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@ -24,45 +24,45 @@
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/** Animated cursor elements for demolishion
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*/
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static const CursorID _demolish_animcursor[] = {
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ANIM_CURSOR_LINE(0x2C0, 29)
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ANIM_CURSOR_LINE(0x2C1, 29)
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ANIM_CURSOR_LINE(0x2C2, 29)
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ANIM_CURSOR_LINE(0x2C3, 29)
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ANIM_CURSOR_LINE(0x2C0, 8)
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ANIM_CURSOR_LINE(0x2C1, 8)
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ANIM_CURSOR_LINE(0x2C2, 8)
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ANIM_CURSOR_LINE(0x2C3, 8)
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for lower land
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*/
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static const CursorID _lower_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2BB, 29)
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ANIM_CURSOR_LINE(0x2BC, 29)
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ANIM_CURSOR_LINE(0x2BD, 98)
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ANIM_CURSOR_LINE(0x2BB, 10)
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ANIM_CURSOR_LINE(0x2BC, 10)
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ANIM_CURSOR_LINE(0x2BD, 29)
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for raise land
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*/
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static const CursorID _raise_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2B8, 29)
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ANIM_CURSOR_LINE(0x2B9, 29)
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ANIM_CURSOR_LINE(0x2BA, 98)
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ANIM_CURSOR_LINE(0x2B8, 10)
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ANIM_CURSOR_LINE(0x2B9, 10)
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ANIM_CURSOR_LINE(0x2BA, 29)
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for the goto icon
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*/
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static const CursorID _pick_station_animcursor[] = {
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ANIM_CURSOR_LINE(0x2CC, 29)
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ANIM_CURSOR_LINE(0x2CD, 29)
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ANIM_CURSOR_LINE(0x2CE, 98)
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static const CursorID _order_goto_animcursor[] = {
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ANIM_CURSOR_LINE(0x2CC, 10)
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ANIM_CURSOR_LINE(0x2CD, 10)
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ANIM_CURSOR_LINE(0x2CE, 29)
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for the build signal icon
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*/
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static const CursorID _build_signals_animcursor[] = {
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ANIM_CURSOR_LINE(0x50C, 29)
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ANIM_CURSOR_LINE(0x50D, 29)
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ANIM_CURSOR_LINE(0x50C, 20)
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ANIM_CURSOR_LINE(0x50D, 20)
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ANIM_CURSOR_END()
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};
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@ -74,6 +74,6 @@ static const CursorID * const _animcursors[] = {
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_demolish_animcursor,
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_lower_land_animcursor,
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_raise_land_animcursor,
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_pick_station_animcursor,
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_order_goto_animcursor,
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_build_signals_animcursor
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};
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