belugas
33e63a3adc
(svn r12040) -Codechange: Change IsOrderListShared from a simple function to a class member(MagicBuzz).
2008-02-02 02:45:09 +00:00
maedhros
f95fb570ad
(svn r11994) -Codechange: Remove numbers from string names where the strings aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
2008-01-27 17:32:12 +00:00
rubidium
736640fd87
(svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
2008-01-15 18:44:22 +00:00
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
rubidium
2fc62eab05
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
c004cc1fd9
(svn r11801) -Codechange: remove some unneeded includes from some header files.
2008-01-09 21:27:39 +00:00
rubidium
64d691bacc
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
rubidium
444e77d8bc
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
2008-01-07 00:57:19 +00:00
rubidium
722613f7f3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
f82aeb82c5
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
81bf9f8503
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
1f6043458c
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
766551b0bc
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
8427b8bad2
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
be923601bf
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
2cf7d5b2cb
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
2007-12-19 20:45:46 +00:00
rubidium
8bfbfd0031
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-19 19:44:29 +00:00
rubidium
8ce9c5f29b
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
2007-12-16 10:54:08 +00:00
smatz
3b59b68a15
(svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too
2007-12-12 14:37:35 +00:00
glx
946fa3b9ee
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
2007-12-11 17:44:55 +00:00
glx
b00f621239
(svn r11588) -Codechange: use the new member introduced in r11551
2007-12-07 18:05:49 +00:00
rubidium
92cb0e45ca
(svn r11555) -Codechange: use the new members introduced in r11551.
2007-12-02 14:29:48 +00:00
rubidium
ecdb16de42
(svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ.
2007-11-15 18:28:00 +00:00
belugas
e2c0f1faf7
(svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
...
Patch heavily based on BiBB's work (FS#1383)
2007-11-04 00:08:57 +00:00
rubidium
643ffb270c
(svn r11068) -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
2007-09-09 11:23:49 +00:00
rubidium
732845440a
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
...
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
2800a49f03
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
13ab17bca8
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
2007-07-27 12:49:04 +00:00
truelight
2418db4c23
(svn r10664) -Codechange: simplify a small piece of code (skidd13)
2007-07-23 19:24:32 +00:00
rubidium
df009178d4
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
peter1138
3878c55f34
(svn r10314) -Codechange: Refer to vehicle names by index
2007-06-24 22:42:11 +00:00
maedhros
7fb6e8f11d
(svn r10236) -Feature: Introduce a form of timetabling for vehicles.
2007-06-20 19:17:22 +00:00
maedhros
e0e380e8d9
(svn r10176) -Fix (r10071): Deselect the currently selected order when clicking on an empty part of the orders window.
2007-06-17 10:14:47 +00:00
rubidium
abb4ab74cf
(svn r10071) -Feature [FS#828]: moving of orders (skidd13).
2007-06-08 18:59:29 +00:00
rubidium
b6a199461e
(svn r10046) -Documentation: add some documentation in order_gui (skidd13).
2007-06-05 22:17:03 +00:00
rubidium
ad747e3026
(svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL.
2007-06-04 19:32:45 +00:00
maedhros
fa548f1a6f
(svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type.
2007-06-01 12:03:10 +00:00
rubidium
2ce514284c
(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces.
2007-04-18 22:41:53 +00:00
belugas
4d86aa2479
(svn r9390) -Documentation : correct Doxygen of comments and @file inclusion. This time, brought to you by the letter O
2007-03-21 15:19:33 +00:00
peter1138
497e5fe565
(svn r9301) -Codechange: Use cargo class to determine if a road vehicle can stop in bus or truck stops.
2007-03-18 22:07:44 +00:00
bjarni
0ad237611e
(svn r9072) -Codechange: [Orders] added methods to orders to free them and check if they are in use
2007-03-08 21:39:34 +00:00
rubidium
36cea84b11
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
peter1138
3d581f4f89
(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-20 22:09:21 +00:00
bjarni
94609499f3
(svn r8685) -Feature: selecting "end of orders" and clicking delete will delete all the vehicle's orders
...
If the orders are shared, then it will still unshare the orders like before.
2007-02-12 00:38:15 +00:00
rubidium
f7c5e770f0
(svn r8637) -Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots.
2007-02-08 15:54:36 +00:00
bjarni
4bd4583df1
(svn r8397) -Codechange: [orders window] don't move the refit button to the same location as the unload button
...
instead assert if the widget array place them at different locations
2007-01-24 19:19:12 +00:00
bjarni
731b14d569
(svn r8395) -Cleanup: [orders window] moved the refit button two places up, so the order of the widget array fits the placement on the screen
2007-01-24 18:41:27 +00:00
bjarni
e4b7a14f96
(svn r8394) -Cleanup: added an enum with widget names to the orders window
2007-01-24 18:22:31 +00:00
bjarni
44494a8e93
(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
...
- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
2007-01-21 00:01:47 +00:00
peter1138
ca9843424b
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
...
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00