path (all non-Windows OSes)
2004-12-07 17:16:57 +00:00
darkvater
5b18e2328a
(svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron)
...
-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)).
2004-12-05 20:02:49 +00:00
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
265ac67183
(svn r901) Small step in the process to clean up the DPARAM mess:
...
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
...
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
...
Now it is active-true.
2004-11-23 22:36:11 +00:00
truelight
32f69dab0e
(svn r702) -Fix: Buffer overflow in music/sound/video-driver-parameter (Oskar_)
2004-11-20 11:15:31 +00:00
tron
450c669eb2
(svn r631) Merge r440, r444, r485, r630 to trunk:
...
r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
2004-11-15 19:25:59 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
...
Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
67f385ded8
(svn r316) -Fix: not +7 (Tron)
2004-09-23 21:44:36 +00:00
darkvater
cee5cd6cc7
(svn r315) -Fix: starting with -r option allows all resolutions (including 666x666) (t r o n)
2004-09-23 21:39:55 +00:00
dominik
be726e5ec4
(svn r301) Fix: game options (like drive side) are not taken from the scenario when using 'new game' command
2004-09-19 23:05:09 +00:00
signde
bb2f8d8d1a
(svn r240) -Fix: desync on subsidy generation
...
-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
2004-09-13 22:49:11 +00:00
darkvater
989ed101bc
(svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
2004-09-12 22:03:14 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
...
-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
darkvater
99687cf513
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
...
-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
2004-09-12 15:29:37 +00:00
signde
34ecc0d778
(svn r209) -Fix: network code based desync
...
-Feature: framesync packets to hold the clients framecount near the servers
-Fix: command queue now aligns the commands to be processed right after an sync or framesync packet
-Fix: added stubs for compiling without network
2004-09-11 22:10:31 +00:00
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
...
-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
truelight
157e90b49f
(svn r186) -Add: debug 'net' for network debug (sign_de)
...
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08 19:20:46 +00:00
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
...
-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater
78b64ed192
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
...
-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
2004-09-06 21:20:01 +00:00
darkvater
4fec362b32
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-09-03 19:59:05 +00:00
truelight
ebbfaced67
(svn r140) -Fix: Load Scenario fix
2004-08-25 10:17:39 +00:00
dominik
7701b0a241
(svn r137) Fix: console sometime didn't open (sign_de)
2004-08-25 08:55:53 +00:00
dominik
e2f627a22e
(svn r127) New feature: ingame console. (sign_de)
...
Press tab to open the console, more info in docs/console.txt
2004-08-24 08:34:28 +00:00
dominik
74852c4652
(svn r124) Prepared code for removal of block_months variable in next major savegame version
2004-08-23 21:29:25 +00:00
dominik
770f86bbbe
(svn r122) Change: exclusive transport rights are now stored per town instead of per station
...
Exclusive rights from old savegames will be reset.
2004-08-23 21:04:39 +00:00
dominik
a6f2257600
(svn r117) Feature: Performance details window in company league menu (TrueLight)
2004-08-23 10:59:03 +00:00
dominik
cce45b44d8
(svn r116) Fix: [ 963056 ] Wrong trains you can buy with scenarios
2004-08-23 08:59:36 +00:00
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
...
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
truelight
e1eef24ed7
(svn r97) -Fix: two non-AI players when loading a scenario
2004-08-20 17:28:49 +00:00
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
...
-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
darkvater
255a1ad941
(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
...
-Fix: Placing/editing signs signs is possible in paused mode
2004-08-16 18:46:54 +00:00
darkvater
68c9b7c3ad
(svn r66) -Fix Station list updated on station deletion/station rename
...
-Changed debug messages to comply with DEBUG(name, level) heuristics
2004-08-16 14:48:35 +00:00
dominik
6c87ef6c65
(svn r9) Fixed a couple of warnings and minor coding issues
2004-08-10 16:34:01 +00:00
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
...
-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00