DeltaNedas
516e863395
Cleanup: src/3rdparty/optional was removed, also remove its licensing note. ( #8567 )
4 years ago
Jonathan G Rennison
1411f878ab
Add: Console command to dump debugging information ( #8548 )
4 years ago
translators
b99eafbfb0
Update: Translations from eints
...
korean: 14 changes by telk5093
finnish: 1 change by hpiirai
spanish: 41 changes by MontyMontana
polish: 5 changes by yazalo
4 years ago
Charles Pigott
ebaecebc68
Fix #8560 : Planes were landing at the wrong height at airports with lowered hangar tiles
4 years ago
SamuXarick
f9dee5aaa0
Feature: Show rainforest under vegetation on small map
4 years ago
Patric Stout
de44ce2092
Change: darken the background of all graph to increase contrast ( #8557 )
...
Now lines like Mauve, Dark Green and Purple are much more visible
without hurting the other colours.
4 years ago
Owen Rudge
60851ef1a6
Feature: Sign macOS builds
4 years ago
Patric Stout
c6fd6cfd15
Fix: tell the user if a font fails to load and fallback is about to be used
...
Additionally, tell exactly why the font failed to load, which
glyph was missing from the font. This hopefully helps the user
a bit more in the right direction.
4 years ago
Patric Stout
98400974a9
Codechange: nobody was using "str" parameter, so remove it
4 years ago
translators
57c45a2c01
Update: Translations from eints
...
spanish (mexican): 64 changes by absay
indonesian: 7 changes by dimaspaf14
finnish: 94 changes by hpiirai
slovak: 25 changes by gpalino
french: 11 changes by glx22
polish: 11 changes by yazalo
4 years ago
translators
3e7c757398
Update: Translations from eints
...
spanish (mexican): 1 change by absay
4 years ago
frosch
e339188ded
Add: a go-to-location button to the LandInfo window.
4 years ago
frosch
1432dbac53
Add: another go-to-location button to the sign window.
4 years ago
frosch
5bfcd742b8
Change: Relocate rename and location buttons in all windows.
4 years ago
frosch
589feba0eb
Change: Relocate vehicle rename and location buttons.
4 years ago
frosch
8dda0ec4ff
Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'.
4 years ago
Patric Stout
cd36e17160
Fix: don't allow free-wagon-chains to exceed max-train-length ( #8533 )
...
This makes no sense, that a free-wagon-chain could be larger than
the maximum length of a train, as you cannot put an engine in
front of that anyway. And it prevents run-away AIs making very
silly long free-wagon-chains.
4 years ago
Patric Stout
760b0cdc11
Change: change console command "restart" and add "reload"
...
The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.
As this has not been in any official release yet, this shouldn't
harm any kitten.
4 years ago
Patric Stout
ff89f5f4c6
Fix 8f3d1ec: "restart" did not always restart your current game
...
In the sequence:
- Load a game
- Start a newgame (via console)
- Restart a game (via console)
Gave you the loaded game back, not the new game.
4 years ago
Patric Stout
fe86bf8bf6
Fix #7619 : nudge fast planes sooner towards their target ( #8531 )
...
For non-NewGRF planes, "count" is never above 1. So planes can
smoothly be guided to their destination. For NewGRF planes, they
can go as quick as "count" values of 20. This easily overshoots
the target. So, calculate if the plane will overshoot, and start
nudging him to the destination earlier. You won't notice this
either way, as it all happens within a single tick.
4 years ago
translators
eb23a6921b
Update: Translations from eints
...
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
4 years ago
SamuXarick
6298d9221a
Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits
4 years ago
frosch
f6abc81cf1
Fix: add missing variables to NewGRF inspect window.
4 years ago
Johannes E. Krause
f1bc4d8407
Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile has catenary.
4 years ago
frosch
868d84bbfc
Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype.
4 years ago
frosch
5b08960560
Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried cargo is valid.
4 years ago
frosch
0078554d6a
Fix: GetCargoTranslation could return out-of-bounds index for old-style NewGRF using cargo-slots.
4 years ago
translators
63288f80f3
Update: Translations from eints
...
korean: 1 change by telk5093
finnish: 1 change by hpiirai
polish: 5 changes by yazalo
4 years ago
SamuXarick
75b7bb5097
Fix: Remove semicolons from regression output
4 years ago
glx22
1fb4ed8eef
Fix: Use realtime for error message and console backlog timeouts
4 years ago
glx
c0d7949d7c
Fix: Don't use a timer for hundredth tick determination
4 years ago
glx22
97d554feb1
Codechange: On regression failure, output the result in a file
4 years ago
Patric Stout
5f1154e076
Fix #8272 : vehicle destination text colour when mousing over ( #8543 )
...
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
4 years ago
translators
928276a66e
Update: Translations from eints
...
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
4 years ago
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )
...
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
4 years ago
Patric Stout
3dbdb1c7e3
Change: remove warning in cheat window and reduce it to a note ( #8538 )
...
Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.
The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.
While at it, styled the GUI a bit better, as the way the text
was presented was odd.
4 years ago
SamuXarick
8da5cff210
Fix #8462 : Don't check whether to grow a town road on water ( #8471 )
4 years ago
Patric Stout
8e6574dcdb
Revert 78f92130: "Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )" ( #8541 )
...
As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918 ,
jumped the gun here.
4 years ago
Tyler Trahan
b0456669c9
Fix #8506 : Towns shouldn't add junctions to NewGRF roads they cannot build ( #8535 )
4 years ago
Patric Stout
b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL ( #8534 )
4 years ago
Patric Stout
5f591c86fe
Fix 85a49a0d: invalidate airport toolbar when new planes become available ( #8532 )
...
Otherwise if the airport button is disabled, it will remain disabled
until you close/open the toolbar again.
4 years ago
frosch
31d1968004
Fix: Start the inactivity-timeout for the content server only after the connection has been established. ( #8530 )
...
When connecting took long due to the first N resolve-addresses timing out, OpenTTD would immediately close the connection, without sending anything.
4 years ago
Patric Stout
7ba0fa4bf0
Fix af22a4f2: scenario editor doesn't have build station/depot/etc ( #8529 )
4 years ago
translators
0f1d338dda
Update: Translations from eints
...
korean: 2 changes by telk5093
finnish: 2 changes by hpiirai
dutch: 49 changes by Afoklala
spanish: 16 changes by Luis45ccs
french: 7 changes by dimensi0n
polish: 2 changes by yazalo
4 years ago
Tyler Trahan
b08c66a796
Fix 7bdfb38: Drive-thru road stations can be connected at either end ( #8528 )
4 years ago
Tyler Trahan
9c0da686da
Add: Towns can build tunnels ( #8473 )
4 years ago
Owen Rudge
fec5ce093f
Feature: Build ARM64 (Apple Silicon) version for macOS
4 years ago
Owen Rudge
bbc96fd37c
Fix: Don't add -mno-sse4 on arm64
4 years ago
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
4 years ago
Charles Pigott
b9f3e45af7
Cleanup: Remove unused (and mostly duplicated) function
4 years ago