rubidium
c4b627af42
(svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train
2009-05-22 22:33:05 +00:00
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
2009-05-22 22:22:46 +00:00
rubidium
7a37220881
(svn r16390) -Codechange: move u.road to RoadVehicle.
2009-05-22 20:22:20 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
frosch
32ecc48ec8
(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
2009-05-13 21:45:56 +00:00
smatz
a1addc1d95
(svn r16302) -Codechange: remove Vehicle::AllocateList
2009-05-13 21:38:23 +00:00
frosch
6dd04a9a78
(svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere.
2009-03-18 19:32:13 +00:00
frosch
4129b418cc
(svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.
2009-03-13 21:28:40 +00:00
rubidium
655b0ccc2e
(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove.
2009-03-11 20:43:14 +00:00
michi_cc
e982100fe6
(svn r15655) -Codechange: Initialise vehicle vars only after a placement new so possible default constructors don't overwrite the values.
2009-03-09 19:14:36 +00:00
frosch
cfea2d428b
(svn r15654) -Fix: Only ever call any vehicle callbacks after the whole articulated engine has been built. (except 0x16)
2009-03-09 18:56:50 +00:00
frosch
e01106f66b
(svn r15592) -Fix: Refit-info in purchase list did only check the first articulated part.
2009-02-27 20:40:39 +00:00
frosch
d3850e101c
(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, which cannot accept CT_INVALID.
...
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
2009-02-21 12:52:41 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
f0b0691bfe
(svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL.
2009-01-09 14:59:02 +00:00
frosch
aedc0c1302
(svn r14903) -Fix: First create all articulated parts of roadvehicles, then call callback 36 capacity, also call it for all articulated parts.
2009-01-07 17:50:20 +00:00
frosch
1f31e117f0
(svn r13850) -Fix [FS#2146]: Fix resp. implement refitting of articulated vehicles during autoreplace.
2008-07-27 15:17:16 +00:00
frosch
80725edc3d
(svn r13847) -Codechange: Add MAX_ARTICULATED_PARTS and set it to 100.
2008-07-27 12:35:14 +00:00
peter1138
9b971dab60
(svn r13385) -Fix (r12137): In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles.
2008-06-05 07:38:22 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
peter1138
3e0b6199c4
(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.
2008-04-30 17:42:08 +00:00
peter1138
a00371c8db
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
rubidium
5ef8c01ce7
(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
2008-04-21 14:33:33 +00:00
rubidium
ef2be7d0fc
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31 00:17:39 +00:00
peter1138
3371d02449
(svn r12137) -Fix [FS#1769]: Show cargo capacity for articulated vehicles correctly in the purchase list. Multiple cargo types can also now been shown.
2008-02-14 07:25:24 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
2007-09-26 17:33:32 +00:00
rubidium
257fdb38e6
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-09-17 04:23:03 +00:00
rubidium
9da9e77641
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
2007-09-16 20:48:00 +00:00
rubidium
104300c9fa
(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
2007-09-05 17:53:14 +00:00
rubidium
52e1d03ec7
(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ.
2007-09-01 20:09:26 +00:00
rubidium
cb7eaff353
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-30 13:03:56 +00:00
rubidium
836105864c
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
...
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-03 19:36:00 +00:00
rubidium
b876be0064
(svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments.
2007-07-09 19:38:12 +00:00
maedhros
3e326085fa
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
...
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
maedhros
0d0a8661de
(svn r10011) -Fix (r10008): Set the right svn properties on articulated_vehicles.h and correct a file comment.
2007-06-01 12:26:14 +00:00
maedhros
ab8503f5a5
(svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own.
2007-06-01 11:41:02 +00:00