rubidium
a2999dadc9
(svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p.
2007-02-14 16:37:16 +00:00
rubidium
a374caf51d
(svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments.
2007-02-14 10:33:36 +00:00
rubidium
ebff8b09fc
(svn r8726) -Codechange: bools are 1 or 0 according to the C++ standard and refactor RoadStop::AllocateBay to remove a loop condition. Suggestions by Tron.
2007-02-14 09:34:12 +00:00
rubidium
93b78f31fb
(svn r8725) -Fix (r8712): test the first bit of the bitmask, not the nth, as we are shifting the bitmask.
2007-02-14 09:23:52 +00:00
rubidium
3969f10b53
(svn r8723) -Codechange: replace yet another couple of magic numbers with enums.
2007-02-14 01:00:57 +00:00
rubidium
da705e8167
(svn r8721) -Fix (8715): road vehicles could not turn around properly
2007-02-14 00:50:34 +00:00
rubidium
b5dade8098
(svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p.
2007-02-13 22:27:27 +00:00
rubidium
fd645aa845
(svn r8712) -Codechange/cleanup: replace 'magic' constants with enums, use proper types instead of byte, uint etc., give variables more descriptive names and add some comments.
2007-02-13 20:57:02 +00:00
rubidium
eb5648f382
(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
2007-02-13 10:26:53 +00:00
rubidium
3f74dbe5c0
(svn r8694) -Codechange: make RoadStop's status accessible via accessor functions.
2007-02-13 00:25:42 +00:00
rubidium
654aca2b32
(svn r8692) -Cleanup: add comments to RoadVehController. Patch by mart3p.
2007-02-12 22:46:10 +00:00
bjarni
f626458af7
(svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
...
-The user will notice the following changes:
All vehicle types behaves in the same way
Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list
-The code changes:
Instead of looping all engines all the time, each list generates a list like the build windows
This ensures consistent list generation since only one function can loop all engines
Unified code for all vehicle types
It now use the lists to call the drawing code in the build vehicle window
Works on selected EngineIDs instead of selected index in the list
2007-02-06 11:11:12 +00:00
rubidium
ec301e0f8a
(svn r8609) -Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
2007-02-06 09:29:56 +00:00
tron
cf5514ce8d
(svn r8550) -Fix
...
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
2007-02-03 09:05:43 +00:00
tron
059552f2d9
(svn r8538) -Fix
...
GetRoadStopByTile() cannot return NULL. Remove therefore unnecessary check
2007-02-02 19:07:20 +00:00
celestar
c09e73a5e5
(svn r8536) -Fix (FS#577): Road Vehicles now can obtain a slot even if the station is very spread out
2007-02-02 16:51:10 +00:00
tron
36d965a697
(svn r8474) -Fix
...
Turn GetPrimaryRoadStop() into a method of struct Station
2007-01-31 04:34:56 +00:00
tron
fa8f46c88e
(svn r8425) -Fix
...
Do not try to invalidate a window which just got deleted. It is pointless
2007-01-26 20:51:35 +00:00
tron
d858077fd2
(svn r8424) -Fix
...
Do not call ClearSlot() just before calling DeleteVehicle(), which does it too
2007-01-26 20:49:40 +00:00
celestar
dfb5556376
(svn r8402) -Codechange: Move RoadStop-specific enums to the RoadStop class, and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
2007-01-25 10:06:58 +00:00
peter1138
ca9843424b
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
...
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
KUDr
92e42d621d
(svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
2007-01-13 18:55:54 +00:00
rubidium
a7d0cdf95f
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
KUDr
07c30785ab
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00