Commit Graph

94 Commits (4efa2efdbba6f08b2ee4ca3aacb2aeb792429af4)

Author SHA1 Message Date
rubidium 4efa2efdbb (svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame 14 years ago
rubidium ca7a067b7a (svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups 14 years ago
frosch ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 14 years ago
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 14 years ago
rubidium 644deff9d2 (svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location 14 years ago
frosch e296eeb20c (svn r19901) -Add: [NewGRF] Access to industry founder (var A7) during callbacks 28 and 2F. (yexo) 14 years ago
frosch 910aade284 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 14 years ago
frosch 7795303227 (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 14 years ago
rubidium 1da0086a45 (svn r19707) -Add: helper functions to instantiate/fill ResolverObjects 14 years ago
rubidium bc925c0016 (svn r19565) -Fix: some NewGRF callbacks were named incorrectly 14 years ago
alberth b33264f30f (svn r19269) -Codechange: PerformIndustryTileSlopeCheck() returns a succeeded or failed command. 15 years ago
yexo 880fedc192 (svn r19195) -Codechange: actually draw newgrf airport tiles 15 years ago
frosch fb9b833dc4 (svn r19053) -Codechange: Add an enum for the special flags of industry tiles. (based on andythenorth' work) 15 years ago
yexo e80f4f20af (svn r18878) -Fix [NewGRF]: crash when a newgrf used var62 in an industry tile chain when the industry tile was part of an original industry 15 years ago
rubidium f94c83a387 (svn r18872) -Codechange: introduce PaletteID and use it 15 years ago
frosch 24e0945bc4 (svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq. 15 years ago
frosch d9d75c83d5 (svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE(). 15 years ago
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
yexo 7f6016031e (svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses 15 years ago
frosch 5b422d0c64 (svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites. 15 years ago
rubidium 3e131e2fec (svn r18718) -Codechange: make a wrapper macro for looping TileAreas 15 years ago
rubidium 87466a4ed0 (svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry. 15 years ago
rubidium d46127a723 (svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites) 15 years ago
rubidium f0728ca1d1 (svn r18513) -Fix [FS#3379]: sometimes NewGRFs throw invalid data at OpenTTD and that triggered a check... that if a has to be between b and c (inclusive) then c must be bigger than or equal to b (and definitely not smaller) 15 years ago
rubidium 430ce19418 (svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C. 15 years ago
rubidium 64bafcbe18 (svn r17534) -Codechange: unify the naming of callback masks/flags 15 years ago
smatz ee685c8287 (svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile() 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
frosch 134c5f3f9a (svn r17118) -Fix: Mark industry tiles dirty when trigger are triggered. 15 years ago
rubidium 2ec12a3f58 (svn r16966) -Codechange: BEGIN_TILE_LOOP and END_TILE_LOOP reworked into TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP 15 years ago
rubidium f2317d0d9d (svn r16402) -Codechange: make Resolve a function of SpriteGroup 15 years ago
rubidium f490394aa8 (svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union 15 years ago
rubidium 59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 15 years ago
peter1138 fd6a480004 (svn r15513) -Cleanup: Unavailable varaction variable value does not matter, but at least it can be consistent. 16 years ago
peter1138 fe5acb59f7 (svn r15512) -Cleanup: Codestyle fixes. 16 years ago
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
frosch 259a073f0c (svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
16 years ago
rubidium 39450b6e4e (svn r14563) -Fix [FS#2395]: in the case that an industry NewGRF, a shared TTDPatch and
OpenTTD feature with it's origin in TTDPatch to replace/add/change vehicles
(including e.g. maximum speed, graphics and introduction year), stations,
bridges, industries, town houses or any other graphics used by either
TTDPatch or OpenTTD, would tell that building an industry is okay, which
is queried using a so-called callback that allows the NewGRF author to
test all kinds of information about the neighbourhood where the industry
might get build, it would corrupt, i.e. overwrite with invalid data, the
structure that is used to build up an error message. This then might result
in trying to resolve an invalid StringID, an internal numeric representation
of all translateable strings, which would in it's turn trigger a safety
check that is added to ensure invalid StringIDs are never resolved.
16 years ago
frosch 5a1df325e2 (svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
16 years ago
rubidium 272b2ef0e9 (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 16 years ago
frosch 93d0ca8731 (svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific. 16 years ago
frosch 16c80d031c (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 16 years ago
smatz 29985b768c (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
16 years ago
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 2d860049a7 (svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. 16 years ago
rubidium a40bba8bac (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. 16 years ago
rubidium 15680e477a (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 16 years ago
belugas 8e4b259352 (svn r12759) -Fix(r12358): There is no need to mask callback result for pre-version7 since CBID_INDTILE_SHAPE_CHECK (cb2F) is really 15 bits. 16 years ago
smatz febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 16 years ago