tron
3397e202c8
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
19 years ago
tron
ed8c9c91d6
(svn r3001) s/Player*/const Player*/
...
s/byte/PlayerID/
s/int/PlayerID/
and related changes
19 years ago
Darkvater
db31fe8e15
(svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # cause that would have written 0X
19 years ago
tron
0fe36a6900
(svn r2932) Give the strings consisting of an up/a down arrow symbolic names
19 years ago
tron
b45aeb5c36
(svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
19 years ago
tron
19f5036c46
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
19 years ago
bjarni
b0d4e391da
(svn r2836) fixed the alphabetical order of the credits list like it says it is in
19 years ago
tron
e4cad82b00
(svn r2799) Make the only two non-const widget lists const
19 years ago
ludde
29564f9fcf
(svn r2781) Fix some of the issues with variables in .h files.
19 years ago
tron
fc5e2d4861
(svn r2775) Deleting a file can fail, display an error message when it happens
19 years ago
tron
a16418266e
(svn r2717) Move _userstring to strings.[ch]
19 years ago
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
19 years ago
orudge
c50223526c
(svn r2681) - Fix OS/2 port, please do not modify openttd.wpj/tgt by hand unless you know what you're doing!
19 years ago
Darkvater
290bb2fda6
(svn r2675) - Fix: pressing enter on a load-window resulted in saving the game (Luca)
19 years ago
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
19 years ago
tron
18d79cc30f
(svn r2672) Move saving/loading related declarations to saveload.h
19 years ago
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
19 years ago
Darkvater
f0c0c03c5f
(svn r2644) - Fix: my name was mistyped ;p
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- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
19 years ago
Darkvater
99c17f8ac7
(svn r2638) - Fix: Unable to delete savegames. Deleting TTDLX savegames is still broken as it was always broken, but since they don't even show up; we might as well call it a feature.
19 years ago
Darkvater
f8b7b107d8
(svn r2613) - Truncate savegames, and vehicle-texts in their window.
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- Hardcoded width 5 for saves-path...oops :O
19 years ago
Darkvater
3e49626aec
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
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- Feature: truncate the path of the saveload window
19 years ago
ludde
3486e7e9d5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
19 years ago
ludde
2fa79c9b4d
(svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
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- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
19 years ago
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
19 years ago
tron
61f6f07edd
(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY
19 years ago
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
19 years ago
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
20 years ago
hackykid
8607bbf06d
(svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_)
20 years ago
celestar
9b8cb17831
(svn r2441) -Feature: You can now give transfer order to set up feeder systems
20 years ago
Darkvater
5fed47964e
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
20 years ago
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
Darkvater
d0a0d6fcb5
(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron.
20 years ago
tron
6566941077
(svn r2366) Use SetRedErrorSquare() instead of home brewed version
20 years ago
tron
1ab7238c15
(svn r2351) -Fix: It was possible to open more than one tree window
20 years ago
Darkvater
cdb81c660c
(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open
20 years ago
Darkvater
4554daa130
(svn r2331) - Fix (regression): fix text overflows in about box.
20 years ago
Darkvater
7dc5c5d1b1
(svn r2325) - Update OpenTTD for 0.4.0 release
20 years ago
Darkvater
033995ec6e
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
...
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
20 years ago
Darkvater
c626555f68
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
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- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
20 years ago
Darkvater
ab954a934a
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
20 years ago
bjarni
3e470708a6
(svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder
20 years ago
darkvater
6bca4c041a
(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
20 years ago
tron
e4cb9dbb77
(svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic
20 years ago
matthijs
a0f9a7597c
(svn r2082) I have a name too!
20 years ago
pasky
bf1fd0379c
(svn r2081) I have a real name, too.
20 years ago
tron
9832a691fe
(svn r2060) Clean up some string construction and remove now unused macro
20 years ago
tron
0c325e10da
(svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
20 years ago
Darkvater
010d1a9be3
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
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- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
Darkvater
0067f68117
(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
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- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
20 years ago
Darkvater
7746c4722b
(svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
20 years ago
Darkvater
fbe47d912a
(svn r1896) - Fix: remove Translated by hack since it's not used
20 years ago
Darkvater
d865c55007
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
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- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
20 years ago
tron
2de3dc2735
(svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two
20 years ago
tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
20 years ago
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
20 years ago
tron
8aee833024
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
20 years ago
tron
d1fb165ad2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
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Remove it from the chat box too, which inherited it via copy&paste.
20 years ago
darkvater
8867c00d68
(svn r1845) - Revert r1835 since it totally screws network compiling
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- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
20 years ago
tron
b1baa4ed8b
(svn r1840) Repel str_buffr and use local buffers where possible
20 years ago
tron
eed181245d
(svn r1833) byte -> char transition: the rest
20 years ago
tron
2fb453a4a5
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
20 years ago
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
20 years ago
tron
7aae12d55d
(svn r1808) Use strcmp() instead of home brewed function str_eq()
20 years ago
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
20 years ago
matthijs
f42e8ac3d2
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
20 years ago
miham
7874c86cb2
(svn r1678) Added cheat option for setting production of raw-material product industries in game
20 years ago
darkvater
590bbd7e21
(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved
20 years ago
darkvater
94dc25b45f
(svn r1627) -Fix: The tabulizer in action ^_^
20 years ago
darkvater
f1c151f157
(svn r1626) -Updated readme and credits list.
20 years ago
darkvater
f31d8bb9a1
(svn r1625) -Alphabetized credits list
20 years ago
tron
9f60324821
(svn r1606) Fix some bogus casts
20 years ago
tron
e5cd6b6193
(svn r1596) Add some more statics
20 years ago
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
20 years ago
tron
4136f395bf
(svn r1508) Remove duplicate declarations and include proper headers where necessary
20 years ago
darkvater
06cc62f40d
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
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-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
20 years ago
darkvater
ae72661742
(svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar)
20 years ago
tron
49584082a0
(svn r1451) Fix some of the signed/unsigned comparison warnings
20 years ago
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
20 years ago
darkvater
becd9c224e
(svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc. Feature is Windows only.
20 years ago
tron
5b7e224f46
(svn r1397) Add missing RESIZE_NONE
20 years ago
darkvater
4c5f6fe360
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
20 years ago
darkvater
88b8a01da6
(svn r1374) -Feature: Add sticky item to finances window; sticky remains when requesting big/small window
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-Moved resize icon in save dialog to bottom-right
20 years ago
truelight
a94fe04a9a
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
20 years ago
darkvater
3ee8697bbf
(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
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-Copyright notice is now 2002-2005 for all languages
20 years ago
darkvater
ca1b3a80ae
(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them.
20 years ago
bjarni
29d8c5bb50
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
20 years ago
darkvater
160a0a5ee1
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
20 years ago
dominik
110b410af4
(svn r1179) Fix: Tooltips for vehicle list sorting
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This has gotta be the greatest kick for Moriarty!
20 years ago
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
20 years ago
truelight
88862fcdb6
(svn r1112) -Fix: _decode_parameters was increased to [20], but not all temp-dparams were
20 years ago
truelight
5b2cd5fae0
(svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for reporting)
20 years ago
dominik
6d8a0c52f5
(svn r1030) Some toolbar icons are arranged differently:
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- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
20 years ago
truelight
e027fa76b1
(svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network
...
disconnect without cleaning up.
20 years ago
truelight
5b72167c8c
(svn r1018) -Fix: Buffer overflow in edit box, because we misuse maxlen for a flag..
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someone should rewrite the editbox!
20 years ago
Celestar
5b0743d66b
(svn r979) Allow more realistically sized catchment areas
20 years ago
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
20 years ago
tron
e56c3cddd8
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
20 years ago
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago