Jonathan G Rennison
20b8cb3059
Add setting to use object land ground for purchased land
...
Default on
3 months ago
Jonathan G Rennison
0e76f774eb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/landscape.cpp
# src/landscape.h
# src/misc_gui.cpp
# src/newgrf_commons.cpp
# src/order_cmd.cpp
# src/pathfinder/yapf/yapf_base.hpp
# src/station_cmd.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/water_cmd.cpp
# src/window.cpp
4 months ago
Michael Lutz
8dda387f82
Codechange: Use std::tuple for slope functions with two return values
4 months ago
Jonathan G Rennison
8581808952
Merge tag '14.0-beta2' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/cargotype.cpp
# src/console_cmds.cpp
# src/graph_gui.cpp
# src/industry_cmd.cpp
# src/industrytype.h
# src/misc_gui.cpp
# src/network/network_client.cpp
# src/newgrf.cpp
# src/newgrf_town.cpp
# src/object_cmd.cpp
# src/openttd.cpp
# src/pathfinder/water_regions.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/table/build_industry.h
# src/table/engines.h
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/vehicle_gui.cpp
4 months ago
Jonathan G Rennison
838b166726
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/cheat_gui.cpp
# src/command.cpp
# src/command_func.h
# src/company_base.h
# src/debug.cpp
# src/debug.h
# src/economy.cpp
# src/engine_type.h
# src/graph_gui.cpp
# src/misc_cmd.cpp
# src/misc_cmd.h
# src/network/core/os_abstraction.cpp
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings_type.h
# src/ship_cmd.cpp
# src/stdafx.h
# src/tests/bitmath_func.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
4 months ago
Jonathan G Rennison
7ce06e22b8
Split date types into calendar and economy dates
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See: 735abfe1
4 months ago
Peter Nelson
2fd9096070
Change: Decouple and remove landscape-dependent cargo types. ( #11719 )
...
Cargo types of default engines, industries and houses are now specified in terms of label.
5 months ago
Tyler Trahan
41f2eed425
Feature: Settings to scale cargo production of towns and industries ( #10606 )
5 months ago
merni-ns
5a88027a19
Feature: Infinite money mode ( #11902 )
5 months ago
Kuhnovic
b38d3c2208
Change: simplified water region evaluation, removed savegame data ( #11750 )
5 months ago
Jonathan G Rennison
316d34918f
Fix missing water region invalidations for rail with water and water objects
6 months ago
Jonathan G Rennison
97e6f3062e
Adding of _t to (u)int types, and WChar to char32_t
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See: eaae0bb5e
6 months ago
Jonathan G Rennison
0d4d4a9cac
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/3rdparty/squirrel/squirrel/sqclosure.h
# src/3rdparty/squirrel/squirrel/sqobject.h
# src/3rdparty/squirrel/squirrel/sqvm.h
# src/aircraft.h
# src/airport_gui.cpp
# src/blitter/32bpp_sse_func.hpp
# src/blitter/null.hpp
# src/bridge_gui.cpp
# src/build_vehicle_gui.cpp
# src/cargotype.h
# src/cheat_gui.cpp
# src/command.cpp
# src/command_func.h
# src/company_gui.cpp
# src/console_gui.cpp
# src/date_gui.cpp
# src/depot_gui.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/fileio.cpp
# src/fios.cpp
# src/fios_gui.cpp
# src/fontcache/spritefontcache.h
# src/framerate_gui.cpp
# src/game/game_text.cpp
# src/gamelog.cpp
# src/genworld_gui.cpp
# src/gfx_layout_fallback.cpp
# src/group_gui.cpp
# src/highscore_gui.cpp
# src/hotkeys.cpp
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/landscape.cpp
# src/main_gui.cpp
# src/misc_cmd.cpp
# src/misc_gui.cpp
# src/network/core/tcp_game.cpp
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_airport.cpp
# src/newgrf_airport.h
# src/newgrf_airporttiles.cpp
# src/newgrf_airporttiles.h
# src/newgrf_animation_base.h
# src/newgrf_canal.cpp
# src/newgrf_commons.h
# src/newgrf_config.cpp
# src/newgrf_debug_gui.cpp
# src/newgrf_engine.cpp
# src/newgrf_engine.h
# src/newgrf_generic.cpp
# src/newgrf_gui.cpp
# src/newgrf_house.cpp
# src/newgrf_house.h
# src/newgrf_industries.cpp
# src/newgrf_industries.h
# src/newgrf_industrytiles.cpp
# src/newgrf_industrytiles.h
# src/newgrf_object.cpp
# src/newgrf_object.h
# src/newgrf_railtype.cpp
# src/newgrf_railtype.h
# src/newgrf_roadstop.cpp
# src/newgrf_roadstop.h
# src/newgrf_roadtype.cpp
# src/newgrf_roadtype.h
# src/newgrf_spritegroup.cpp
# src/newgrf_spritegroup.h
# src/newgrf_station.cpp
# src/newgrf_station.h
# src/newgrf_town.cpp
# src/newgrf_town.h
# src/news_gui.cpp
# src/object_gui.cpp
# src/order_gui.cpp
# src/os/macosx/crashlog_osx.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/os/windows/win32_main.cpp
# src/pathfinder/npf/npf.cpp
# src/pathfinder/npf/queue.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/roadveh.h
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/script/api/script_text.hpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_table.cpp
# src/signs_cmd.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spriteloader/grf.hpp
# src/station_cmd.cpp
# src/station_gui.cpp
# src/station_map.h
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen.cpp
# src/table/newgrf_debug_data.h
# src/terraform_gui.cpp
# src/timer/timer_game_calendar.cpp
# src/timer/timer_window.cpp
# src/town.h
# src/town_cmd.cpp
# src/town_gui.cpp
# src/train_gui.cpp
# src/transparency_gui.cpp
# src/vehicle_gui.cpp
# src/water_cmd.cpp
# src/waypoint_cmd.cpp
# src/widget.cpp
# src/widget_type.h
# src/widgets/dropdown.cpp
# src/widgets/rail_widget.h
# src/widgets/terraform_widget.h
# src/window.cpp
# src/window_gui.h
7 months ago
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
8 months ago
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
9 months ago
Patric Stout
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype ( #11190 )
...
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
11 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Jonathan G Rennison
fd4d4d341d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/animated_tile.cpp
# src/cargopacket.h
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/date.cpp
# src/disaster_vehicle.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/engine.cpp
# src/error_gui.cpp
# src/fontcache/spritefontcache.cpp
# src/game/game_gui.cpp
# src/game/game_text.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/highscore_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/italian.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/turkish.txt
# src/lang/vietnamese.txt
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf.h
# src/newgrf_generic.cpp
# src/news_gui.cpp
# src/openttd.cpp
# src/os/unix/unix.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/misc_sl.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spritecache.cpp
# src/spritecache.h
# src/spriteloader/grf.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen_base.cpp
# src/subsidy.cpp
# src/table/settings/difficulty_settings.ini
# src/texteff.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
# src/townname.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/widgets/dropdown.cpp
# src/window.cpp
1 year ago
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
1 year ago
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
Jonathan G Rennison
9521e7ef2b
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/elrail.cpp
# src/ground_vehicle.hpp
# src/landscape.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnelbridge_cmd.cpp
1 year ago
Jonathan G Rennison
e17420777a
Fix #10637 : Incorrect water infra total when building multi-tile object
...
Wrong tile used in ownership checks
1 year ago
Jonathan G Rennison
49528f908d
Fix water infrastructure total when building multi-tile objects
...
See: https://github.com/OpenTTD/OpenTTD/issues/10637
1 year ago
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
...
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Peter Nelson
82c70ed3b8
Change: Expose ObjectSpec vector to simplify iteration.
1 year ago
Peter Nelson
1f46f080f0
Codechange: Store objectspecs in std::vector instead of flat array.
1 year ago
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
1 year ago
Jonathan G Rennison
26dc69ff13
Use a std::vector for Object::counts
1 year ago
Peter Nelson
c95a3be243
Change: Expose ObjectSpec vector to simplify iteration.
...
(cherry picked from commit 51b112139235c66c3adb2c3a75919fc1d3eff9fc)
1 year ago
Peter Nelson
74e4556a85
Codechange: Store objectspecs in std::vector instead of flat array.
...
(cherry picked from commit 1ae263c5467105820e4d770b3d57d25ba01e22b1)
1 year ago
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
1 year ago
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
1 year ago
PeterN
2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. ( #10358 )
...
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.
ObjectSpec is shuffled to reduce its memory footprint.
1 year ago
Rubidium
f667a831a5
Codechange: unify creation of diagonal/orthogonal iterator using smart pointers
1 year ago
Jonathan G Rennison
160dcc345a
Add wrapper class for diagonal or orthogonal tile iteration
2 years ago
Tyler Trahan
c65a2799c9
Fix #10117 : Decrement object burst limit after build check
2 years ago
Tyler Trahan
3d45bc4abe
Feature: Build objects by area
2 years ago
Jonathan G Rennison
23b974fb39
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/fontcache.cpp
# src/openttd.cpp
# src/os/macosx/font_osx.cpp
# src/os/unix/font_unix.cpp
# src/os/windows/font_win32.cpp
# src/strings.cpp
2 years ago
Loïc Guilloux
93b711d70d
Fix #10048 : Don't relocate company HQ on the same exact location ( #10049 )
2 years ago
Jonathan G Rennison
d4f11eca42
Add NewGRF object properties to set viewport map mode/smallmap tile type
2 years ago
Jonathan G Rennison
acc9dffab7
Add object mapped variables for slope after foundation applied
2 years ago
Jonathan G Rennison
2e7f8d2e1e
Add inclined foundation option to object edge foundation mode
...
Bump feature version
2 years ago
Jonathan G Rennison
e7c12f2ad4
Fix terraforming not resetting ground type for use land ground objects
2 years ago
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
3 years ago
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
3 years ago
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
3 years ago
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
3 years ago
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
3 years ago
Jonathan G Rennison
24fb390e9f
Add NewGRF object property for flood-resistance
...
Does not imply being able to be built on water
3 years ago