cursor size and cursor offset (hotspot). The maximum and minimum y-values
for the tooltip are just below the mainbar and statusbar. Also, if the tooltip
would be too low, flip it above the cursor.
-Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one
this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected
now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at
-Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs
This means that in the intro menu the 'Quit' button immediatelly quits
and the 'Quit' in the menu of the normal game and scenario editor
immediatelly quits when the 'autosave_on_exit' patch is turned on.
This is the same way as the OS/window manager initiated quits, like
alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
Now all vehicles are serviced when it's time for service and they are in a depot
This will avoid the goto depot order from ever showing up when in a depot
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
now vehicles can't be sent to a depot when they are already inside a depot
before they would remember the order and try to turn around when leaving the depot
turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place
the cost animation failed to show in this condition as well
Now the test is not run anymore after the replace took place
american - 4 fixed by WhiteRabbit (4)
french - 9 changed by glx (9)
hungarian - 4 fixed by miham (4)
portuguese - 4 fixed, 3 changed by izhirahider (7)