(svn r15513) -Cleanup: Unavailable varaction variable value does not matter, but at least it can be consistent.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 16 years ago
parent fe5acb59f7
commit fd6a480004

@ -56,7 +56,7 @@ static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte
DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable);
*available = false;
return 0;
return UINT_MAX;
}

@ -31,7 +31,7 @@ static uint32 CargoGetVariable(const ResolverObject *object, byte variable, byte
DEBUG(grf, 1, "Unhandled cargo property 0x%X", variable);
*available = false;
return 0;
return UINT_MAX;
}

@ -94,7 +94,7 @@ static uint32 GenericCallbackGetVariable(const ResolverObject *object, byte vari
DEBUG(grf, 1, "Unhandled generic feature property 0x%02X", variable);
*available = false;
return 0;
return UINT_MAX;
}

@ -380,7 +380,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
*available = false;
return (uint32)-1;
return UINT_MAX;
}
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)

@ -102,7 +102,7 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
DEBUG(grf, 1, "Unhandled industry tile property 0x%X", variable);
*available = false;
return (uint32)-1;
return UINT_MAX;
}
static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)

@ -95,5 +95,5 @@ uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Tow
DEBUG(grf, 1, "Unhandled town property 0x%X", variable);
*available = false;
return (uint32)-1;
return UINT_MAX;
}

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