SamuXarick
947e77267a
Doc 0ca4b4e: Script debug window numbers are now ascending ( #11623 )
9 months ago
Loïc Guilloux
6c5a4aa2cb
Fix 2d3af14: Don't draw script log over panel borders ( #11621 )
9 months ago
Peter Nelson
9ce1626bb4
Change: Support custom transparency remaps with 32bpp blitters.
...
This closes a 15 year old TODO...
9 months ago
Peter Nelson
0bc22dd310
Add: 32bpp-to-8bpp palette index lookup.
...
Lookups are calculated on demand and caches in a 256KB in-memory table.
9 months ago
Peter Nelson
daec0e2ca4
Codechange: Split palette handling to separate file.
9 months ago
Peter Nelson
4ecc107d30
Codechange: Perform simpler comparison first when checking for palette updates.
...
This avoids unnecessarily comparing contents of an array.
9 months ago
Loïc Guilloux
af8b8c2cfc
Fix 4a2038e301: fully restore script break filter on reopen ( #11622 )
9 months ago
Peter Nelson
c0cdf3460e
Change: Rename Standard Livery to Default Livery.
9 months ago
Peter Nelson
3436b5f090
Change: Show a message in livery window if vehicle type has no groups.
9 months ago
Peter Nelson
513c7e7b53
Change: Add distinct tooltips for vehicle group colour schemes.
9 months ago
Peter Nelson
eda0dd24fe
Change: Remove hardcoded minimum sizes and allow resize.
...
This stops the window being needlessly large.
9 months ago
Peter Nelson
0949eddd55
Change: Move colour selection dropdowns to bottom of window.
...
This stops them looking similar to how filter controls are used elsewhere,
and matches action dropdowns on other windows.
9 months ago
Peter Nelson
5cb7a16edc
Fix #11618 : Don't try to display unavailable zoom levels in sprite aligner. ( #11619 )
9 months ago
Darragh
acfe367507
Fix #11442 : "default" colour in group colour window is not updated when changing master colour ( #11614 )
...
Updated SelectCompanyLiveryWindow.DrawWidget method to check if a group's livery.in_use 0 bit is set, rendering the company's default colour if it has not been.
9 months ago
Peter Nelson
fd0aa3dd19
Fix #11515 : Zoom level could wrap around when changing interface scale. ( #11615 )
...
This happened due to converting the new value to unsigned before clamping instead of after.
9 months ago
Peter Nelson
c1afbc9415
Fix: Update widget dimensions before updating viewport signs. ( #11611 )
...
Viewport signs used fullbevel WidgetDimensions before it was updated for the new interface scale.
9 months ago
Loïc Guilloux
2d3af14181
Add: Horizontal scroll for script debug log ( #11597 )
9 months ago
Peter Nelson
0ca4b4e146
Change: Allow opening multiple script debug windows by holding Ctrl.
9 months ago
Peter Nelson
4a2038e301
Codechange: Make script debug window filter state per-window.
9 months ago
Peter Nelson
b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. ( #11580 )
...
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.
This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
9 months ago
Peter Nelson
7466c3c39e
Fix: Draw unavailable mask over picker sprite instead of behind it.
...
This makes these disabled picker buttons consistent with other disabled buttons.
9 months ago
Peter Nelson
712a4bb40b
Fix: Prevent picker preview sprites from overflowing button bevel.
9 months ago
Peter Nelson
313ee13e5f
Codechange: Add Rect version of FillDrawPixelInfo().
...
This simplifies most callers as they longer have to split out a rect.
9 months ago
Tyler Trahan
111b4e6060
Doc: Fix broken links in COMPILING and CONTRIBUTING guides ( #11608 )
9 months ago
Finn Willard
3a42340db3
Add: Hotkey to focus industry directory filter box
...
Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
9 months ago
Finn Willard
7d3ae4a058
Add: Hotkey to focus town directory filter box
...
Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
9 months ago
Tyler Trahan
e8d2ebb016
Fix: Add missing includes to timers from script implementation files ( #11604 )
9 months ago
SamuXarick
fddcaef74a
Codechange: Use town zone constants instead of magic numbers
9 months ago
translators
9b7a5bc876
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
danish: 4 changes by bscargo
9 months ago
Peter Nelson
b19a6c3b81
Fix: Window width/height was doubly-scaled with automatic DPI switch. ( #11598 )
9 months ago
SamuXarick
c05ffb22bd
Fix #10452 : Don't let AyStar max_search_nodes unattended when initializing ( #11544 )
...
Add a constant with the default value of 10000 and have the pathfinding settings refer to it.
Add a preventative method to AyStar when it's initializing, to limit the number of max_search_nodes if left unattended.
9 months ago
translators
8ab3838387
Update: Translations from eints
...
vietnamese: 20 changes by KhoiCanDev
italian: 5 changes by Rivarossi
9 months ago
Peter Nelson
661e0cd82d
Fix: Make compact picker windows expand to fill if necessary. ( #11591 )
9 months ago
translators
651343d69e
Update: Translations from eints
...
english (au): 17 changes by krysclarke
english (us): 17 changes by 2TallTyler
italian: 30 changes by Rivarossi
russian: 17 changes by Ln-Wolf
french: 36 changes by ottdfevr
portuguese (brazilian): 30 changes by pasantoro
9 months ago
translators
0e6038f0e5
Update: Translations from eints
...
english (us): 19 changes by 2TallTyler
vietnamese: 14 changes by KhoiCanDev
turkish: 26 changes by BeratSJ
dutch: 19 changes by Afoklala
9 months ago
Tyler Trahan
8816c9dd26
Change: Improve and standardize wording of World Generation helptexts
9 months ago
Tyler Trahan
1343d7e25a
Change: Don't mention TerraGenesis in setting helptexts
...
We no longer show the land generator in the World Generation GUI, so this is less important to explain in tooltips.
9 months ago
Tyler Trahan
1e8aa9ce22
Add: Use more tooltips in World Generation GUI
9 months ago
Peter Nelson
302e8852c1
Fix: Crash if squirrel compatibility scripts cannot be parsed. ( #11589 )
9 months ago
Loïc Guilloux
7726f8f245
Fix: [Script] Properly store the previous AsyncMode state ( #11587 )
9 months ago
Peter Nelson
bbf3028f89
Fix #11585 : Crash when cleaning AI/GS with nested AsyncMode.
...
Do not throw sanity check when in_shutdown is true. This is also applied to
ExecMode and TestMode as they follow the same pattern.
9 months ago
Peter Nelson
47dd04d16c
Fix: Don't crash when saving a crashlog save with no main window open.
9 months ago
Peter Nelson
da2d21f5b0
Fix: Left-over printf-style format passed to fmt. ( #11584 )
9 months ago
translators
63c006a174
Update: Translations from eints
...
korean: 20 changes by telk5093
danish: 13 changes by bscargo
portuguese (brazilian): 18 changes by pasantoro
9 months ago
Jonathan G Rennison
97b86b7147
Codechange: Use MakeParameters with GetNextParameter in FormatString ( #11583 )
...
Instead of StringParameters subspan, to avoid GSs being able to
cause subspan boundary assertion failures
9 months ago
Peter Nelson
12bb750128
Codechange: Cargo filters no longer take an index. ( #11582 )
...
Update naming of functions to reflect that parameter is now a cargoid.
9 months ago
Peter Nelson
d6515d6c98
Fix 0a8bcdd: Scaling non-sprite fonts does not depend on _font_zoom changing. ( #11579 )
9 months ago
translators
8e05001001
Update: Translations from eints
...
english (au): 18 changes by krysclarke
russian: 18 changes by Ln-Wolf
9 months ago
Peter Nelson
6c5aeae01b
Fix #11577 : Extra viewport opened in wrong location. ( #11578 )
...
ExtraViewportWindow calls IninitializeViewport() with focus as 0, which is ambiguous as focus should be either a TileIndex or a VehicleID.
Instead, pass the tile and let InitializeViewport() handle setting all the coordinates.
9 months ago
Peter Nelson
0a8bcdd344
Change: Be selective about clearing sprite/font caches on interface scale change. ( #11576 )
...
Sprite cache contains all zoom levels anyway, so does not need to be reloaded.
Font cache does not need to be clear if the font zoom hasn't changed, i.e. when changing the max sprite zoom level setting.
9 months ago