Commit Graph

2854 Commits (6a665b69b5ea4f63ecd552ebf26aed0a54847265)
 

Author SHA1 Message Date
tron 6a665b69b5 (svn r3401) (Hopefully) fix some inaccuracies 19 years ago
tron bcee23b645 (svn r3400) Convert the bit patterns to big endian notation 19 years ago
tron 9dac583e87 (svn r3399) Simplify markup 19 years ago
tron b554d440b6 (svn r3398) Remove TTDp nomenclature 19 years ago
peter1138 c8e14de683 (svn r3397) - NewGRF fix: Show nfo sprite number instead of current sprite id for warning messages -- this makes this output more useful... 19 years ago
peter1138 2222907a40 (svn r3396) - Autoreplace changes:
- Change fixed array per player to a single pool. This avoids future problems
    with vehicle numbers and decreases savegame size. Engine replacements from
    previous savegames will be lost.
  - Move engine replacement code from players.c to engine.c.
                                      (thanks to blathijs for rewriting this)
19 years ago
peter1138 68fb066a64 (svn r3395) Add Id tag (and svn property) to macosx files. 19 years ago
peter1138 04657c2d1b (svn r3394) - NewGRF fix: ignore non-climate dependent cargo types. The spec is rather vague on this, but we don't support newcargos anyway. 19 years ago
bjarni 1b9466802f (svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening the console (egladil) 19 years ago
peter1138 9c17d0ec93 (svn r3392) Train depot fixes:
- Only count the parts from the source train that will be moved, not the whole train.
 - Don't count articulated parts of an engine. This alleviates issues with autoreplacing very long trains.
19 years ago
peter1138 7ae5e344a2 (svn r3391) - PBS Fix: Keep PBS reservation state when building a bridge over rail. 19 years ago
bjarni 8958c8b7b1 (svn r3390) -Fix: [autoreplace] fixed issue where autoreplace failed to attach the cars if the front engine was replaced
and the front engine was multiheaded and the first vehicle after it was the rear part of that engine
19 years ago
tron 461d76a40c (svn r3389) -Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal
(Per request of peter1138 the above line does not contain any commas)
19 years ago
peter1138 e1f9b72c82 (svn r3388) - NewGRF: Allow train running cost class to differ from engine class. Also fix typo in r3384. 19 years ago
tron 72270695ed (svn r3387) Restructure the code, which places fences along railroad tracks.
This includes no functional changes, just some cleanup before some bugfix
19 years ago
peter1138 5cfbb88bbb (svn r3386) - NewGRF: Small comment update, and fix for possible issue with engine class not getting set. 19 years ago
bjarni 90d610bc6a (svn r3385) -Fix: [OSX] fixed endian issue in cocoa sound driver. Now it works correctly on x86 too (hopefully) 19 years ago
peter1138 eb12f1a66c (svn r3384) - NewGRF fix: running cost should be halved for dual head vehicles. 19 years ago
bjarni db3d226c52 (svn r3383) -Code cleanup: [OSX] removed SDL support from FAT binaries as it caused problems for non-SDL builds
FAT binaries now need to rely on COCOA drivers. SDL didn't work properly anyway
19 years ago
bjarni a8a2b93df5 (svn r3382) -Feature: [OSX] added the flag JAGUAR to crosscompile for OSX 10.2.8 on 10.4 19 years ago
truelight 58acfeacaa (svn r3381) -Fix: r3374 left one bug: allow moving around wagons in a 100 long train 19 years ago
truelight 2ee4c11f1a (svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly
-Note: no longer showhelp publish -p, as it is deprecated
19 years ago
truelight 30232bf428 (svn r3379) -Fix: protect showhelp against any possible overflow
-Add: [ FS#15 ] Added revision / version at top of help (./openttd -h)
19 years ago
peter1138 5e68953907 (svn r3378) - NewGRF Fix: Use order status to determine whether a vehicle is loading instead
of speed, and get that state from first vehicle in a train consist.
19 years ago
truelight 336a58e797 (svn r3377) -Fix: [ FS#24 ] Min. profit in detail performance rating gave you full points if you had no vehicles, and was limited to 20k. Solved both. (Partly based on Graphite his patch) 19 years ago
truelight 45a0cc607c (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well)
19 years ago
truelight a1f8309453 (svn r3375) -Add: [ FS#29 ] show an error dialog for OSX cocoa driver (egladil) 19 years ago
truelight 59bea21c2c (svn r3374) -Fix: [ FS#36 ] Don't allow trains to get bigger than 100 via drag and drop 19 years ago
truelight a165a40803 (svn r3373) -Fix: don't link a wagon to itself, which resulted in a wagon disapearing, and a depot which was unable to remove 19 years ago
peter1138 d639318abd (svn r3372) - Fix: update signal states when building or removing rail station blocks 19 years ago
truelight 6b7d0a2641 (svn r3371) -Fix: don't allow road-vehicles to perform an out-of-bound operation while overtaking in a curve (tnx to guru3, Tron and peter1138)
-Codechange: while at that, removed a local variable (more pretty :))
19 years ago
peter1138 fd3a596c82 (svn r3370) Improve alignment of text within total cargo tab of train view window 19 years ago
matthijs 138761e78e (svn r3369) - Codechange: Replace tables _signals_table, _signals_table_other and _signals_table_both by the equivalent calls to rail.h functions.
- Codechange: Add a few constants.
19 years ago
tron cbe7f9771c (svn r3368) Fix the same type of off-by-one error when checking, if the passed coordinate is on the map, like in r3357, but this time in DoCommandP - *cough* code duplication *cough* 19 years ago
tron 2053685fb5 (svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
19 years ago
tron 9b87635c1f (svn r3366) Make an unnecessarily global variable local 19 years ago
tron 318fe153eb (svn r3365) Staticise 36 functions 19 years ago
tron e588f86bb3 (svn r3364) Remove 3 unused functions (ScrollWindowToTile, AllocateWindowAutoPlace, AllocateWindowAutoPlace2) 19 years ago
truelight e427dbcad2 (svn r3363) -Fix: 'fixed' the transfer problem. This doesn't really fix it, but gives a bit more fair amount of money. Can only be fixed correctly with CargoPackets as suggested in branch. 19 years ago
peter1138 28668bc30b (svn r3362) Fix issue with loading old (TTD) savegames:
- move call to convert from old to new train subtypes.
 - ensure AI is started for AI players.
19 years ago
peter1138 b6721d7e95 (svn r3361) - Clone Vehicle: Disallow cloning of crashed rail vehicles after starting removal process. 19 years ago
peter1138 c5496ae092 (svn r3360) Fix initialization of engines for precalculation of default refit mask. 19 years ago
peter1138 d5ce50a405 (svn r3359) - Autoreplace GUI: When starting or stopping a replacement, redraw the replace window after the command has completed, rather than after calling the command. 19 years ago
tron 2cfdfb5d96 (svn r3358) Remove another piece of unused code 19 years ago
tron bd226be988 (svn r3357) Fix an off-by-one error in checking if a coordinate passed to a command is on the map 19 years ago
peter1138 b97d91b96e (svn r3356) - Remove unused parameter of AfterLoadGame().
- Initialize _sl_version after loading an old savegame.
19 years ago
tron b13bedf27e (svn r3355) Three minor improvements for french (by me using dict.leo.org, OKed by Belugas) 19 years ago
tron 24d56f889d (svn r3354) Fix a typo, which survived for about 3000 revisions: s/SRT_SORT_BY/STR_SORT_BY/ (noticed by chu) 19 years ago
tron ed4b89ee36 (svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length 19 years ago
peter1138 901068fd6e (svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs. 19 years ago