(svn r2198) renamed MacOS to MacOSX where it was written wrong. Made myself MacOSX porter as well as coder

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
bjarni 19 years ago
parent 5572a92c58
commit 3e470708a6

@ -496,7 +496,7 @@ endif
# MIDI setup
ifdef OSX
ifndef MIDI
MIDI:=$(OSXAPP)/contents/macos/track_starter
MIDI:=$(OSXAPP)/contents/macosx/track_starter
endif
ifndef SECOND_DATA_PATH
SECOND_DATA_PATH:="$(OSXAPP)/contents/data/"
@ -774,7 +774,7 @@ quiet_cmd_cxx_compile = '===> Compiling $<'
ifdef OSX
OSX:=OSX
OSX_MIDI_PLAYER_FILE:=os/macos/OpenTTDMidi.class
OSX_MIDI_PLAYER_FILE:=os/macosx/OpenTTDMidi.class
endif
@ -798,12 +798,12 @@ $(OSX): $(TTD)
$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
$(Q)cp os/macos/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macos/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp os/macos/track_starter "$(OSXAPP)"/contents/macos
$(Q)ls os/macos | grep -q "\.class" || \
javac os/macos/OpenTTDMidi.java
$(Q)cp os/macos/OpenTTDMidi.class "$(OSXAPP)"/contents/macos
$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
$(Q)cp os/macosx/track_starter "$(OSXAPP)"/contents/macos
$(Q)ls os/macosx | grep -q "\.class" || \
javac os/macosx/OpenTTDMidi.java
$(Q)cp os/macosx/OpenTTDMidi.class "$(OSXAPP)"/contents/macos
$(Q)cp data/* "$(OSXAPP)"/Contents/data/
$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/lang/
$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
@ -877,7 +877,7 @@ release: all
$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
$(Q)cp os/macos/*.webloc "OpenTTD $(RELEASE)"
$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
@ -894,7 +894,7 @@ nightly_build: all
$(Q)cp COPYING "OpenTTD_nightly_$(DATE)"/docs/
$(Q)cp revisionlog.txt "OpenTTD_nightly_$(DATE)"/revisionlog.txt
$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/
$(Q)cp os/macos/*.webloc "OpenTTD_nightly_$(DATE)"/
$(Q)cp os/macosx/*.webloc "OpenTTD_nightly_$(DATE)"/
$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD_nightly_$(DATE)" openttd-nightly-"$(DATE)".dmg
$(Q)rm -fr "OpenTTD_nightly_$(DATE)"

@ -175,7 +175,7 @@ static const char *credits[] = {
"Original graphics by Simon Foster",
"",
"The OpenTTD team (in alphabetical order):",
" Bjarni Corfitzen (Bjarni) - MacOS port",
" Bjarni Corfitzen (Bjarni) - MacOSX port, coder",
" Victor Fischer (Celestar) - Programming everywhere you need him to",
" Tamas Faragó (Darkvater) - Lead coder",
" Dominik Scherer (dominik81) - Lead coder",

@ -212,7 +212,7 @@ That's all! You should now be able to select the language in the game options.
X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
Bjarni Corfitzen (Bjarni) - MacOS port
Bjarni Corfitzen (Bjarni) - MacOSX port, coder
Victor Fischer (Celestar) - Programming everywhere you need him to
Tamas Faragó (Darkvater) - Lead programmer
Dominik Scherer (dominik81) - Lead programmer

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