celestar
d95e2c2dd1
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
2006-12-27 12:38:02 +00:00
Darkvater
f87c8834e2
(svn r7449) -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
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it interferes with OS/2 symbol in libc (psmedley)
2006-12-09 10:56:12 +00:00
peter1138
039794e83c
(svn r7326) -Feature: Add support for gradual (un)loading of vehicles (Maedhros)
2006-12-02 16:56:32 +00:00
peter1138
470c383738
(svn r7269) -Feature: Add freight trains patch option. This option is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
2006-11-27 23:11:56 +00:00
peter1138
77c564bd86
(svn r7236) -Codechange: remove unused global array _newgrf_files
2006-11-22 08:49:40 +00:00
KUDr
f2cda44d2e
(svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option 'disable electrified railways'.
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(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17 19:31:44 +00:00
peter1138
1a4f1c8177
(svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-16 22:05:33 +00:00
Darkvater
40d647ddde
(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of
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always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
2006-11-16 20:57:23 +00:00
Darkvater
ea0018fced
(svn r7173) -Codechange (r6824): Allow the user to change the chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically.
2006-11-16 17:44:04 +00:00
Darkvater
3a03b70319
(svn r7153) -Fix [FS#279]: Some keyboard events possibly lost under high CPU load, handle
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keyboard input in place instead of global variables magic. (KUDr)
2006-11-15 19:35:52 +00:00
peter1138
c281cf028f
(svn r7102) -Codechange: Remove and hardcode unnecessary patch setting progress_update_interval
2006-11-07 16:07:31 +00:00
peter1138
8cfe4d6a67
(svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each cargo type in favour of just checking the cargo type of each vehicle.
2006-11-03 23:06:54 +00:00
KUDr
c758f7d812
(svn r6800) -Feature change: [train is lost] message is now generated immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help).
2006-10-17 16:16:19 +00:00
Darkvater
0ae642b914
(svn r6758) -Feature: Add a measurement tool that will show dimensions and height
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differences of various draggable tools (inspiration, concept and double
checking by MeusH).
2006-10-12 15:13:40 +00:00
peter1138
37e00dbef2
(svn r6474) - Add a patch option to control display of liveries, allowing none, your
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own, or all companies.
2006-09-17 20:52:54 +00:00
rubidium
63687763e9
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
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-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
Darkvater
7a58659fef
(svn r6140) -Codechange: fix the comment of _shift_pressed. It doesn't react to ALT, but to SHIFT.
2006-08-26 14:41:16 +00:00
rubidium
480af9c917
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-22 14:38:37 +00:00
truelight
10b842bddc
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
rubidium
3cab5f30c0
(svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
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-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
rubidium
8aa76f306d
(svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this.
2006-08-15 14:52:17 +00:00
rubidium
243872b4fd
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
tron
012e144cc1
(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes
2006-08-12 12:56:45 +00:00
bjarni
b62f4ed9d2
(svn r5805) -Fix: FS#189 Boolean cheats do not work
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This turned out to be an endian issue affecting all big endian computers (Vernon aka ploppy)
2006-08-07 16:56:00 +00:00
belugas
ecc89d5965
(svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
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Simplification of the handling of the main_gui menus,
Removal of repetitions and Hiding the internals of screenshots.
Thanks to glx, Rubidium and Truelight for pointers
2006-07-28 21:51:00 +00:00
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
be88e269b9
(svn r5155) - Remove the bridge branch merge (revision r5070)
2006-06-07 19:35:21 +00:00
celestar
25a63ec7af
(svn r5070) Merged the bridge branch
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-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
KUDr
5e73dce0e7
(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.
2006-05-27 16:12:16 +00:00
celestar
979b640f19
(svn r4946) "Feature": Add a cheat that allows running electric engines on normal rail
2006-05-22 14:41:20 +00:00
tron
edb5e87e0c
(svn r4918) Move the information about the size of airports from an global array into the struct which describes an airport
2006-05-20 15:13:27 +00:00
celestar
1d606e7392
(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
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-Side effects:
- Removed one global variable from variables.h
- Remove an ugly hack for the "many random towns" function
2006-04-27 11:19:12 +00:00
celestar
8310a46351
(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes two drops ...
2006-03-29 19:03:47 +00:00
celestar
cb76f96aad
(svn r4153) -Codechange. Changed NPF_TILE_LENGTH into an enum and moved it out of variables.h. Just a drop in the bucket, but it is a start
2006-03-29 19:00:56 +00:00
celestar
a7d8ad0004
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-29 16:30:26 +00:00
peter1138
38a0ef3bc6
(svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:
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- Replace miles/kilometres game option with a general measuring units option.
- Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
- Add SI as option for measuring units.
Language file updates to use the system will come soon.
2006-03-26 21:50:57 +00:00
tron
214b5eb42f
(svn r3827) Remove the global variable _error_message_2, it's only used as local variable
2006-03-12 10:15:36 +00:00
bjarni
8878ab2e9a
(svn r3739) -Fix: [Big endian CPUs] fixed bug introduced in rev 3720 where BE computers would read insane map sizes and crash as a result
2006-03-02 21:27:20 +00:00
Darkvater
c7e34bd103
(svn r3640) - Remove win32-only variables from variables.h and put them into win32_v.c. Also ifdef the win32 specific configuration file settings.
2006-02-20 23:01:58 +00:00
peter1138
6f5f3101b6
(svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type.
2006-02-11 09:24:51 +00:00
Darkvater
94dfa09424
(svn r3534) - Codechange: remove unused savedump patch-settings.
2006-02-04 15:28:30 +00:00
Darkvater
4e09974975
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
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- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
truelight
31f218fdf9
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron
f2b344084a
(svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx)
2005-11-19 12:37:28 +00:00
bjarni
eba1f68439
(svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones
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max_autosave_num in the config files sets the number of autosaves to keep (default 16)
MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given
this behaviour can still be overwritten by keep_all_autosave (openttd.config setting)
Note: this is a requested behaviour for PDA ports, since they got limited storage space
2005-11-17 19:43:37 +00:00
peter1138
350f0f2cdb
(svn r3157) - Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars.
2005-11-09 07:25:55 +00:00
peter1138
c02b1d555d
(svn r2982) Newgrf: Added patch option for wagon speed limits. This is enabled by default.
2005-09-24 13:56:39 +00:00
Darkvater
2131f68ae2
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
truelight
2e87864d0b
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
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abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
tron
2b4e85db0b
(svn r2828) Only command.c needs to know about _docommand_recursive, so make it static. Tell me if there's a problem, because i removed it from network_server.c, but afaict it should be ok
2005-08-07 10:03:14 +00:00