Commit Graph

173 Commits

Author SHA1 Message Date
rubidium
480af9c917 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
rubidium
e159ada7a2 (svn r5975) -Cleanup: use ORIGINAL_BASE_YEAR & ORIGINAL_MAX_YEAR where the functions really depend on the original date format.
-Cleanup: use DAYS_TILL_ORIGINAL_BASE_YEAR where the date variables are in the old date format and conversions are needed.
-Cleanup: replace one (forgotten) instance of uint16 with Date.
2006-08-20 12:39:17 +00:00
bjarni
db39da587f (svn r5965) -Feature: FS#261 Catalan Town Names generator (arnau) 2006-08-20 09:52:15 +00:00
rubidium
3cab5f30c0 (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
tron
012e144cc1 (svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes 2006-08-12 12:56:45 +00:00
tron
5f943a4ba7 (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles 2006-08-10 14:44:32 +00:00
peter1138
42bcee22bd (svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This may affect the default refit costs for the default rail vehicles. 2006-08-09 20:44:23 +00:00
tron
5fae4637d8 (svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing data, too 2006-08-06 18:36:36 +00:00
belugas
5280b9302c (svn r5785) Fix(5771) : Silenced a warning in MSVC that prevented from compiling. 2006-08-06 01:51:57 +00:00
tron
635bfcd1c8 (svn r5771) Unify several code paths and data structures for drawing train depots and waypoints 2006-08-05 16:54:55 +00:00
tron
b0135b4381 (svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header)
- Use DiagDirection instead of plain int for the orientation of the depot graphics
- Rename the associated data tables with sprites to something more meaningful
2006-08-03 06:44:54 +00:00
belugas
40021f15f0 (svn r5504) Feature : Added Italian town name generator. (sidew) 2006-07-16 00:32:00 +00:00
richk
a0412db308 (svn r5385) - Fix: Corrected new helipad layering so helicopters go over the H, not through it! ;) Thanks to mart3p for spotting this. 2006-06-26 23:38:32 +00:00
richk
1423445050 (svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport. 2006-06-25 13:42:37 +00:00
richk
a832ca51fe (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
2006-06-23 22:05:40 +00:00
tron
d2f6cb9e2d (svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but better than raw numbers 2006-06-14 11:05:30 +00:00
peter1138
dfa60b0832 (svn r5201) - NewGRF: add loading of default refit costs. This information is not yet used 2006-06-09 16:35:07 +00:00
tron
be88e269b9 (svn r5155) - Remove the bridge branch merge (revision r5070) 2006-06-07 19:35:21 +00:00
tron
aada042d57 (svn r5136) Fix various style bugs:
- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
2006-06-05 18:10:43 +00:00
peter1138
5e3dd8dd78 (svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. This simplifies code that works with more than one vehicle type. 2006-06-04 18:22:32 +00:00
celestar
25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
celestar
c1983c3d02 (svn r5055) -Fix: Correct some errors in the bridge sprite numbers 2006-05-31 06:43:05 +00:00
tron
2a3aca6139 (svn r4920) Remove parameters, which get only used in certain functions, by splitting those functions.
At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
2006-05-20 16:46:37 +00:00
peter1138
5a65e3301e (svn r4896) - NewGRF: add support for vehicle property 0x25 (user defined data) used by variable 0x42. 2006-05-17 08:20:36 +00:00
celestar
5c677d49f4 (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
belugas
7ab8b20faf (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4).
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier;
In order to let industry_gui use the GetIndustrySpec accessor,
some structs had to be moved in industry.h
2006-04-28 21:58:16 +00:00
belugas
6a31b30a20 (svn r4584) CodeChange : Cleanup of industry_cmd (Step-3).
Renaming GetIndustrySpecification to GetIndustrySpec. Looks better.
Removing the _industry_prod_up/down/close_strings
in favor of IndustrySpec.closure/production_up/down_text;
A few reformatting along the way.
Work of tfc_team
2006-04-26 21:10:01 +00:00
belugas
8d622e04f8 (svn r4578) CodeChange : Cleanup of industry_cmd (Step-2).
Removing the _industry_min_cargo[] in favor of IndustrySpec.minimal_cargo,
IndustrySpec.a,b,c are now conflicting[], add an enum for IndustrySpec.checkproc
Work of tfc_team
2006-04-26 17:01:27 +00:00
belugas
8443f43d1f (svn r4577) CodeChange : Cleanup of industry_cmd (Step-1).
Add an accessor to _industry_specs array.
Work of tfc_team
2006-04-26 14:58:06 +00:00
belugas
ebf6797678 (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 2006-04-24 21:10:56 +00:00
belugas
4f81210980 (svn r4564) CodeChange : Constify the sprites of _cargo_types_base_values 2006-04-24 17:32:09 +00:00
belugas
c0acac3a14 (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. 2006-04-22 01:37:31 +00:00
Darkvater
e21b7eebfa (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 2006-04-15 16:07:00 +00:00
celestar
bdcb4bbf1d (svn r4384) -Codechange: rail drawing code
-Added a function to obtain the axis of a waypoint
    -Moved the waypoint layout tables from the depot layout tables into an own one
    -Use GetRailTileSubtype
2006-04-12 12:50:40 +00:00
celestar
eae5fcc455 (svn r4345) -Codechange: Similar to airport tiles, rename _industry_map5_ arrays to _industry_sections 2006-04-10 14:27:26 +00:00
celestar
0c3a0c7ec0 (svn r4283) -Cleanup: More elrail housekeeping, remove code dublication, more meaningful variable names, simplify control flow.. 2006-04-05 09:17:43 +00:00
celestar
4ccbf2d807 (svn r4282) -Cleanup: Re-arranged the ignore groups into a more readable arrangement 2006-04-05 08:45:29 +00:00
celestar
4acb8d5364 (svn r4281) -Cleanup: Begun cleaning up elrail code a bit, mostly comments and enum/array alignment 2006-04-05 08:28:03 +00:00
celestar
52892863e5 (svn r4278) -Fix: changed char to uint8 because signedness of char is undefined. Thanks to KUDr and Tron for research and stuff. (FS#98) 2006-04-04 19:46:18 +00:00
celestar
a7d8ad0004 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
belugas
26a5b62865 (svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme 2006-03-24 18:16:39 +00:00
belugas
3b16ae365b (svn r4004) -CodeChange : Renaming sprites and functions 2006-03-21 23:22:21 +00:00
belugas
7bedab1a40 (svn r3991) -Fix : Last remaining separation of SpriteID from Palette 2006-03-20 16:20:37 +00:00
tron
85da306049 (svn r3982) Fix last commit. I got confused by some strange test, which did nothing 2006-03-19 14:43:23 +00:00
tron
f262ae6c8b (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors 2006-03-15 17:27:15 +00:00
peter1138
741fc26522 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. 2006-03-01 23:14:03 +00:00
bjarni
7a31bb6fb6 (svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
note: <ln->     Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.
2006-03-01 19:20:35 +00:00
peter1138
5e05cd4098 (svn r3685) Include a file missed from r3684... 2006-02-28 08:16:00 +00:00
peter1138
601b226f04 (svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly. 2006-02-13 22:13:02 +00:00
peter1138
67573ed605 (svn r3586) - NewGRF: Load callback masks for all vehicle types. 2006-02-11 07:34:05 +00:00