Jonathan G Rennison
b91ee6fb4b
Improve performance of name sorting in industry list window
2019-05-12 18:55:25 +01:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
2018-11-03 21:43:54 +01:00
frosch
135ad9c6c9
(svn r27929) -Cleanup: Remove unused Industry::random_triggers
2017-10-25 15:38:19 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
truebrain
1c9bec1999
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
yexo
6aae285b72
(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that
2011-12-09 16:11:42 +00:00
frosch
3eddb9c23f
(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
2011-10-21 19:10:35 +00:00
terkhen
00e5c1df18
(svn r22567) -Codechange: Store persistent storages inside a pool.
2011-06-12 20:47:45 +00:00
terkhen
d7ec492887
(svn r22556) -Codechange: Remove constness from the town pointer at industries.
2011-06-12 20:31:44 +00:00
alberth
9d899b3758
(svn r21267) -Doc: Typo fixes.
2010-11-20 13:33:24 +00:00
alberth
a245db6360
(svn r21173) -Codechange: Don't recompute target industry counts each time.
2010-11-13 15:19:43 +00:00
alberth
eb4ab0091a
(svn r21172) -Feature: Better control over how many new industries are created during the game.
2010-11-13 15:17:55 +00:00
alberth
f22fb0d53d
(svn r21171) -Change: Reset industry build data at game start or load.
2010-11-13 15:15:25 +00:00
alberth
4d419b9f3e
(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
2010-11-13 15:13:14 +00:00
alberth
3211ab301e
(svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build.
2010-11-13 15:07:34 +00:00
alberth
e861487bcb
(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable.
2010-11-13 15:04:58 +00:00
alberth
1bf94674df
(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
2010-11-13 15:02:31 +00:00
frosch
8a5571a264
(svn r20900) -Codechange: Move ProductionLevels enum to industry.h
2010-10-04 20:10:31 +00:00
frosch
7f060bdaf5
(svn r20896) -Codechange: Split recompution of productionrates for non-smooth economy to separate function.
2010-10-04 19:23:50 +00:00
alberth
be59c90e86
(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
2010-08-28 20:15:45 +00:00
frosch
c049bf3f38
(svn r19497) -Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage. (Spotted by yexo)
2010-03-21 11:05:39 +00:00
frosch
116a5f56a4
(svn r19481) -Codechange: Turn _industry_counts into a static member of Industry.
2010-03-20 14:30:16 +00:00
terkhen
b9f06f3f29
(svn r19062) -Codechange: Move smallmap related functions to their own header.
2010-02-08 21:19:41 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
87466a4ed0
(svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
2010-01-04 18:21:07 +00:00
rubidium
e8ddf001c8
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
2009-09-19 09:51:14 +00:00
rubidium
535f71fc13
(svn r17472) -Fix [FS#3182]: industry list was rebuilt too early during industry removal causing the removed industry to be still in the list after removal
2009-09-08 12:22:28 +00:00
smatz
ee685c8287
(svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile()
2009-08-30 11:47:41 +00:00
smatz
c94b9973e6
(svn r17315) -Codechange: move code related to industry types to separate file
2009-08-30 11:40:01 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
smatz
2a430d981f
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
...
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
2009-08-08 16:42:55 +00:00
rubidium
6e3d999dce
(svn r16914) -Codechange: split Station and BaseStation into different files
2009-07-22 11:35:35 +00:00
frosch
6ffa9f50db
(svn r16725) -Documentation: raw_industry_cost_multiplier
2009-07-02 17:08:54 +00:00
smatz
ff33ed94ce
(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom()
2009-06-26 15:08:54 +00:00
smatz
56a7b70591
(svn r16380) -Codechange: rename pool.hpp to pool_type.hpp
2009-05-22 15:39:22 +00:00
smatz
10d1ef5447
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22 15:23:47 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
04723b240e
(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index
2009-05-22 14:23:36 +00:00
rubidium
88201ccd5c
(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.
2009-05-17 11:18:34 +00:00
rubidium
e7dedf4e1b
(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 with < .. - 1 (both caused due to wrapper functions)
2009-05-17 11:17:53 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
ed1e54bd84
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
2009-05-16 23:44:36 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
smatz
8585aa71ed
(svn r15726) -Codechange: unify coding style for const pointers
2009-03-15 16:04:39 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
smatz
254e19da91
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
2009-01-03 16:06:58 +00:00